Strategic and tactical level maps

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calon
Posts: 5
Joined: March 30th, 2009, 5:13 am

Strategic and tactical level maps

Post by calon »

Imagine a two-tiered map mechanism: a group of units operates and encounters conflicts on the strategic-level map and enters battles. Each strategic unit represents several units that engage in combat on the tactical-level map.
It seems similar to the mechanism in "Heroes of Might and Magic," but the number of army-level units you can control on the strategic map, each representing a contingent of troops, can be far greater than the heroes roaming the map in "Heroes of Might and Magic." In Wesnoth, the same map interface can be shared, with the only difference being that units appearing on different map levels need to be managed separately.
gnombat
Posts: 981
Joined: June 10th, 2010, 8:49 pm

Re: Strategic and tactical level maps

Post by gnombat »

There are several existing UMC campaigns that basically do that (although they usually use just one "unit" to represent your entire army):
  • Bad Moon Rising
  • Saving Elensefar
  • The Altaz Mariners
  • A New Order
  • probably others I've forgotten...
    bryden72
    Posts: 1
    Joined: November 24th, 2025, 3:25 am

    Re: Strategic and tactical level maps

    Post by bryden72 »

    As long as I don't have to micromanage like 200 units every turn, Im cool with it. I already forget half my archers behind trees.
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