Unit Color Variation/Changer (Skin/Scale/Armour)

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DuncanDill
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by DuncanDill »

Yomar wrote: February 8th, 2025, 6:39 pm I think this would even be a good adition to the core default faction, maybe as an option that can be checked.
Waiting to see skinn colors on human faces and hands.
Sadly skin colour is not easily possible, due to irregularities in the palette
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Refumee
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Yomar wrote: February 8th, 2025, 6:39 pm I think this would even be a good adition to the core default faction, maybe as an option that can be checked.
Waiting to see skinn colors on human faces and hands.
Sadly skin colors dont work, it does conflict with wooden parts of weapons or boots.
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Refumee
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Saurian Color Changer and Randomiser is no more!

I present to you Unit Color Variation and Unit Color Changer!

Unit Color Variation got a new entry the Loyalist Armour.
Unit Color Changer replaces Saurian Scalechanger.
You can choose between
- Saurians
- Drakes
- Loyalist Armour
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Yomar
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Re: Unit Color Variation/Changer (Skin/Scale/Armour)

Post by Yomar »

Good job !
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Re: Unit Color Variation/Changer (Skin/Scale/Armour)

Post by Refumee »

Trolls are added.
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Refumee
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Re: Unit Color Variation/Changer (Skin/Scale/Armour)

Post by Refumee »

New Update 1.1.3

Merfolk is added as well as minor bugfixes
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Refumee
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Yomar wrote: February 8th, 2025, 6:39 pm I think this would even be a good adition to the core default faction, maybe as an option that can be checked.
Waiting to see skinn colors on human faces and hands.
Right now this is not possible for technical reasons.
But I found a way to navigate around the reason.

First of all, what is the reasons? Human skins color is used for wooden parts and sometimes leather or bows.
So recoloring thus seems suboptimal.

I learned the solution for the human skin problem in ly merfolk update.
The solution is, to recreate every human sprite from mainline wesnoth. Give them a fix skin color and use this new sprites for my randomizer or picker.
But this will be a lot of manual work, I am not ready to do yet.
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