Strange Legacy - 1.16 RPG World (Markets Upgrade)

Discussion and development of scenarios and campaigns for the game.

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ragglesgeas
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Joined: June 3rd, 2025, 7:37 pm

Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by ragglesgeas »

Trying out a new random game in RPG mode, it gave Nomad with weak Constitution. Tough start! but the benefit of preset good sword and bow for Nomad really help. (Nomad joke) Khalifate king's response really makes sense now, wants nothing to do with a Nomad.
Thanks again, lot of ways to play Strange Legacy.
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Heindal
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Joined: August 11th, 2011, 9:25 pm
Location: Germany, Karlsruhe
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Re: Strange Legacy - 1.16 RPG World (Markets Upgrade)

Post by Heindal »

Cool, I´m glad you liked the add-on and thanks for the feedback about the random game. I wasn't sure if that is a cool feature, but many games have an option like that. Maybe I will improve it in a later version, because some weaknesses can be very hard - such as constitution or speed (1 mp :lol:).
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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