New Core Ships - Design and Stats Discussion

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Dalas120
Posts: 184
Joined: July 5th, 2020, 6:51 pm

Re: New Core Ships - Design and Stats Discussion

Post by Dalas120 »

lhybrideur wrote: January 9th, 2025, 12:21 pm I prefer the first version of immolate as it is more KISS. I think the "10" will need to be tuned via testing.
Ok, sounds like a plan. I've revised the original post (starting off with 5 self-damage; we'll see how that feels in testing).

I've also renamed "Naval Ram" to "Aquatic", and renamed "Immolate" to "Deteriorate". These abilities have really restrictive mechanics, so we may as well let their names be a little more versatile.

To help test these WIP changes, I've uploaded an add-on to the 1.19 server: "1.20 Ships for Mainline". Units, stats, and abilities should be fully-functional (though the Ghost Ship is missing its eerie fog).
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lhybrideur
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Re: New Core Ships - Design and Stats Discussion

Post by lhybrideur »

Should fire ship be unhealable? How does "deteriorate" interact with healing?
Dalas120
Posts: 184
Joined: July 5th, 2020, 6:51 pm

Re: New Core Ships - Design and Stats Discussion

Post by Dalas120 »

At the moment, the addon has the special as "This unit is deteriorating. It cannot be healed, and loses 5 hitpoints at the start of each of its turns."
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