1.18 Saurian Campaign, Vendraxis Prophecy

Discussion and development of scenarios and campaigns for the game.

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Refumee
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Re: Vendraxis Prophecy, 1.16/1.18, Saurian Campaign

Post by Refumee »

ZIM wrote: March 30th, 2024, 4:22 am Hello, just want to say I enjoyed the campaign so far. Just a suggestion, I find it redundant for the Saurian Seeker Thief to have a smoke bomb attack that poisons when we already have the knife attack. Maybe change it to slows, or a new special that reduces the unit's hit chance? I think it also make more sense that a smoke bomb hinders a unit's movement rather than poisoning them.
Thank you for your feedback.
I'm working on the smoke bomb effect. My plan right now is, reducing movement, -10% defense, -10% offence and getting rid of zone of control.
And for the lvl 3 adding marksmanship.

I uploaded the new version, because I wanted to fix bugs.
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Refumee
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Re: Vendraxis Prophecy, 1.16/1.18, Saurian Campaign

Post by Refumee »

ZIM wrote: March 30th, 2024, 4:22 am Hello, just want to say I enjoyed the campaign so far. Just a suggestion, I find it redundant for the Saurian Seeker Thief to have a smoke bomb attack that poisons when we already have the knife attack. Maybe change it to slows, or a new special that reduces the unit's hit chance? I think it also make more sense that a smoke bomb hinders a unit's movement rather than poisoning them.
Uploaded the new version, now we got a new smoke bomb and bola effect.
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bssarkar
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Vendraxis Prophecy, S7 proofread version

Post by bssarkar »

Here's a proofread version of S7.
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07_Snowpass.cfg
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Refumee
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Re: Vendraxis Prophecy, 1.16/1.18, Saurian Campaign

Post by Refumee »

New Version 1.2.0 up

Smokebomb ability
smoketl.gif
smoketl.gif (8.73 KiB) Viewed 1551 times
Smoket.png
Smoket.png (3.16 KiB) Viewed 1551 times


Lurker Bola ability
hunter-bola.gif
hunter-bola.gif (48.52 KiB) Viewed 1551 times
Lurker Tree
SmartSelect_20240315_105729_Pixel_Studio.jpg


New lvl 1 for fire ant rider
saurian-rider.png
saurian-rider.png (4.32 KiB) Viewed 1547 times
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bssarkar
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Vendraxis Prophecy proofreading

Post by bssarkar »

Proofread versions of the final two scenarios.
I also noticed a lot of code duplication in S8. Would be good to simplify some of them, so that you spend less time debugging them in the future. (I've explained in my comments inside the file how).
Best of luck to Zanza and her companions!
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09_VP_Epilogue.cfg
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08_Vendraxis_lair.cfg
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Refumee
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Re: Vendraxis Prophecy proofreading

Post by Refumee »

bssarkar wrote: April 12th, 2024, 9:12 am Proofread versions of the final two scenarios.
I also noticed a lot of code duplication in S8. Would be good to simplify some of them, so that you spend less time debugging them in the future. (I've explained in my comments inside the file how).
Best of luck to Zanza and her companions!
Thank you very much. Yes, I know, there are many code duplicates, haha. I was still learning to that point.
Nowadays I would do it a bit differently.

Thank you for proof reading :)
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Refumee
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Re: Vendraxis Prophecy proofreading

Post by Refumee »

bssarkar wrote: April 12th, 2024, 9:12 am Proofread versions of the final two scenarios.
I also noticed a lot of code duplication in S8. Would be good to simplify some of them, so that you spend less time debugging them in the future. (I've explained in my comments inside the file how).
Best of luck to Zanza and her companions!
New update up with shortened code. I think I nearly payed attention to all your notes bssarkar.
New Portraits for the Undead (nothing special).
Faster Movement in S7.
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