Scenario 1: The Hunt

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Scenario 1: The Hunt

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(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) What did you think about the dialog and story?
(4) What were the major challenges you faced?
(5) How fun do you think the scenario is? (1-10)
(6) What suggestions do you have to make it more fun?
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Sandsculpture
Posts: 37
Joined: February 20th, 2021, 2:55 am

Re: Scenario 1: The Hunt

Post by Sandsculpture »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.18.0, Dominant (Hard), with biased RNG
(2) How difficult did you find the scenario? (1-10)
3
(3) What did you think about the dialog and story?
Clear.
(4) What were the major challenges you faced?
Stymphalians, if there are too many. Seems like they are more likely to attack player's units than other animals
(5) How fun do you think the scenario is? (1-10)
9. The gameplay matches the scenerio's name.
Animals love to attack low-HP units so we can farm XP by wearing them down and luring other animals to kill them,
Spoiler:
(6) What suggestions do you have to make it more fun?
No.
WoF-The Hunt 游戏录像 20240402-232410.gz
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SpenceLack
Posts: 113
Joined: January 22nd, 2007, 4:29 am

Re: Scenario 1: The Hunt

Post by SpenceLack »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy. v1.18. I should note that my version of "easy" has two self-imposed "ironman" rules: #1 No save-scumming, you roll with the RNG no matter how unlucky you are. #2 If you are defeated, the whole campaign is over and it's back to the first level.
(2) How difficult did you find the scenario? (1-10)
4. The hardest part was not winning, but dragging out the scenario as long as possible to milk XP out of it.
(3) What did you think about the dialog and story?
For the longest time the Drake faction existed with no backstory, history, or culture. They were sort of the odd man out among Wesnothian races. I thought this level provided a great introduction to the faction, and it presented a long term problem for the player to solve (find a solution to the lack of food).
(4) What were the major challenges you faced?
Getting used to the new faction. Low evade, high hit points, generally good mobility. I suspect that most Wesnoth players, like myself, haven't had many opportunities to play as Drakes before, so it's nice that they finally have a campaign of their own.
(5) How fun do you think the scenario is? (1-10)
9. I liked it. There was a wide variety of enemies, and no time limit to stress out about.
(6) What suggestions do you have to make it more fun?
Capturing one of the two villages triggers a cutscene and gives an extra unit. This is significant, given that you only start with 6 units and have no way to recruit normally. Since the player can also heal at oases, they may not realize the significance of the villages and they'll miss out on the units and the little bit of extra story. Suggestion: Label the two villages on the map. In the dialogue one of them already even has a name, the "Cenotaph of Morogoth," so clearly the drakes have some familiarity with these structures and naming them would make sense from a lore perspective too.
fredbobsmith2
Posts: 236
Joined: October 23rd, 2010, 1:57 am

Re: Scenario 1: The Hunt

Post by fredbobsmith2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Hard, 1.18.4. On an additional note, I think the difficulty labels (Easy, Medium, Hard, Nightmare) should be changed to be in line with other mainline campaigns (probably Easy, Normal, Challenging or Difficult? Nightmare)

(2) How difficult did you find the scenario? (1-10) 6

(3) What did you think about the dialog and story? Very good fleshing out of Drake lore. I think a bit more explanation of terms used throughout the campaign could make it even better.

(4) What were the major challenges you faced?
At the beginning when I was picking up the villages I tended to stick to the mountains, but I recommend preferring the forest instead. Each enemy types spawns within a given region, and whereas the forest has leopards, the mountains have birds, which are much more annoying since you don't actually want to kill them. I settled on holding a position in the middle of the map where I can quickly reach ongoing fights, though there is still the challenge of leopards spawning on top of your position.

Also, because of the full recall cost feature of this campaign, and frequently not being able to access the recall list, I dedicated experience almost entirely to Resha and Gorlack.

(5) How fun do you think the scenario is? (1-10) 7
(6) What suggestions do you have to make it more fun? None
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SanDonk
Posts: 58
Joined: June 26th, 2017, 8:58 pm

Re: Scenario 1: The Hunt

Post by SanDonk »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Hard, 1.18.4.

(2) How difficult did you find the scenario? (1-10)
4

(3) What did you think about the dialog and story?
Good.

(4) What were the major challenges you faced?
My self-imposed attempt to not loose more than 1 unit (in order to farm veterans - not knowing, I will get more units in future levels and how useless veterans are due to recall costs)

(5) How fun do you think the scenario is? (1-10)
5

(6) What suggestions do you have to make it more fun?
I liked the general gameplay, but AI usually took around 3-5 minutes to finish every single turn as it fought among itself and the waiting was pain.
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