Wesnoth 1.17.25

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Pentarctagon
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Wesnoth 1.17.25

Post by Pentarctagon »

Wesnoth 1.17.25 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit)
SHA256 sum: 55db5087365e174c43335ab0e3ba4031923e6c6c56c19458804865011becff7f
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
macOS package
SHA256 sum: f755ed1e9c6ac3e7fc22b26cd46a625f310eba5b162e49835ff90529d649260e
Source code
SHA256 sum: 6d438dbf8939861f35bc2dc70fa2b19d1120483a4de8ed081bff387daa0428e5
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Windmill
    Added a new windmill that is more clearly not a village.
  • Unit animations
    Added attack animations for the Elder Falcon.

    Added death and north/south attack animations for the Peasant.

    Added northeast attack and defend animations for the Jumping Spider.

    Added attack, defend, and death animations for the bug and fish variants of the Walking Corpse and Soulless.
  • Hotkeys
    Ctrl+g has been added for the "I'm ready" button during game creation. Various hotkeys have also been added for map/scenario editor functionality.
  • Touchpad scrolling
    Scrolling horizontally using the touchpad is no longer inverted.
  • Campaign credits crash
    Wesnoth will no longer crash after showing a campaign's credits.
  • Help browser topics for RTL languages
    The display of topics in the in-game help browser is significantly improved.
  • Minimap performance
    The performance of updating the minimap as shroud reveals the map has been significantly improved. This is mostly noticeable on low powered computers.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

General
Windows:
  • Installing Wesnoth to a directory where the path contains a non-ascii character requires Windows 10 1903.
macOS:
Known Issues
General issues:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Ravana
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Re: Wesnoth 1.17.25

Post by Ravana »

[harm_unit] now provides more choices how to distribute xp.
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Temuchin Khan
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Re: Wesnoth 1.17.25

Post by Temuchin Khan »

Nice to see progress here. I'll check out the Mac version whenever it's ready! Also, I noticed that the post says a new version of the windmill was included, while the changelog doesn't mention it. So, having recently posted a poll in the Multiplayer forum asking if people wanted a new terrain and gotten a positive response, I have to wonder whether any other new terrains have been added in this update, such as a healing water fountain like the one discussed in my thread. Just wondering.
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Re: Wesnoth 1.17.25

Post by Lord-Knightmare »

I have to wonder whether any other new terrains have been added in this update, such as a healing water fountain like the one discussed in my thread. Just wondering.
File a Feature Request for the healing fountain terrain in the Wesnoth GitHub Repository to get it tracked. Normally things posted in forums become forgotten easily. Github issues do not.
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Temuchin Khan
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Re: Wesnoth 1.17.25

Post by Temuchin Khan »

Lord-Knightmare wrote: February 3rd, 2024, 4:34 pm
I have to wonder whether any other new terrains have been added in this update, such as a healing water fountain like the one discussed in my thread. Just wondering.
File a Feature Request for the healing fountain terrain in the Wesnoth GitHub Repository to get it tracked. Normally things posted in forums become forgotten easily. Github issues do not.
Done. Thanks for the tip!
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