Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesCraft
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Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
Conquest+ updates - have also added an option in Conquest+ so you can turn off the upgrade store, similat to how you can now turn off the Magus and Builder (host can choose at startup).
Also a fairly major update, the host can choose "persistent" factions at statup, then if this is set, players individually choose their 'persistent' faction, this works with all game modes used in maps such as Realm, Capital, Scattered etc.
So when a player is in persistent mode they always recruit the same faction on vilas.
Also a fairly major update, the host can choose "persistent" factions at statup, then if this is set, players individually choose their 'persistent' faction, this works with all game modes used in maps such as Realm, Capital, Scattered etc.
So when a player is in persistent mode they always recruit the same faction on vilas.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
A few small Conquest+ updates just updated on addon server:
The new persistent factions mode had a slight bug with multiple boat menus showing on a few maps, this should be fixed now.
The behaviour showign certain boat types is clearer when a user selects a faction eg ancient boats are only shown on ancient maps like Rome, the pirate boats only show on fantasy and modern maps, so if you play Rome or 300AD all factions use classical boats like tiremes regardless what faction you choose.
The brig ship/icon was flashing/overlapping slightly I swapped it with the slightly smaller Sloop ship and shrunk the width slightly (all those boat icons seem to overlap slighlly but they are very good icons).
Some workers in Conquest+ had a bug where a generic/fog clearer type base unit was used, but I'd fotgotten to apply a set of generic stats to those 'workers', this should be fixed now it affected Pirate worker and a few other factions where the worker was like this.
The new persistent factions mode had a slight bug with multiple boat menus showing on a few maps, this should be fixed now.
The behaviour showign certain boat types is clearer when a user selects a faction eg ancient boats are only shown on ancient maps like Rome, the pirate boats only show on fantasy and modern maps, so if you play Rome or 300AD all factions use classical boats like tiremes regardless what faction you choose.
The brig ship/icon was flashing/overlapping slightly I swapped it with the slightly smaller Sloop ship and shrunk the width slightly (all those boat icons seem to overlap slighlly but they are very good icons).
Some workers in Conquest+ had a bug where a generic/fog clearer type base unit was used, but I'd fotgotten to apply a set of generic stats to those 'workers', this should be fixed now it affected Pirate worker and a few other factions where the worker was like this.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods (Conquest - original gameplay), Conquest+, Conquest+ Space, Chaoz - battle of the wizards, Lazersquad
Conquest+ Space update, the space version of conq+ with ranged weapons etc now has "Persistent Factions" option, so the host can choose this, allowing each player to choose their faction on turn 1, so when they recruit units or starships their chosen faction is always recruited, should be fun for Space battles of stuff like Imperium vs Chaoz etc. Works for all game modes used on maps such as Capitol and Scattered.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesCraft
WesCraft has had quite a few updates, see viewtopic.php?t=41028&start=45
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Gwledig's Mods Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesCraft
Minor updates on almost all my mods apart from Conquest original, due to tweaking projectile stuff (so projectiles don't spawn away from unit in some situations) and adding an unpetrify fix to WesCraft so Cleric unit can unpetrify properly,
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesC
Loot ability should be fixed now in mods which use it like Chaoz (dark wizard's Bandit) and Conq+ (Pirates and Outlaws), tested it in Conq+ and gave gold to side killing the target, also works when a pirate/outlaw with loot is attacked and they kill the attacker...
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesC
Conquest Original Gameplay updated to include a lot of missing maps, they have been ported from Conq+ so might need some testing and races might need playing with to allocate more like they were intended, this might involve scouring old addon servers for the original setup..
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesC
Conquest+Space has been updated with better response sounds e.g. "yessir" "yes my master!" which are slightly different for the different factions e.g. broody sound for Zygon and Chaoz and more modern militia sounds for imperium, also I added special race WML to show the races properly e.g. Zygon, and also added extra (conquest) land maps (still not many actual space void maps with starships unfortunately)
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesC
Conquest+ is now updated (v6) with lots of unit response sounds "yessir!", similar to my other mod updated sounds, there are a lot of different sound sets, e.g. most core races, beasts, Celts speak in Welsh(!), Pirates and their ships say a lot of swashbuckling sounds(!), Romans speak in Latin, some special sounds for monsters, a few things to do such as special assassin and spy unit for Rome maybe), but might add a bit of character to conquest+! Note conq original remains unchanged.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Gwledig's Mods: Conquest original gameplay, Conquest+, Conquest+Space, Chaoz battle of the wizards, Lazersquad, WesC
Conquest+ tweaked slightly for Loot, its now random, 25% and will only yeild 1 gp if it works not 2, the enemy slain is not deducted gold, this should make it less OP.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)