Scenario 16: Hasty Alliance
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- Posts: 24
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Re: Scenario 16: Hasty Alliance
(1) What difficulty levels and game versions have you played the scenario on?
Lord (Challenging) - 1.18.0
(2) How difficult did you find the scenario? (1-10)
2, I had far more than enough money thanks to carryover from the previous scenario. Having dwarves + healers at this point combined with the chokepoints on the map makes it easy and consistent.
The only difficult part of this scenario is Li'sar potentially leaving her keep to attack an enemy and getting herself killed in the process, which is almost entirely outside of the players control.
(3) How clear did you find the scenario objectives?
Very clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Dialogue is clear, Li'sar becoming an ally is one of the bigger plot points in the story.
(5) What were your major challenges in meeting the objectives of the scenario?
Li'sar's AI being a lot more A than I
(6) How fun do you think the scenario is? (1-10)
5. Mixed feelings about this scenario. The inital ambush part is fun, but the rest of the scenario is just simple cleanup and not very interesting. Additionally the scenario is very easy and the only real chance of losing comes from the allied AI doing something incredibly stupid for no reason, which is a frustrating way to lose.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Just glue Li'sar to her keep so she cannot commit suicide. The rest of the map past the initial ambush could use some improvements in terms of just being a more interesting fight. Alternatively could have no enemy leader and more initial enemies instead, with the map ending once all enemies are defeated.
Lord (Challenging) - 1.18.0
(2) How difficult did you find the scenario? (1-10)
2, I had far more than enough money thanks to carryover from the previous scenario. Having dwarves + healers at this point combined with the chokepoints on the map makes it easy and consistent.
The only difficult part of this scenario is Li'sar potentially leaving her keep to attack an enemy and getting herself killed in the process, which is almost entirely outside of the players control.
(3) How clear did you find the scenario objectives?
Very clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Dialogue is clear, Li'sar becoming an ally is one of the bigger plot points in the story.
(5) What were your major challenges in meeting the objectives of the scenario?
Li'sar's AI being a lot more A than I
(6) How fun do you think the scenario is? (1-10)
5. Mixed feelings about this scenario. The inital ambush part is fun, but the rest of the scenario is just simple cleanup and not very interesting. Additionally the scenario is very easy and the only real chance of losing comes from the allied AI doing something incredibly stupid for no reason, which is a frustrating way to lose.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Just glue Li'sar to her keep so she cannot commit suicide. The rest of the map past the initial ambush could use some improvements in terms of just being a more interesting fight. Alternatively could have no enemy leader and more initial enemies instead, with the map ending once all enemies are defeated.
Re: Scenario 16: Hasty Alliance
(1) Challenging (=Lord=Hardest) in 1.18.0 on permadeath (=ironman) with default RNGContent Feedback wrote: (1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(2) Difficult
Difficult nine: 2, 4, 6, 7, 8, 9, 13, 16, 19b
Moderate nine: 3, 5b, 10, 12, 15, 17, 20a, 20b, 23
Easy nine: 1, 5a, 11, 14, 18, 19a, 19c, 22, 24
(3) Clear
(4) Fine
(5) None
(6) Moderate
Fun nine: 1, 2, 5b, 6, 9, 10, 13, 17, 20a
Moderate nine: 4, 8, 11, 12, 15, 16, 19a, 20b, 23
Boring nine: 3, 5a, 7, 14, 18, 19b, 19c, 22, 24
(7) None
YouTube Video

All 30 replay files for the entire campaign can be downloaded together from the feedback post for scenario 1 linked here.
Re: Scenario 16: Hasty Alliance
Hello, at some point along the way, the music tag changed from frantic.ogg to the_dangerous_symphony.ogg. It really does not hit the same. Would the current HTTT campaign maintainer object to changing it back?
#change the music to being frantic as lots of orcs arrive
[music]
name=the_dangerous_symphony.ogg
immediate=yes
play_once=yes
[/music]
#change the music to being frantic as lots of orcs arrive
[music]
name=frantic.ogg
immediate=yes
play_once=yes
[/music]
#change the music to being frantic as lots of orcs arrive
[music]
name=the_dangerous_symphony.ogg
immediate=yes
play_once=yes
[/music]
#change the music to being frantic as lots of orcs arrive
[music]
name=frantic.ogg
immediate=yes
play_once=yes
[/music]
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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- Posts: 225
- Joined: October 23rd, 2010, 1:57 am
Re: Scenario 16: Hasty Alliance
(1) What difficulty level and Wesnoth version have you played the scenario on? Lord (Challenging) 1.18.4
(2) How difficult did you find the scenario? (1-10) 5
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good
(5) What were your major challenges in completing the scenario? Recalled bandits/highwaymen and my steelclads, plus an assassin. The ally troops did well against the trolls, as did mine, so with the assistance of my units both sides easily fought off the enemies and pushed to the leader. No risks with Lisar leaving her keep.
(6) How fun do you think the scenario is? (1-10) 6
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
(2) How difficult did you find the scenario? (1-10) 5
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? Good
(5) What were your major challenges in completing the scenario? Recalled bandits/highwaymen and my steelclads, plus an assassin. The ally troops did well against the trolls, as did mine, so with the assistance of my units both sides easily fought off the enemies and pushed to the leader. No risks with Lisar leaving her keep.
(6) How fun do you think the scenario is? (1-10) 6
(7) What, if any, are changes you would have made to the scenario to make it more fun? None
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HttT-Hasty Alliance replay 20250609-184544.gz
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