The Rise of Wesnoth 13 - Peoples in Decline
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Re: The Rise of Wesnoth 13 - Peoples in Decline
1) 1.16.5 intermediate
(2) 7 - the Drakes are able to reach nearly any wounded unit if one's not careful.
(3) clear
(4) Average. The drakes are really cliché.
(5) Avoiding to have units one-shot by the Drakes, which is surprisingly difficult as they have enough movement to come through any hole in the troop disposition.
(6) 7 - A quite special scenario, but the Island being too cramped, there's a lot of randomness when the Drakes attack.
(7) Making the island bigger would completely change the scenario, but making the map just a tad larger so that the player can land a bit further from the main Drake castle may help.
Maybe have one of the Drake leaders assassinable by Mermen so as to make it a viable strategy ?
(2) 7 - the Drakes are able to reach nearly any wounded unit if one's not careful.
(3) clear
(4) Average. The drakes are really cliché.
(5) Avoiding to have units one-shot by the Drakes, which is surprisingly difficult as they have enough movement to come through any hole in the troop disposition.
(6) 7 - A quite special scenario, but the Island being too cramped, there's a lot of randomness when the Drakes attack.
(7) Making the island bigger would completely change the scenario, but making the map just a tad larger so that the player can land a bit further from the main Drake castle may help.
Maybe have one of the Drake leaders assassinable by Mermen so as to make it a viable strategy ?
Re: The Rise of Wesnoth 13 - Peoples in Decline
(1) What difficulty levels have you played the scenario on?
Version 1.18.4, Biased RNG (experimental), difficulty Lord (Difficult) ( = hard)
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Building a defense line in that narrow space. Early on I almost lost a couple of units. But then, Dwarf Burin the Lost, Red Mages, White Mages and Horsemen (Silver Mages not so much) are quite resistant against Drake fire and Drake leaders were kind enough to come out of their keep, so this scenario was rather short work. Success at turn 8 of 27 already.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None beyond the occasional turn restart, because my first plan of movements didn't work out.
Version 1.18.4, Biased RNG (experimental), difficulty Lord (Difficult) ( = hard)
(2) How difficult did you find the scenario? (1-10)
6
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very clear.
(5) What were your major challenges in meeting the objectives of the scenario?
Building a defense line in that narrow space. Early on I almost lost a couple of units. But then, Dwarf Burin the Lost, Red Mages, White Mages and Horsemen (Silver Mages not so much) are quite resistant against Drake fire and Drake leaders were kind enough to come out of their keep, so this scenario was rather short work. Success at turn 8 of 27 already.
(6) How fun do you think the scenario is? (1-10)
7
(7) What, if any, are changes you would have made to the scenario to make it more fun?
It's fine as it is.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None beyond the occasional turn restart, because my first plan of movements didn't work out.