Mage Replacement/Alt and Other Units

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dipseydoodle
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Mage Replacement/Alt and Other Units

Post by dipseydoodle »

I've decided to have a special mage in my campaign that only advances to the white mage line. I'm calling it the cleric. It needs work.
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

masked archer unit
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

South Guard Knight
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ChaosRider
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Re: Mage Replacement/Alt and Other Units

Post by ChaosRider »

Why south guard knight doesnt have a leg?
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Kapiork
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Re: Mage Replacement/Alt and Other Units

Post by Kapiork »

ChaosRider wrote: October 28th, 2024, 8:42 am Why south guard knight doesnt have a leg?
I think it's meant to be a W.I.P. amd the author hasn't addes the horse yet
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

Indeed it is a WIP. Also, he may ride something other than a horse. We'll see.

I'm glad someone chimed in. I was really starting to worry that this forum was dead.

Anyway, here's something else for a southern village I'm working on. A townsman-farmer. I'm hoping to have a mix of stuff so that when you recruit a unit, the unit you get will be randomized (different weapons and armor or tools) similar to an old UMC campaign I can't remember the name of.

More to come!

EDIT: played around with some more ideas for this unit.

EDIT 2: some refinement of that sprite.
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Kapiork
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Re: Mage Replacement/Alt and Other Units

Post by Kapiork »

Looks really nice!
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

WIP. More to come.
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

Thanks, Mightyeast.

Update:

Some adjustments to the shades and movement of gloves, etc.
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

Something else I tried.
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

something new

EDIT: more work on it.

His weapon btw is a "celt" or a neolithic "stone headed" axe. Such as seen in Pre-Columbian America and Paleolithic/Neolithic Europe
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

meh
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dipseydoodle
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Re: Mage Replacement/Alt and Other Units

Post by dipseydoodle »

new water unit
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dipseydoodle
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Raiders/Dune Vikings

Post by dipseydoodle »

New units
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maksiu
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Re: Mage Replacement/Alt and Other Units

Post by maksiu »

I think it's worth it for you to experiment with contrast. The vision you have for the units is great, the execution is great too. Only in some places you can correct the proportions - here it is good to learn anatomy in general. Well, and the shading, but it will be easier to improve just with more contrast. Note that in the approximation the units look great, but in normal size, they are dark spots
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