Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
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Re: Era of Magic (EoMa) 4.7.1 - now on Ko-fi!
Era of Magic 4.7.1 is now available!
This is a small update. It includes minor balance tweaks and translation updates.
I'd like to thank IPS, Ravana and Razor for his nearly complete Russian translation of the add-on
Full changelog:
This is a small update. It includes minor balance tweaks and translation updates.
I'd like to thank IPS, Ravana and Razor for his nearly complete Russian translation of the add-on

Full changelog:
Code: Select all
## Version 4.7.1
### Units
* Sky Kingdom:
* War Mage: price to 33g (-1)
* Destroyers:
* Punisher: 13-2 pierce melee attack accuracy adjusted to marskman special; XP to 110 (-15); price to 42g (-2g)
* Obliterator: HP to 60 (+2); pierce melee attack now gains +Evade; 7-2 fire ranged attack damage increase to 8-2
* Abaddon: HP to 72 (+2); pierce melee attack now gains +Evade; 11-2 fire ranged damage increase to 12-2
### Abilities
* renamed the 'upgrade drone' ability to 'modernization'
### Translations
* Zombies Challenge custom settings are now translatable
* updated EoMa_raw_translation_file.pot
* updated the Polish translation
* updated the Russian translation
Re: Era of Magic (EoMa) 4.7.1 - now on Ko-fi!
I did in the past a bobbing animation for the saurian lancer.
Maybe it works well for your Era.
Maybe it works well for your Era.
- Attachments
-
lancer-bob.zip
- (12.4 KiB) Downloaded 108 times
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Re: Era of Magic (EoMa) 4.7.1 - now on Ko-fi!
Been a while since the last time I've posted something in EOMA topic , just that I've been VERY busy with Ageless releases recently
Also got some ideas for tharis faction to make em more interesting... two propossals at this momment
- Painmistress will now have +Lesser-revenge in melee
- Great Warlock lesser implossion attack damage to 11-3 (+2) , but accuracy reworked from +Magical to +Skilled
- Master of Darkness implossion (impact) attack damage from 13-3 +magical to 19-2 +very skilled
While the total damage from the impact attack barely decreases from 39 total dmg to 38 total dmg, fact is that it becomes much more useful attack when it's about dealing dmg before being slowed, as well the +very-skilled component allows him to be over 70% in very specific situations (if you want, for lv4 , you can change cold from magical to also very skilled) ; but the main idea is making the Master of Darkness be bit more unique in features as lv4 mage. Or why not making the impact attack to something like 24-2 so it can differ slightly more from the 19-3 attack

Also got some ideas for tharis faction to make em more interesting... two propossals at this momment
- Painmistress will now have +Lesser-revenge in melee
- Great Warlock lesser implossion attack damage to 11-3 (+2) , but accuracy reworked from +Magical to +Skilled
- Master of Darkness implossion (impact) attack damage from 13-3 +magical to 19-2 +very skilled
While the total damage from the impact attack barely decreases from 39 total dmg to 38 total dmg, fact is that it becomes much more useful attack when it's about dealing dmg before being slowed, as well the +very-skilled component allows him to be over 70% in very specific situations (if you want, for lv4 , you can change cold from magical to also very skilled) ; but the main idea is making the Master of Darkness be bit more unique in features as lv4 mage. Or why not making the impact attack to something like 24-2 so it can differ slightly more from the 19-3 attack

Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Era of Magic (EoMa) 4.8 - now on Ko-fi!
Era of Magic 4.8 is out!
After six months I finally present to you the latest update for EoMa!
The key feature of this release is the significant enhancement of 10 unit portraits. These are now much more intricate and detailed, as I opted to use a more advanced technique that involves creating two types of pencil sketches. Previously, I utilized a basic lineart with an anisotropic "dream smoothing" g'mic filter to instantly generate a simple shading. However, this time around, I decided to take a more deliberate approach. Bear in mind that creating these new portraits was an enormous undertaking, one that demanded a great deal of sacrifices. The process was time-consuming and arduous. It may take even longer to complete if it were not for your unwavering support.
Please remember to show your support on Ko-fi if you wish to see more updates like these:
https://ko-fi.com/inferno8 Additionally, this update includes a comprehensive overhaul of all ambush abilities, which have now been harmonized to exclude castle/keep/unwalkable/impassable/village/bridge. I want to express my deepest gratitude to Ravana, who made this possible despite the formidable challenges he faced. Thank you, Ravana!
Lastly, you will find that the descriptions for Runemasters have been tastefully revamped by Polish'dPole (also known as TeaIntoxicated on Discord) - thanks a lot buddy! Looking forward to more!
@IPS: As for Great Warlock and Master of Darkness, together with ForestDragon we decided the impact ranged attack should stay magical and have two strikes to make it feel different from the main cold ranged attack. If you want to discuss these adjustments in detail, let us know.
Full changelog:
The key feature of this release is the significant enhancement of 10 unit portraits. These are now much more intricate and detailed, as I opted to use a more advanced technique that involves creating two types of pencil sketches. Previously, I utilized a basic lineart with an anisotropic "dream smoothing" g'mic filter to instantly generate a simple shading. However, this time around, I decided to take a more deliberate approach. Bear in mind that creating these new portraits was an enormous undertaking, one that demanded a great deal of sacrifices. The process was time-consuming and arduous. It may take even longer to complete if it were not for your unwavering support.
Please remember to show your support on Ko-fi if you wish to see more updates like these:
https://ko-fi.com/inferno8 Additionally, this update includes a comprehensive overhaul of all ambush abilities, which have now been harmonized to exclude castle/keep/unwalkable/impassable/village/bridge. I want to express my deepest gratitude to Ravana, who made this possible despite the formidable challenges he faced. Thank you, Ravana!
Lastly, you will find that the descriptions for Runemasters have been tastefully revamped by Polish'dPole (also known as TeaIntoxicated on Discord) - thanks a lot buddy! Looking forward to more!
@IPS: As for Great Warlock and Master of Darkness, together with ForestDragon we decided the impact ranged attack should stay magical and have two strikes to make it feel different from the main cold ranged attack. If you want to discuss these adjustments in detail, let us know.
Full changelog:
Code: Select all
## Version 4.8
### Units
* Tharis:
* Pain Mistress: now has "lesser revenge" in melee
* Great Warlock: lesser implosion (impact) damage from 9-3 to 16-2
* Master of Darkness: implosion (impact) damage from 13-3 to 22-2
### Abilities
* unified all ambush abilities to exclude castle/keep/unwalkable/impassable/village/bridge
* the 'greater circle of banishment' now slows enemy units only
* 'banish' no longer works against leaders
* fixed the awake ability not reviving neighboring units if they are killed by kamikaze attack
* added a note that recruit and summon are disabled for leaders
### Descriptions
* added new descriptions for Rune Adept, Runesmith and Runemaster
* improved the 'banish' weapon special description
### Graphics
* improved unit portraits (partial)
### Code
* used [filter] instead of [filter_self] for abilities
* added eoma_ prefix to splitfire
* fixed constructor and heavy summoner summons being mutually exclusive in a game
* removed ellipse
### Translations
* updated the Russian translation
- Attachments
-
- eoma-4.8-promo.jpg (54.48 KiB) Viewed 4216 times
Re: Era of Magic (EoMa) 4.8 - now on Ko-fi!
While viewing units, I realized how huge was the required 82 XP from lv1 Omen to become to Lv2 Punisher, while as well not gaining much stats but only the AWE increase (which, does a lot).
Lv2 and lv3 gain a real lot of stats at slight XP increase value to only 110.
And by considering this two facts, I think I'ma drop required XP from lv1 and add that XP to lv2 requirement, this also aswell nerfs Punisher as starting leader unit just a bit because being harder to become lv3 ... which is the leader most players use when playing destroyer as even with negative traits he still looks a better option for destroyer players than all other leaders.
- Omen XP to 75 (-7)
- Punisher XP to 117 (+7)
Hopefully I hope this doesn't break PVP ecosystem, but theorically an unit that on 70% XP modifier requires more than 50 XP might not break even if advancement is as strong as Punisher is. I've considered makign the decrease to 72 (-10), but the AWE increase in early stages is quite too powerful and on 70% modifier that is slightly more than 50 XP... I would preffer the 75 XP cause it's at 5 kills and adds if inteligent and 70% XP modifier.
The change was mostly done to be more fair to XP modifier of at least 100% because it's huge lot of XP with no XP decreases.
Lv2 and lv3 gain a real lot of stats at slight XP increase value to only 110.
And by considering this two facts, I think I'ma drop required XP from lv1 and add that XP to lv2 requirement, this also aswell nerfs Punisher as starting leader unit just a bit because being harder to become lv3 ... which is the leader most players use when playing destroyer as even with negative traits he still looks a better option for destroyer players than all other leaders.
- Omen XP to 75 (-7)
- Punisher XP to 117 (+7)
Hopefully I hope this doesn't break PVP ecosystem, but theorically an unit that on 70% XP modifier requires more than 50 XP might not break even if advancement is as strong as Punisher is. I've considered makign the decrease to 72 (-10), but the AWE increase in early stages is quite too powerful and on 70% modifier that is slightly more than 50 XP... I would preffer the 75 XP cause it's at 5 kills and adds if inteligent and 70% XP modifier.
The change was mostly done to be more fair to XP modifier of at least 100% because it's huge lot of XP with no XP decreases.
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
Era of Magic 4.8.1 is out!
This small update includes some optimizations (RPG units no longer load in non-rpg eras and campaigns) as well as more informative descriptions for summoners from all factions (their special notes now mention summoning costs). I'd like to thank MrTitainin for implementing these improvements. There are also some minor balance adjustments (by IPS, as always). Enjoy!
Full changelog:
This small update includes some optimizations (RPG units no longer load in non-rpg eras and campaigns) as well as more informative descriptions for summoners from all factions (their special notes now mention summoning costs). I'd like to thank MrTitainin for implementing these improvements. There are also some minor balance adjustments (by IPS, as always). Enjoy!
Full changelog:
Code: Select all
## Version 4.8.1
### Units
* Destroyers:
* Omen: XP to 75 (-7)
* Punisher: XP to 117 (+7)
### Descriptions
* added special notes with summoning costs
### Graphics
* Shamanistic Adept: idle animation now uses halo (to make it compatible with UCC and UCV)
* Jungle Blowgunner: fixed incorrect color palette (to make it compatible with UCC and UCV) + sprite cleanup
### Code
* RPG units no longer load in non-rpg eras and campaigns
Re: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
Hello,
I have a bug to report, although to be honest, I don't know what to do with it exactly, so just opening a discussion.
Abilities like eoma_supercharge and eoma_soul_catcher use die event with
Unfortunately this causes subsequent die event listeners to trigger twice, causing issues in scenarios that use EoMa and other eras that include eoma (ageless, also now wotg)
Is the fire_event=yes necessary?
Thanks
qq
I have a bug to report, although to be honest, I don't know what to do with it exactly, so just opening a discussion.
Abilities like eoma_supercharge and eoma_soul_catcher use die event with
Code: Select all
[kill]
...
fire_event=yes
[/kill]
Is the fire_event=yes necessary?
Thanks
Re: Era of Magic (EoMa) 4.8.1 - now on Ko-fi!
If [kill] refers to primary unit, then it should not fire again, but if it affects nonprimary unit, it has to stay.