Unit Color Variation (Skin/Scale/Armour)

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beetlenaut
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Re: Saurian Scale Color Changer

Post by beetlenaut »

Refumee wrote: October 10th, 2024, 9:45 pm I don't understand this one. Could you elaborate?
You described it accurately. I was thinking about it in the case of something like SotA where there is one loyal saurian in the campaign. You might find it very unlucky if that one turned out orange. If you have another option that lets you exempt loyal saurians from the rule, that would do pretty much the same thing.
Refumee wrote: October 10th, 2024, 9:45 pm That would need an event at the start of a campaign right?
Not really. You use an [options] tag in the modification, and a screen with checkboxes, sliders, or whatever gets shown before the campaign begins.
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Re: Saurian Scale Color Changer

Post by Refumee »

beetlenaut wrote: October 10th, 2024, 10:06 pm
Refumee wrote: October 10th, 2024, 9:45 pm I don't understand this one. Could you elaborate?
You described it accurately. I was thinking about it in the case of something like SotA where there is one loyal saurian in the campaign. You might find it very unlucky if that one turned out orange. If you have another option that lets you exempt loyal saurians from the rule, that would do pretty much the same thing.
Refumee wrote: October 10th, 2024, 9:45 pm That would need an event at the start of a campaign right?
Not really. You use an [options] tag in the modification, and a screen with checkboxes, sliders, or whatever gets shown before the campaign begins.
I think I quote this again, so the context is right.

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"...choose which scale colors are allowed/not allowed for a specific side's recruits
For specific side recruits needs the option list to be quite long.

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 and also ideally a way to make specific saurian unit types fully exempt from the system
loyal units (I guess loyal hero is the same trait) or other trait can be exempt from this system or maybe another indicator.
Edit: checked all 4 named companies saurian , that I know of. All 4 having the loyal traits.

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 via WML (could be useful for modders)."
My code is 100% WML.


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This has already been attempted with no pushback I'm aware of: drake burners are tan instead of green, mermaid enchantresses are greener than other merfolk, and dunefolk riders are quite dark. It would be nice to make those variations apply to all the units of a race instead of being restricted to specific unit types.
I can try doing that too.
There is also the rare case of a darker skinned (if that is political correct, I am not sure, sorry :oops: ) Wesnothian. I can also try to add a skin varerity of humans.
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Re: Saurian Scale Color Changer

Post by Refumee »

I got a addon ready with those features:
  • Random Green Recruits
  • Morph with unusual colors
  • Choose saurians that are exempt from the rule (loyal)
Don't know how to do that, without blowing up the options list at the beginning:
  • Specify at the beginning the used colors
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Re: Saurian Scale Color Changer

Post by Refumee »

Those are the unusual colors for the Morph option:
unusual_colors.PNG
It is right now, 1 out of 14 is morphing.
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Re: Saurian Scale Color Changer

Post by beetlenaut »

Using the word "morph" here is probably just confusing things. It's probably my fault since did use it once, but that's because it is the real, scientific word for an animal with a specific coloration. It is only a noun with this meaning. Using "morph" as a verb suggests that the creature is changing into something else, so I would use a different word for that option.
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Re: Saurian Scale Color Changer

Post by Refumee »

beetlenaut wrote: October 12th, 2024, 7:57 pm Using the word "morph" here is probably just confusing things. It's probably my fault since did use it once, but that's because it is the real, scientific word for an animal with a specific coloration. It is only a noun with this meaning. Using "morph" as a verb suggests that the creature is changing into something else, so I would use a different word for that option.
I just called it unusual colors:
name=_"Allow unusual scale colors"
description=_"Adds unusual scale colors to the randomiser: Yellow, brown and red."
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Here are example images of the Drake update:
image.png
image.png (153.08 KiB) Viewed 1723 times
image2.png
image2.png (12.59 KiB) Viewed 1723 times
image3.png
Scale colors are:
  • Glider Drake
  • Fighter Drake
  • Burner Drake
  • Brown Green Drake
  • Brown Drake
  • Saurian Drake
  • Naga Drake
  • Wose Drake
  • Wyvern Drake
Rare Colors are:
  • Ashen Hearts Drake (Greyish)
  • Great Step Era Drake (Purple)
  • Fire Drake (Golden)
  • Inferno Drake (Red)
  • Armageddon Drake (Red-Orange)
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Here another image from one of my games:
SmartSelect_20250114_090609_Discord.jpg
Drake Albino (The Rootless) will be added soon:
albino..VGhlX1Jvb3RsZXNzL2ltYWdlcy91bml0cy9kcmFrZXM.png
albino..VGhlX1Jvb3RsZXNzL2ltYWdlcy91bml0cy9kcmFrZXM.png (13.73 KiB) Viewed 1574 times
War of Legends Drakes getting a rework too, so that they are compatible with this addon:
image-13.png
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Adding Albino Drake,
Albino Saurian and Deep Saurian.
image5.png
image4.png
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Yomar »

This mod is cool, I proposed something similar time ago.
Why not making it also for humanoids ?
Human skinn can range from very fair to very dark, would be nice if they would be a bit different instead of so homogenous.
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by ForestDragon »

If the add-on supports humans at some point, being able to recolor the loyalist/HI/etc. armor would be great
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Refumee »

Yomar wrote: January 18th, 2025, 3:21 pm This mod is cool, I proposed something similar time ago.
Why not making it also for humanoids ?
Human skinn can range from very fair to very dark, would be nice if they would be a bit different instead of so homogenous.
This will be part of this addon.
About dwarves, I planned only beard colorisation.
For Elves maybe only hair too.
ForestDragon wrote: January 18th, 2025, 3:30 pm If the add-on supports humans at some point, being able to recolor the loyalist/HI/etc. armor would be great
Could be done too. Right now it only randomises the colors.
Don't know if that will work well with armour.

If you talking about a color picker, that is not yet part of my plan. I guess, if UCV is finished, I can intergrate that in a color picker addon.
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Re: Unit Color Variation (Skin/Scale/Armour)

Post by Yomar »

Sounds all nice to me. 😁
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