Galactic Empires (Wesnoth in Space)
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- Multiplayer Moderator
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Re: Galactic Empires (Wesnoth in Space)
The bottom option is for expanded ship options. I think the problem is you have been using the the built-in convenience upgrades which you can use to increase tech in those 3, but which it seems there isn't any for expanded ship options due to the way wesnoth recruitment works.Sire wrote: ↑April 3rd, 2024, 12:18 amDoesn't look like it. I'm playing on Wesnoth 1.16.2 and the mod version is Galactic Empires 5.7.0.Computer_Player wrote: ↑April 2nd, 2024, 10:29 pm That's definitely not supposed to happen, and is not my experience with it. D: Glad you were able to have fun regardless tho. Has the issue resolved itself since then? Tried the survival yet?
-- Tried a short game controlling both sides (Dwartha and Terran), and both of them don't seem to get access. I'm stuck with the basic "scout" ships and the transports, nothing higher is unlocked if playing on Primitive and one researches higher tech levels. // That said, I just briefly went in for this instead of fully testing, so maybe something happens for the Terran if I upgrade stuff.
=== To my knowledge, there's HQ Upgrade, Planet Upgrade, and Ship Upgrade (Parts).
=== I was originally playing as the Dwartha and had all three branches maxed out, but got no access to the higher level ships. Again, not sure if intentional (starting tech levels also determines recruits throughout the match), or not (raising tech level also allows for more ship types).
As for Survival, I briefly looked at it, but haven't played a proper game of it yet. I'll try that one later.
If you right click researchers and choose research options, you see the full tech tree in one menu and upgrade from there.
Perhaps a suggestion would be to include expanded ship options as a convenience upgrade alongside the planet upgrade when you right click a planet? At anyrate, using the researcher right click menu should solve your problem
Re: Galactic Empires (Wesnoth in Space)
Yup, that's it. Like I said, it's been a while, so I've just been doing the right click on the respective things (HQ, Planet, Ships), instead of the Researchers themselves.Computer_Player wrote: ↑April 3rd, 2024, 11:25 am The bottom option is for expanded ship options. I think the problem is you have been using the the built-in convenience upgrades which you can use to increase tech in those 3, but which it seems there isn't any for expanded ship options due to the way wesnoth recruitment works.
If you right click researchers and choose research options, you see the full tech tree in one menu and upgrade from there.
Perhaps a suggestion would be to include expanded ship options as a convenience upgrade alongside the planet upgrade when you right click a planet? At anyrate, using the researcher right click menu should solve your problem
-- Having the expanded ships also included in planet upgrades would be helpful.
Current Projects: [Red Winter Reborn] || [A Tale of Two Brothers, Sire's Rework]
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Scrapped Projects: [Sire's Scenarios]
- Atreides
- Posts: 1156
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Galactic Empires (Wesnoth in Space)
Agree that it access to the upgrades is "uneven". I've grumbled to myself about having to find a researcher (and what happens if they're all dead I wonder) in order to access that one.
Re: Galactic Empires (Wesnoth in Space)
Hi, are there any plans for GE on new server?
- Atreides
- Posts: 1156
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Galactic Empires (Wesnoth in Space)
If it's not been ported to 18 yet you can just copy it from 16 and 99% likelyhood it will work.
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- Multiplayer Moderator
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Re: Galactic Empires (Wesnoth in Space)
Excellent we are in business then.
Re: Galactic Empires (Wesnoth in Space)
Hi, I was playing the mod with a friend yesterday and thought that it would be cool to have a tech to launch a space station on any planet, so I coded it into the mod. Its just proof of concept right now and it doesn't do anything, but I'll probably make it so that researchers can work on them (planet radius + 1 research points per turn) here is what it looks like right now
(I didn't draw a space station so for now use your imagination)
(I didn't draw a space station so for now use your imagination)
Practice makes perfect, why don't we practice helping others?
- Atreides
- Posts: 1156
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off
Re: Galactic Empires (Wesnoth in Space)
So kind of a SpaceLab for researchers to get out of the way of the farmers and miners? Interesting. I suppose it ought to be vulnerable to invasion as well as spaceship attacks though.