The American Civil War
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- Atreides
- Posts: 1243
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- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: The American Civil War
Minor bug found: the CSA veteran inf's melee attack name=blade. Should be bayonet so that the Triangle Bayonet AMLA works properly. May need to alter the attack anim's filter in the unit to be bayonet also.
Another minor quibble: the text descriptions are really fascinating but they are in bad need of being run through a spell checker. Found lots of stuff like Gants and Extreemly and Effectivness and one bit that was just a mistake: Feets where it should read Feats! : ) Just a bit of polish and it'll be perfect!
Another minor quibble: the text descriptions are really fascinating but they are in bad need of being run through a spell checker. Found lots of stuff like Gants and Extreemly and Effectivness and one bit that was just a mistake: Feets where it should read Feats! : ) Just a bit of polish and it'll be perfect!
- Transfermium
- Posts: 64
- Joined: August 13th, 2016, 4:25 pm
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Re: The American Civil War
The scenario's (partially) complete, actually! It hasn't really been playtested that much though. I've also just reduced the number of players per side to 3 (the keeps are still there though, since some sides have more than one leader).Atreides wrote: ↑February 7th, 2025, 7:48 pmNice, so that's Fredericksburg that I'm always fighting over. : ) I'm not very up on the geography of the ACW battlefields alas.Transfermium wrote: ↑March 25th, 2024, 11:44 pm I've been working on adding labels to the Delmarva map and (maybe) making it into an actual scenario.
ACWET_labels.PNG
BTW if you do make a (proper) scenario I have a suggestion: Reduce the keeps on each side to 3. Why? Because the era has only 3 different generals per side! It'd be cool too to assign each to his correct theatre of operations.
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I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
-Gjergj Kastrioti Skanderbeg
- Atreides
- Posts: 1243
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: The American Civil War
Wicked! And yes I meant sides, not keeps. : )Transfermium wrote: ↑February 8th, 2025, 6:22 amThe scenario's (partially) complete, actually! It hasn't really been playtested that much though. I've also just reduced the number of players per side to 3 (the keeps are still there though, since some sides have more than one leader).Atreides wrote: ↑February 7th, 2025, 7:48 pmNice, so that's Fredericksburg that I'm always fighting over. : ) I'm not very up on the geography of the ACW battlefields alas.Transfermium wrote: ↑March 25th, 2024, 11:44 pm I've been working on adding labels to the Delmarva map and (maybe) making it into an actual scenario.
ACWET_labels.PNG
BTW if you do make a (proper) scenario I have a suggestion: Reduce the keeps on each side to 3. Why? Because the era has only 3 different generals per side! It'd be cool too to assign each to his correct theatre of operations.
I'll give it a try right away.
So I tried it after altering it a bit. It must have
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disallow_shuffle=yes
The map is great! The labels add an incredible flavour to it and the extra starting units and secondary leaders are fantastic. Really wicked to see the unrecruitable guerillas being used too!
Ft. Monroe I wonder a bit about, should it be a keep/have a leader? Units get recruited there and it seems rather isolated. Was it not blockaded by sea?
- Transfermium
- Posts: 64
- Joined: August 13th, 2016, 4:25 pm
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Re: The American Civil War
Thanks for the feedback!Atreides wrote: ↑February 8th, 2025, 5:05 pm
Wicked! And yes I meant sides, not keeps. : )
I'll give it a try right away.
So I tried it after altering it a bit. It must havefor each side else Lee may end up in command at D.C.! I also stripped out all the lines in _main.cfg other than the one that loads the scenarios directory. Loading the era here is probably not a good idea. The maps dir is commonly loaded too but it almost never holds any .cfg files (.map files have their own special command for loading) so it could be deleted too.Code: Select all
disallow_shuffle=yes
The map is great! The labels add an incredible flavour to it and the extra starting units and secondary leaders are fantastic. Really wicked to see the unrecruitable guerillas being used too!
Ft. Monroe I wonder a bit about, should it be a keep/have a leader? Units get recruited there and it seems rather isolated. Was it not blockaded by sea?
For the
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disallow_shuffle=yes
The
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_main.cfg
As for Fort Monroe, I wanted to leave the option open for a Peninsula Campaign (although it probably doesn't work well w/o naval units added, and the current naval units in this era are probably intended for scenarios depicting battles rather than an entire theatre).
I have not brought you freedom, I found it here among you.
-Gjergj Kastrioti Skanderbeg
-Gjergj Kastrioti Skanderbeg
- Atreides
- Posts: 1243
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: The American Civil War
Get the era's units loaded? You took care of that in the scenario file with era_allowed=. I'm pretty sure the era compartmentalization starting in 1.16 would not prevent an era being loaded, scenarios and eras are pretty independent of another (except when specifically enforced by era_allowed, etc.). Anyways a single map & scenario addon only needs one line it to load the scenario.cfg. Of course one can even actually just put the scenario IN the main.cfg : ) That's probably considered "bad style" I suspect though, hehe. Of course for future expansion purposes (such as an western theatre scenario and map...) it is infinitely better to use subdirs.Transfermium wrote: ↑February 10th, 2025, 3:06 am Thecode was a bodge so I could get the ACW era's units loaded in the scenario; it can probably be more optimised.Code: Select all
_main.cfg