Advancements Pack
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Advancements Pack
This is discussion for this modification
Re: Advancements Pack
for new necromancers is needed modify game files for example go to campaign scenarios
[side]
side=3
controller=ai
recruit=Gryphon,Young Ogre,Ogre,Troll Whelp,Troll,Troll Rocklobber,Red Mage,Mage
{GOLD 950 1100 1600}
team_name=liches
user_team_name= _ "Liches"
{FLAG_VARIANT undead}
type=Ancient Lich
id="Ro'Arthian"
name= _ "Ro’Arthian"
profile=portraits/Arthian.webp
canrecruit=yes
if we want for example change leader we modify type=Ancient Lich to type=Dread Lich
this way leader will be lvl4 new lich
if we want transform leader to different unit type we use code and id of leader {TRANSFORM_UNIT id=Kapou'e (Demilich)} and put it in campaign csenarios into event [event]
name=start
[message]
speaker=Alber
message= _ "Look, friends! Those orcs don’t imagine they are living their last day. Let’s slay them and claim this land back to our people!"
[/message]
[message]
speaker="Kapou'e"
message= _ "Who is this unlicked whelp? Grunts — kill him and bring me his head!"
[/message]
{TRANSFORM_UNIT id=Kapou'e (Demilich)}
[/event]
this way leader will be lvl 3 lich .
if we want able to recruit new necromancer we need to modify campaign scenario/side where we want it able to recruit and add recruits Initiate for example
[side]
type=Orcish Leader
id="Kapou'e"
name= _ "Kapou’e"
unrenamable=yes
profile=portraits/kapoue.webp
side=1
canrecruit=yes
controller=human
recruit= Wolf Rider, Orcish Grunt, Orcish Archer, Initiate
team_name=Kapoue
user_team_name=_ "Kapou’e"
{GOLD 120 110 100}
{BLACK_FLAG}
[/side]
this way leader will be able to recruit lvl 1 necromancer. in this scenario
cheating use
type :debug
and use shift+c to create any unit
[side]
side=3
controller=ai
recruit=Gryphon,Young Ogre,Ogre,Troll Whelp,Troll,Troll Rocklobber,Red Mage,Mage
{GOLD 950 1100 1600}
team_name=liches
user_team_name= _ "Liches"
{FLAG_VARIANT undead}
type=Ancient Lich
id="Ro'Arthian"
name= _ "Ro’Arthian"
profile=portraits/Arthian.webp
canrecruit=yes
if we want for example change leader we modify type=Ancient Lich to type=Dread Lich
this way leader will be lvl4 new lich
if we want transform leader to different unit type we use code and id of leader {TRANSFORM_UNIT id=Kapou'e (Demilich)} and put it in campaign csenarios into event [event]
name=start
[message]
speaker=Alber
message= _ "Look, friends! Those orcs don’t imagine they are living their last day. Let’s slay them and claim this land back to our people!"
[/message]
[message]
speaker="Kapou'e"
message= _ "Who is this unlicked whelp? Grunts — kill him and bring me his head!"
[/message]
{TRANSFORM_UNIT id=Kapou'e (Demilich)}
[/event]
this way leader will be lvl 3 lich .
if we want able to recruit new necromancer we need to modify campaign scenario/side where we want it able to recruit and add recruits Initiate for example
[side]
type=Orcish Leader
id="Kapou'e"
name= _ "Kapou’e"
unrenamable=yes
profile=portraits/kapoue.webp
side=1
canrecruit=yes
controller=human
recruit= Wolf Rider, Orcish Grunt, Orcish Archer, Initiate
team_name=Kapoue
user_team_name=_ "Kapou’e"
{GOLD 120 110 100}
{BLACK_FLAG}
[/side]
this way leader will be able to recruit lvl 1 necromancer. in this scenario
cheating use
type :debug
and use shift+c to create any unit