Drarvish miners

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holypaladin
Posts: 355
Joined: August 14th, 2017, 9:07 pm
Location: Poland

Re: Drarvish miners

Post by holypaladin »

Jagedew wrote: August 24th, 2024, 3:53 pm
Dalas120 wrote: May 27th, 2024, 6:28 pm Agreed that they'd make more sense as the dwarvish equivalent to a peasant. In the HttT revision I'm working on, we currently have their stats as:

level 0
11 gold, 19xp, 4 moves,
25 hitpoints (10% resistance to everything)
5x3 pierce melee
advances to Dwarvish Fighter, Dwarvish Guardsman, Dwarvish Ulfserker

"Miners are the grunt workers of dwarvish society. They take precious ores out of the ground, but do not take part in the crafting of weapons or artifacts. Despite having no military training, their weighty pickaxes can deal substantial damage, and their naturally sturdy build makes them more resilient than the civilians of other races."
Impact would be more logical than pierce for the damage type of pickaxe. For crushing stones and ore.
And Fighter, Scout and Guardsman would be good advancement choices.
Recently I've included mentioned line into my campaign creating impact path. https://units.wesnoth.org/1.18/Northern ... igger.html
„Ad Maiorem Dei Gloriam"
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Gothyoba
Posts: 104
Joined: December 11th, 2022, 11:20 am
Location: Somewhere along the Multiverse, possibly on Earth

Re: Drarvish miners

Post by Gothyoba »

The changes proposed here have now been added to mainline!
Whitefang Orc
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