event to overwrite marksman
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event to overwrite marksman
I noticed that effect apply_to="attack" increase_accuracy=1000 and also set_accuracy=100 both get overwritten by marksman/etc. So they have 60% chance instead of 100%. Is there, a solution?
What is there out there?
What is there out there?
Re: event to overwrite marksman
I don't have an exact implementation for you, but you should be able to use the `[overwrite]` key of the `[chance_to_hit]` tag:
https://wiki.wesnoth.org/AbilitiesWML#T ... als.5D_tag
https://wiki.wesnoth.org/AbilitiesWML#T ... als.5D_tag