Maintaining campgen
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- hermestrismi
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Maintaining campgen
I don't know if this is the right place to post. If I m wrong, please direct me to the right forum.
I want to know if there is a way to update an old campaign that use campgen (python 2.x) mechanism
I want to know if there is a way to update an old campaign that use campgen (python 2.x) mechanism
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Lord-Knightmare
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Re: Maintaining campgen
The output of campgen is just the regular old campaign so the same update methods will apply. Campgen has not been worked for years. Like maybe nearly 2 decades of so.hermestrismi wrote: ↑November 1st, 2023, 4:56 pm I don't know if this is the right place to post. If I m wrong, please direct me to the right forum.
I want to know if there is a way to update an old campaign that use campgen (python 2.x) mechanism
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- hermestrismi
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Re: Maintaining campgen
I am asking because, when I run wmlint for an old campaign, I usually change whatever related to campgen manually based on what the original author tried to do. I wondered if there is another to deal with it.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Lord-Knightmare
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Re: Maintaining campgen
No clue. I usually let old campaigns rest in their graves if they are not complete.hermestrismi wrote: ↑November 1st, 2023, 8:41 pm I am asking because, when I run wmlint for an old campaign, I usually change whatever related to campgen manually based on what the original author tried to do. I wondered if there is another to deal with it.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
- hermestrismi
- Posts: 526
- Joined: February 6th, 2016, 11:28 pm
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Re: Maintaining campgen
I have always a different opinion. I think that people who worked hard to give birth to a campaign needs to see their works return again. It is like an honorable mention for their effortsLord-Knightmare wrote: ↑November 2nd, 2023, 10:40 amNo clue. I usually let old campaigns rest in their graves if they are not complete.hermestrismi wrote: ↑November 1st, 2023, 8:41 pm I am asking because, when I run wmlint for an old campaign, I usually change whatever related to campgen manually based on what the original author tried to do. I wondered if there is another to deal with it.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- lhybrideur
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Re: Maintaining campgen
I think the usual way is to port from version to version. So for example for a 1.10 campaign, you would port first to 1.12 then from 1.12 to 1.14 then from 1.14 to 1.16, solving the problems each time.
You can also check this forum subject on the port of campaigns: viewtopic.php?p=682851
You can also check this forum subject on the port of campaigns: viewtopic.php?p=682851
- hermestrismi
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Re: Maintaining campgen
I usually port to 1.4 then 1.10 then 1.16. I think this is the best way for 1.0 and 1.2.x however it doesn't work for campgen (and it is logic that it doesn't) thus came My questionlhybrideur wrote: ↑November 3rd, 2023, 7:47 am I think the usual way is to port from version to version. So for example for a 1.10 campaign, you would port first to 1.12 then from 1.12 to 1.14 then from 1.14 to 1.16, solving the problems each time.
You can also check this forum subject on the port of campaigns: viewtopic.php?p=682851
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin