Unit Color Variation/Changer (Skin/Scale/Armour)
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- DuncanDill
- Posts: 155
- Joined: December 30th, 2022, 11:57 am
- Location: Knagla, the evil twin sister of Knalga...
Re: Unit Color Variation (Skin/Scale/Armour)
Sadly skin colour is not easily possible, due to irregularities in the palette
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
viewtopic.php?p=689462#p689462 Gaze at my art :D
Re: Unit Color Variation (Skin/Scale/Armour)
Sadly skin colors dont work, it does conflict with wooden parts of weapons or boots.
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Re: Unit Color Variation (Skin/Scale/Armour)
Saurian Color Changer and Randomiser is no more!
I present to you Unit Color Variation and Unit Color Changer!
Unit Color Variation got a new entry the Loyalist Armour.
Unit Color Changer replaces Saurian Scalechanger.
You can choose between
- Saurians
- Drakes
- Loyalist Armour
I present to you Unit Color Variation and Unit Color Changer!
Unit Color Variation got a new entry the Loyalist Armour.
Unit Color Changer replaces Saurian Scalechanger.
You can choose between
- Saurians
- Drakes
- Loyalist Armour
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Re: Unit Color Variation/Changer (Skin/Scale/Armour)
Good job !
Beheld the origins of BFW.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Max G on WIF
Rank 🌟🌟🌟🌟🌟
Re: Unit Color Variation/Changer (Skin/Scale/Armour)
Trolls are added.
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Re: Unit Color Variation/Changer (Skin/Scale/Armour)
New Update 1.1.3
Merfolk is added as well as minor bugfixes
Merfolk is added as well as minor bugfixes
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Re: Unit Color Variation (Skin/Scale/Armour)
Right now this is not possible for technical reasons.
But I found a way to navigate around the reason.
First of all, what is the reasons? Human skins color is used for wooden parts and sometimes leather or bows.
So recoloring thus seems suboptimal.
I learned the solution for the human skin problem in ly merfolk update.
The solution is, to recreate every human sprite from mainline wesnoth. Give them a fix skin color and use this new sprites for my randomizer or picker.
But this will be a lot of manual work, I am not ready to do yet.
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone
Modification: Unit Color Changer, Unit Color Variation