The American Civil War

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Atreides
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Re: The American Civil War

Post by Atreides »

Minor bug found: the CSA veteran inf's melee attack name=blade. Should be bayonet so that the Triangle Bayonet AMLA works properly. May need to alter the attack anim's filter in the unit to be bayonet also.

Another minor quibble: the text descriptions are really fascinating but they are in bad need of being run through a spell checker. Found lots of stuff like Gants and Extreemly and Effectivness and one bit that was just a mistake: Feets where it should read Feats! : ) Just a bit of polish and it'll be perfect!
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Transfermium
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Re: The American Civil War

Post by Transfermium »

Atreides wrote: February 7th, 2025, 7:48 pm
Transfermium wrote: March 25th, 2024, 11:44 pm I've been working on adding labels to the Delmarva map and (maybe) making it into an actual scenario.

ACWET_labels.PNG
Nice, so that's Fredericksburg that I'm always fighting over. : ) I'm not very up on the geography of the ACW battlefields alas.

BTW if you do make a (proper) scenario I have a suggestion: Reduce the keeps on each side to 3. Why? Because the era has only 3 different generals per side! It'd be cool too to assign each to his correct theatre of operations.
The scenario's (partially) complete, actually! It hasn't really been playtested that much though. I've also just reduced the number of players per side to 3 (the keeps are still there though, since some sides have more than one leader).
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Atreides
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Re: The American Civil War

Post by Atreides »

Transfermium wrote: February 8th, 2025, 6:22 am
Atreides wrote: February 7th, 2025, 7:48 pm
Transfermium wrote: March 25th, 2024, 11:44 pm I've been working on adding labels to the Delmarva map and (maybe) making it into an actual scenario.

ACWET_labels.PNG
Nice, so that's Fredericksburg that I'm always fighting over. : ) I'm not very up on the geography of the ACW battlefields alas.

BTW if you do make a (proper) scenario I have a suggestion: Reduce the keeps on each side to 3. Why? Because the era has only 3 different generals per side! It'd be cool too to assign each to his correct theatre of operations.
The scenario's (partially) complete, actually! It hasn't really been playtested that much though. I've also just reduced the number of players per side to 3 (the keeps are still there though, since some sides have more than one leader).
Wicked! And yes I meant sides, not keeps. : )

I'll give it a try right away.

So I tried it after altering it a bit. It must have

Code: Select all

disallow_shuffle=yes
for each side else Lee may end up in command at D.C.! I also stripped out all the lines in _main.cfg other than the one that loads the scenarios directory. Loading the era here is probably not a good idea. The maps dir is commonly loaded too but it almost never holds any .cfg files (.map files have their own special command for loading) so it could be deleted too.

The map is great! The labels add an incredible flavour to it and the extra starting units and secondary leaders are fantastic. Really wicked to see the unrecruitable guerillas being used too!

Ft. Monroe I wonder a bit about, should it be a keep/have a leader? Units get recruited there and it seems rather isolated. Was it not blockaded by sea?
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Transfermium
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Re: The American Civil War

Post by Transfermium »

Atreides wrote: February 8th, 2025, 5:05 pm
Wicked! And yes I meant sides, not keeps. : )

I'll give it a try right away.

So I tried it after altering it a bit. It must have

Code: Select all

disallow_shuffle=yes
for each side else Lee may end up in command at D.C.! I also stripped out all the lines in _main.cfg other than the one that loads the scenarios directory. Loading the era here is probably not a good idea. The maps dir is commonly loaded too but it almost never holds any .cfg files (.map files have their own special command for loading) so it could be deleted too.

The map is great! The labels add an incredible flavour to it and the extra starting units and secondary leaders are fantastic. Really wicked to see the unrecruitable guerillas being used too!

Ft. Monroe I wonder a bit about, should it be a keep/have a leader? Units get recruited there and it seems rather isolated. Was it not blockaded by sea?
Thanks for the feedback!

For the

Code: Select all

disallow_shuffle=yes
option, I typically don't use shuffle sides so I probably missed that.

The

Code: Select all

_main.cfg
code was a bodge so I could get the ACW era's units loaded in the scenario; it can probably be more optimised.

As for Fort Monroe, I wanted to leave the option open for a Peninsula Campaign (although it probably doesn't work well w/o naval units added, and the current naval units in this era are probably intended for scenarios depicting battles rather than an entire theatre).
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Atreides
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Re: The American Civil War

Post by Atreides »

Transfermium wrote: February 10th, 2025, 3:06 am The

Code: Select all

_main.cfg
code was a bodge so I could get the ACW era's units loaded in the scenario; it can probably be more optimised.
Get the era's units loaded? You took care of that in the scenario file with era_allowed=. I'm pretty sure the era compartmentalization starting in 1.16 would not prevent an era being loaded, scenarios and eras are pretty independent of another (except when specifically enforced by era_allowed, etc.). Anyways a single map & scenario addon only needs one line it to load the scenario.cfg. Of course one can even actually just put the scenario IN the main.cfg : ) That's probably considered "bad style" I suspect though, hehe. Of course for future expansion purposes (such as an western theatre scenario and map...) it is infinitely better to use subdirs.
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