Scenario Review: Liberty 4 - Unlawful Orders

Feedback for the mainline campaign Liberty.

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WLFobe
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Joined: May 24th, 2019, 8:38 pm

Re: Scenario Review: Liberty 4 - Unlawful Orders

Post by WLFobe »

So, in 1.18 there are now achievements available. And I need to find out the Unnamed General's name. Now from the dialog, I know it is Kestral But that seems not to be what is needed. I tried killing him with Baldur, and with Harper. What should I do?
Konrad2
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Re: Scenario Review: Liberty 4 - Unlawful Orders

Post by Konrad2 »

WLFobe wrote: April 9th, 2024, 8:49 pm So, in 1.18 there are now achievements available. And I need to find out the Unnamed General's name. Now from the dialog, I know it is Kestral But that seems not to be what is needed. I tried killing him with Baldur, and with Harper. What should I do?
Hint, undead units don't have names. (Another hint, dawn doesn't work due to issues)
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WLFobe
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Re: Scenario Review: Liberty 4 - Unlawful Orders

Post by WLFobe »

It was not doing it at dawn that solved that. Thanks.
scott
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Re: Scenario Review: Liberty 4 - Unlawful Orders

Post by scott »

I generally like the dialog changes made to the campaign overall, including this scenario.

There are very few things about the updated Liberty dialog I would recommend changing back, but the turn 4 event is one of them. Having now played through both versions, the new one seems too abrupt to carry out the full emotional/horror effect, and it lacks the musical punctuation. If you add back in the one-time playing of frantic.ogg and the original narration, and then keep the new narration right behind it, I think it makes it even stronger than either version. For your consideration.
Hope springs eternal.
Wesnoth acronym guide.
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