Zombies

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DuncanDill
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Re: Zombies

Post by DuncanDill »

holypaladin wrote: May 17th, 2024, 2:02 pm Shouldn't the portrait of saurian corpse be rather more white then green/blue? After death when vital functions disappear and the heart stops beating the skin loses its color.
Holypaladin, stop the thread necromancy lol. You've done it almost 4 times now :-x I'm no mod, but it is starting to get annoying :augh:
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
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holypaladin
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Re: Zombies

Post by holypaladin »

Two years difference in topic is not much, especially if open questions remains
„Ad Maiorem Dei Gloriam"
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doofus-01
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Re: Zombies

Post by doofus-01 »

March 2017 isn't two years ago. Everything could always be better, even for Wesnoth, but this isn't going to get us anywhere.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Szynka12
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Re: Zombies

Post by Szynka12 »

Those are awesome. Can we have orc zombie too?
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doofus-01
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Re: Zombies

Post by doofus-01 »

I think the human zombies were close enough, compared to other situations, but you're right that it's still something of a gap. Maybe it can be on the roadmap for the next cycle.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
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Szynka12
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Re: Zombies

Post by Szynka12 »

Not gonna lie..I was thinking about it more in the context for campaigns. It would be cool to show that you've killed some orcs and made them your slaves. Especially loudmouth leaders.
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