Which Cyclop advancement tree do you prefer guys? WOTG vs AE
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- ChaosRider
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Which Cyclop advancement tree do you prefer guys? WOTG vs AE
In Ageless you have Cyclop 1 lvl unit from Era of Magic. In WOTG Cyclop is a 2nd lvl unit.
WOTG Ageless Which one tree of cyclop advancement guys do you prefer?
WOTG Ageless Which one tree of cyclop advancement guys do you prefer?
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- lhybrideur
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
The first one. Less abilities and specials
- ChaosRider
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
One for WOTG, 0 for Ageless for now.
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
The main issue of combining always 80% hit chance with slow is that you literally make something that is undefeatable at ranged, particularly if combined with XP mod strikes. Even excluding XP cheese, that unit cannot be defeated with lv2's if it's placed in at least 50% defense (hills) because of having slowing ranged and massive 8-4 impact melee, which is really good for a ranged unit in lv3. That unit had to be revamped because in EOMA (it's original era) players were only spaming cyclops with ranged evo and troll warlocks when using the barbarian faction.... that was HOW GOOD was that unit.
While in gameplay, nuking high dmg + high accuracy is meta for dmg , so the unit doesn't need a second strike at all because it takes so few dmg from retaliations, specially if it kills at 1st or 2nd strike. Which is not fun when you're fighting againist that unit.
All this goes to WOTG version because the other while being less simpler is much fairer in almost all aspects. So I vote for AE version, you will probably need to increase XP at lv2-lv3 cyclops to make that fair with that same stats. But if you ask me, lv3 is probably much better than lv4 because 8-4 melee is brutal melee while 9-4 on lv4 is almost the same.... so lv3 is the one that feels OP . Lv4 can easily be defeated with enemy lv3's if cyclops is at 50% hills defense, but lv3 cannot be defeated at all using only lv2 enemies if cyclops is at 50% defense.
The one with tree looks fine and much worser than the other cyclop with ranged, why would someone pick goliath if the other has 80% slowing ranged? xd
While in gameplay, nuking high dmg + high accuracy is meta for dmg , so the unit doesn't need a second strike at all because it takes so few dmg from retaliations, specially if it kills at 1st or 2nd strike. Which is not fun when you're fighting againist that unit.
All this goes to WOTG version because the other while being less simpler is much fairer in almost all aspects. So I vote for AE version, you will probably need to increase XP at lv2-lv3 cyclops to make that fair with that same stats. But if you ask me, lv3 is probably much better than lv4 because 8-4 melee is brutal melee while 9-4 on lv4 is almost the same.... so lv3 is the one that feels OP . Lv4 can easily be defeated with enemy lv3's if cyclops is at 50% hills defense, but lv3 cannot be defeated at all using only lv2 enemies if cyclops is at 50% defense.
The one with tree looks fine and much worser than the other cyclop with ranged, why would someone pick goliath if the other has 80% slowing ranged? xd
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- ChaosRider
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
1 for Ageless, 1 for WOTG
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- ChaosRider
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
Come on guys! Vote for it !
Brute, Warmonger and Goliath are added to newest WOTG version but they have different weapon dmg and strike.
Brute (in WOTG 3rd lvl) has 30-1 melee with weaker fury weapon special.
Warmonger (in WOTG 4 lvl) has 45-1 melee with fury weapon special.
Goliath (in WOTG 5 lvl) has 60-1 melee with stronger fury weapon special.
Weaker fury makes 5 time longer battle (like berserk but not 30 time longer), fury 10 time and stronger fury 15 time longer battle.
Brute, Warmonger and Goliath are added to newest WOTG version but they have different weapon dmg and strike.
Brute (in WOTG 3rd lvl) has 30-1 melee with weaker fury weapon special.
Warmonger (in WOTG 4 lvl) has 45-1 melee with fury weapon special.
Goliath (in WOTG 5 lvl) has 60-1 melee with stronger fury weapon special.
Weaker fury makes 5 time longer battle (like berserk but not 30 time longer), fury 10 time and stronger fury 15 time longer battle.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
If you want you can ignore my vote as I'm ageless dev. But I sent my reasons for my vote... also I would rework that cyclops and take part of best of both versions in a more new one, precision + slow is super OP, it's fair as an attack-only weapon but for retaliation is broken. Maybe if more dmg and 2 attacks but the one that is available at both offfense and defense not slowing? that would make the unit fairer, even with higher ranged dmg.ChaosRider wrote: ↑November 1st, 2024, 7:21 pm Come on guys! Vote for it !
Brute, Warmonger and Goliath are added to newest WOTG version but they have different weapon dmg and strike.
Brute (in WOTG 3rd lvl) has 30-1 melee with weaker fury weapon special.
Warmonger (in WOTG 4 lvl) has 45-1 melee with fury weapon special.
Goliath (in WOTG 5 lvl) has 60-1 melee with stronger fury weapon special.
Weaker fury makes 5 time longer battle (like berserk but not 30 time longer), fury 10 time and stronger fury 15 time longer battle.
As said, lv3 cyclops noble is unkillable by only lv2 units because the harm you take at trying to kill it if on at least 50% defense is that high that it's not even worth trying. Takes half like half dmg from mages/archer 80% of time and still hits rasonably hard (18-1 at 80% chance still hurts) , and lv2 melee takes as much dmg as them trying to deal to cyclops (cyclops also had good physical res if I remember correctly).
Also, having greater dmg in offensive slow makes the unit more useful when pulling kills, but not scary OP at 50/60% defenses because mage are useless vs it (in average, anything apart of the first ranged strike, will be 40% less effective in average). And if doing this changes to ranged, then the melee could be 11-4 and still be fair as it's lv4.
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- ChaosRider
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
IPS Im WOTG only dev lonely one but Ive my dream to make it biggest era that was ever made. Soon WOTG will get all AE units and from other Eras from Wesnoth v1.18 too!
Keep voting people .
1 WOTG, 1 AE for now.
Keep voting people .
1 WOTG, 1 AE for now.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
Something important to mention is that AE will differ from original ones in many cases, you can keep elements of both versions and make WOTG version too. But for example, I do not like making units with -60% weakness to only one element or things like +ranged-berserk on lv2 , but you will see more often things like 50% flat defense, and something way more experimental (still in development) as all the AE/FL branch (particularly Altaris the most, which is the least lineal of all factions in the entire AE and probably the hardest to use well).
Usually AE variant will be in most cases higher quality than original if revamped.
Usually AE variant will be in most cases higher quality than original if revamped.
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- ChaosRider
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Re: Which Cyclop advancement tree do you prefer guys? WOTG vs AE
New unit data base update:
And new line for cyclop advance! Only I dont know why it is twice when once would be enough.
And new line for cyclop advance! Only I dont know why it is twice when once would be enough.
Creator of WOTG (+2880 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.