Legend of the Invincibles
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Re: Legend of the Invincibles
That save is with modifications.
Loot is mostly random.
I've opened a ticket. I'll take a look at the save and probably fix it, but if you don't want to wait I'd suggest starting over and playing the tutorial (I could only reproduce the issue by skipping it).
Loot is mostly random.
I've opened a ticket. I'll take a look at the save and probably fix it, but if you don't want to wait I'd suggest starting over and playing the tutorial (I could only reproduce the issue by skipping it).
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
yes, you're right. Completing the tutorial helped… so imo the easiest fix would be to remove the option to skip the tutorialwhite_haired_uncle wrote: ↑July 14th, 2024, 1:54 pm That save is with modifications.
Loot is mostly random.
I've opened a ticket. I'll take a look at the save and probably fix it, but if you don't want to wait I'd suggest starting over and playing the tutorial (I could only reproduce the issue by skipping it).

I've already restarted, but if it's fixable, would be curious to compare the original save file with the fixed one
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Re: Legend of the Invincibles
Fixed version of that save.
sort= was missing on sword and potion. The way items are stored was changed recently, looks like 'skip tutorial' got missed.
sort= was missing on sword and potion. The way items are stored was changed recently, looks like 'skip tutorial' got missed.
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LotI1-Paradise Lost Turn 61.gz
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Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
[bug] Efraim sword disappears when you open new territory with the character
Attaching the save.
When I move Efraim to the hex which opens new territory, the sword "disappears" (move to 41,13 or 48,11)… now, I hope that's not because of modifications I have. (Corpse Mod, Road Movement Bonus, Unit Stats)
And if I drop the item on the ground after moving, the item doesn't appear on the ground
*added1: this is actually a very strange bug, moving the character past a certain line "removes the item", but if you uneqip the sword before the bridge on this map, and then equip it again, everything is fine… Lethalia's sword doesn't disappear
*added2: all Efraim items "disappear" actually -_-
The bug appears only if I step on 46,10 on turn 2 and then get off the road… maybe it's the modification Road Movement Bonus… is there a way to remove the mod from a save?
*added3: yes, as soon as I get off the road, all the items "disappear" on Efraim. But other characters are for some reason fine
I guess I'll have to play it w/o any modifications
Attaching the save.
When I move Efraim to the hex which opens new territory, the sword "disappears" (move to 41,13 or 48,11)… now, I hope that's not because of modifications I have. (Corpse Mod, Road Movement Bonus, Unit Stats)
And if I drop the item on the ground after moving, the item doesn't appear on the ground
*added1: this is actually a very strange bug, moving the character past a certain line "removes the item", but if you uneqip the sword before the bridge on this map, and then equip it again, everything is fine… Lethalia's sword doesn't disappear
*added2: all Efraim items "disappear" actually -_-
The bug appears only if I step on 46,10 on turn 2 and then get off the road… maybe it's the modification Road Movement Bonus… is there a way to remove the mod from a save?
*added3: yes, as soon as I get off the road, all the items "disappear" on Efraim. But other characters are for some reason fine
I guess I'll have to play it w/o any modifications
- Attachments
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LotI1-Ruins of Lost Empires-Auto-Save4.gz
- (269.45 KiB) Downloaded 91 times
Last edited by rusackN1 on July 14th, 2024, 3:15 pm, edited 1 time in total.
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Re: Legend of the Invincibles
You have a modification (probably Road Movement Bonus) which uses [remove_object] which rebuilds the unit without re-applying LotI objects.
If you need to use RMB, every time this happens you can just drop an item on the ground and pick it back up.
If this makes any sense to you, you could modify the enter_hex event, and put
after [/modify_unit].
I didn't test this, but it should work (I'm pretty familiar with the issue). You may also need to do it elsewhere, I didn't look.
If you need to use RMB, every time this happens you can just drop an item on the ground and pick it back up.
If this makes any sense to you, you could modify the enter_hex event, and put
Code: Select all
[update_stats]
x,y=$unit.x,$unit.y
[/update_stats]
I didn't test this, but it should work (I'm pretty familiar with the issue). You may also need to do it elsewhere, I didn't look.
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
here's lines from a save
And do I understand correctly that a modification can't be removed from a save file, right?
*added: removed the modification from the game, seem to have helped -_-
Code: Select all
[event]
first_time_only=no
name="enter_hex"
priority=0
[filter]
[filter_location]
terrain="!,R*^*,Ur*^*,*^B*"
[/filter_location]
[filter_wml]
[status]
roadbonusearned=yes
[/status]
[/filter_wml]
[/filter]
[remove_object]
object_id="roadbonusearned"
x="$unit.x"
y="$unit.y"
[/remove_object]
[modify_unit]
[filter]
x="$unit.x"
y="$unit.y"
[/filter]
[status]
roadbonusearned=no
[/status]
[/modify_unit]
[/event]
*added: removed the modification from the game, seem to have helped -_-
Re: Legend of the Invincibles
I've cleaned all the parts mentioning this mod (searched using the word "road"), I think it helped… but can't archive it back in .gz, but that seems unnecessary
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LotI1-Ruins of Lost Empires-Auto-Save1.gz
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Re: Legend of the Invincibles
You can remove pretty much anything you want from a save, as long as you know what to look for. Probably easier to remove the modification and then load from scenario start, which should get almost all of it.
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
Sup folks,
in "act 12 toxic sun" my recall list got cleant so there is none unit left to recal, also in act 13 and so on. Got any Idea why?
in "act 12 toxic sun" my recall list got cleant so there is none unit left to recal, also in act 13 and so on. Got any Idea why?
Hier könnte Ihre Werbung stehen.
Re: Legend of the Invincibles feedback
12 Years later and i got the exact same bug, only 1 unit is showing in the recall list. I startet even "The Poison" akt again and still in "Toxic Sun" there is only 1 Unit to recallDugi wrote: ↑April 2nd, 2012, 11:31 am That was not supposed to happen. I wanted to fix a bug recently, but I created an even greater bug. It should be okay now. Sorry for the trouble caused. Run Update Add-Ons to have it fixed.
I also added daggers and throwing knives to the drop list, added an advancement to Deathblades and Chocobones, and fixed the bug disallowing you to undo your moves.
Playing on latest stable version no beta or older verion.
Hier könnte Ihre Werbung stehen.
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Re: Legend of the Invincibles
Can you post your saves from the scenario start of The Poison and Toxic Sun?
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
white_haired_uncle wrote: ↑July 17th, 2024, 3:36 pm Can you post your saves from the scenario start of The Poison and Toxic Sun?
Here it goes.
- Attachments
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LotI1-Gift.gz
- (511.42 KiB) Downloaded 74 times
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LotI1-Gift-Autospeichern1.gz
- (1.26 MiB) Downloaded 70 times
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LotI1-Sonnengift.gz
- (603.26 KiB) Downloaded 73 times
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LotI1-Toxic Sun-Autospeichern1.gz
- (1.37 MiB) Downloaded 74 times
Hier könnte Ihre Werbung stehen.
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Re: Legend of the Invincibles
I can't load Gift, at least.
Looks like you've got a bunch of mods installed:
I tried just removing the Drake advancement, but then got another error, and it looks like there are a LOT of units that don't belong with ROL in the name.
Code: Select all
error general: Error while playing the game: game_error: unknown unit type: Armageddon Drake LotI
Code: Select all
active_mods="Campaign_Hardcoreifier,Dead_Bodies,Gui Debug Tools,LotI_Era,RandomRecruits,reflection,ROLAdvancement_Modification,wind_modification,bonus_tile,Campaign_Steppeifier,Bloody_Mod_PSR,Campaign_EoMaifier,load_alt_themes"
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
Yes there are units from other eras so thats the problem?white_haired_uncle wrote: ↑July 17th, 2024, 7:43 pm I can't load Gift, at least.
Looks like you've got a bunch of mods installed:Code: Select all
error general: Error while playing the game: game_error: unknown unit type: Armageddon Drake LotI
I tried just removing the Drake advancement, but then got another error, and it looks like there are a LOT of units that don't belong with ROL in the name.Code: Select all
active_mods="Campaign_Hardcoreifier,Dead_Bodies,Gui Debug Tools,LotI_Era,RandomRecruits,reflection,ROLAdvancement_Modification,wind_modification,bonus_tile,Campaign_Steppeifier,Bloody_Mod_PSR,Campaign_EoMaifier,load_alt_themes"
Hier könnte Ihre Werbung stehen.
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Re: Legend of the Invincibles
I really don't know, since I can't load the save. Since I've played chapter one a few times on more or less 3.2.8, I suspect its something about one of those mods, but I've no way to be sure.
Speak softly, and carry Doombringer.