Eclipsed Horizons: The Legacy of Ivesi (SP campaign)

Discussion and development of scenarios and campaigns for the game.

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hermestrismi
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Eclipsed Horizons: The Legacy of Ivesi (SP campaign)

Post by hermestrismi »

Three decades have slipped away since the Lavinian Empire sought to impose its will upon Esalunwa, only to be thwarted by the island's indomitable spirit. Like a whisper of an autumn breeze, the harmony of its inhabitants melted into bitter silence as an unprovoked strike by the Kryssitha and Vythrakai shattered the peace. What began as an act of brazen disruption swiftly engulfed the island in an inferno of strife, where ancient alliances found themselves rekindled in the face of a renewed conflict, threatening to unravel the rich tapestry of coexistence that had flourished across the isle.
Complete: 10 scenerios.
inspired by campaign"Green_Isle" from BfW 1.2.x

original campaign thread: viewtopic.php?t=14456
Races
Races (+credits):
elementals: monarchs (The_Silver_Lands (BfW 1.8), Path_of_Elementalists_Era (BfW 1.6), BEEM, RPG_Sample_Resources (BfW 1.8))
elementals: air, basic, earth, fire, forest, pure, water (The_Silver_Lands (BfW 1.8), Path_of_Elementalists_Era (BfW 1.6), BEEM, RPG_Sample_Resources (BfW 1.8))
elementals: ( changed to elementaloid): air, earth, fire, water (Green_Isle (BfW 1.2))
goblins: tamers (Wolf_Era (BfW 1.2))
humans: agaris (changed to Agarin) (Elemental_Era (BfW 1.2))
humans: commonwealth (changed to Ivesais) (Commonwealth_MP_era (BfW 1.2))
humans: faes (changed to Faelorians) (Green_Isle (BfW 1.2))
nagas: kryssith (Marsh Era (BfW 1.2), mainline (BfW 1.2))
saurians: vythrak (Marsh Era (BfW 1.2))
monsters
to do
to do:
## story images
## campaign name
## verify temple and island names
## narrator icon
## floating_message
## <i></i> to <span foreground='green'></span>
## sc 1 map
## ai control

clear variables
remove background
new race: monarchs + portraits
attack_anim for commenwealths
updates:
0.1.4
fixing standing animation for the Goblins Korliths race,
add portraits and translated constructed languages for Elemental Monarchs,
add good race description for Elementals, Elmentaloids and Elemental Monarchs,
0.1.5
add more Elementals options for summoner,
major change in lore from Lavinian to Meridians ,
add messing portraits and animations voices.
Note:
since my new pack contains Eclipsed Horizons as a campaign on it, this will be the last update for this campaign. other update will occur only as a part of the pack.
Last edited by hermestrismi on December 4th, 2024, 7:04 pm, edited 1 time in total.
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hermestrismi
Posts: 722
Joined: February 6th, 2016, 11:28 pm
Location: Tunisia
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Re: Eclipsed Horizons: The Legacy of Ivesi (SP campaign)

Post by hermestrismi »

update
version 0.1.3
done:
clear unnecessary variables,
remove background from certain portraits,
complete rework of attack anims of commonwealth and kerlith goblins,
still to do:
add a good race description for Elementals and Monarchs then adding some portraits to them,
more balancing between units and gold
shevegen
Posts: 523
Joined: June 3rd, 2004, 4:35 pm

Re: Eclipsed Horizons: The Legacy of Ivesi (SP campaign)

Post by shevegen »

So I played the first scenario. Will give it another try on the weekend I think.

The units are IMO a little bit lacking. The archer is quite ok; I put it to good use against the naga.

The mages seem a bit too weak damage-wise. The naga seem to match them, and cut through them like butter. The scout is nice due to mobility but damage-wise he seems a useless unit.

The melee unit with chakram is somewhat ok, but I'd love a ranged attack type here, even if only weak.

I distinctly dislike the naga poison unit. That one seems rather unfair, especially because my own units seem to lack that. This is probably so far my biggest complaint: the units available seem very generic. In another campaign, the one with the strong wyvern, we kind of seemed to have more diversity. Is there a chance to think about units with more diversity? Also no healing unit.

I already got an idea how to solve the first scenario; I can outmass the naga and pick the northern route (in my first attempt I got some units in to the enemy leader, but they were too weak and died too quickly too). So far my biggest gripe is that the available units seem not too terribly useful and not very diverse. The leader also does not have leadership. Don't leaders usually have leadership ability? He seems to be more useful staying behind and just spawning more units.
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hermestrismi
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Re: Eclipsed Horizons: The Legacy of Ivesi (SP campaign)

Post by hermestrismi »

shevegen wrote: November 30th, 2024, 1:02 am So I played the first scenario. Will give it another try on the weekend I think.

The units are IMO a little bit lacking. The archer is quite ok; I put it to good use against the naga.

The mages seem a bit too weak damage-wise. The naga seem to match them, and cut through them like butter. The scout is nice due to mobility but damage-wise he seems a useless unit.

The melee unit with chakram is somewhat ok, but I'd love a ranged attack type here, even if only weak.

I distinctly dislike the naga poison unit. That one seems rather unfair, especially because my own units seem to lack that. This is probably so far my biggest complaint: the units available seem very generic. In another campaign, the one with the strong wyvern, we kind of seemed to have more diversity. Is there a chance to think about units with more diversity? Also no healing unit.

I already got an idea how to solve the first scenario; I can outmass the naga and pick the northern route (in my first attempt I got some units in to the enemy leader, but they were too weak and died too quickly too). So far my biggest gripe is that the available units seem not too terribly useful and not very diverse. The leader also does not have leadership. Don't leaders usually have leadership ability? He seems to be more useful staying behind and just spawning more units.
good constructive comments like usual.
the first scenario is hard in normal mode but become easier once you used the Summoning ability of the vice-leader (right click on her).
the mages are weak but once they advance, they became powerful assistants (healer or summoner or leader),
the leader have special amla but with leadership he surely will be op sothat I canceled the idea especially considering that mages can became leaders,
Spoiler:
Don't forget that this island is the island of mages and so most races are based on using magic or contouring it.
try again and if you still think that mages are still weak, I will consider boosting them a little
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hermestrismi
Posts: 722
Joined: February 6th, 2016, 11:28 pm
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Re: Eclipsed Horizons: The Legacy of Ivesi (SP campaign)

Post by hermestrismi »

Eclipsed Horizons
update
0.1.4
fixing standing animation for the Goblins Korliths race,
add portraits and translated constructed languages for Elemental Monarchs,
add good race description for Elementals, Elmentaloids and Elemental Monarchs,
0.1.5
add more Elementals options for summoner,
major change in lore from Lavinian to Meridians ,
add messing portraits and animations voices.
Note:
since my new pack contains Eclipsed Horizons as a campaign on it, this will be the last update for this campaign. other update will occur only as a part of the pack.
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