Categorizing UMC music by moods
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Categorizing UMC music by moods
Specifically, see this post: https://forums.wesnoth.org/viewtopic.php?p=683718#p683718
Anyways, I'm splitting off a separate thread for that topic, specifically, this one. We're mostly focusing on categorizing the tracks by mood for "The Earth's Gut" (TEG) for now; see this issue: https://github.com/cooljeanius/The_Earths_Gut/issues/11
The moods that TEG currently has are "Battle", "Epic", "Calm", "Underground", "Sad", "Normal", and "Creepy", although theoretically more could be added. Also "Creepy" is new and isn't fully utilized everywhere where it could be used yet. I've categorized the ones through UMC Music Book 03 so far, and was going to review the categorizations that Spannerbag came up with for UMC Music Book 04 next. Feel free to chime in with your own impressions of what mood(s) you think the various UMC Music Book tracks fit best!
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Re: Categorizing UMC music by moods
Agreed on "Normal"; I was thinking maybe also "Calm" due to the "Fairly sedate" part?Spannerbag wrote: ↑September 10th, 2023, 12:13 pm OK, here's my thoughts on book4.
A "?" means I'm confident but not certain the track works for that mood.
Code: Select all
Track Mood(s) Comment Battalions.ogg Normal Fairly sedate
Agreed on "Normal", I was thinking maybe also "Calm" here as well, too... I was expecting it to build up to something, but it never really did...Code: Select all
Battle_Hymn_of_Wesnoth.ogg Normal,Underground? Difficult to classify; mix of quiet+calm & louder+lively
Agreed.Code: Select all
BattleLoop.ogg Battle <30 seconds
I wasn't really able to decide on a mood for this one myself, but upon re-listening I guess "Underground" works... maybe also "Calm"?Code: Select all
Broken_Truth.ogg Underground
I was thinking "Creepy" or maybe also "Underground"...Code: Select all
death_march.ogg Sad Not *that* sad, but IMHO best fit to available moods
Agreed.Code: Select all
Elfs.ogg Calm, CUE_ELVES
Agreed, I was thinking maybe a bit "Sad" too, perhaps?Code: Select all
Enchanted_Forest.ogg Calm
I had this one as "Creepy"/"Underground" for the first half (the intro) and then "Battle"/"Epic" starting around 2 minutes and 10-ish secondsCode: Select all
Everlasting_Night.ogg Battle Long, slowish intro then lively. Not calm, sad or creepy IMHO. 4+ mins
This track became the new mainline "Frantic", so I don't think it's really necessary to re-categorize...Code: Select all
FranticSketch.ogg Battle
Agreed.Code: Select all
HeroDead.ogg Sad <40 seconds
Agreed.Code: Select all
Peaceful.ogg Calm
I had this one as "calm/normal... (and even a bit creepy, although probably unintentionally so)" and "shifts to battle around the 2 minute mark"... I might add it to "The War of Terrador"Code: Select all
tekkno-03.ogg Creepy Very difficult to classify, least inappropriate mood chosen IMHO. 4+ mins
I couldn't decide on this one, but upon re-listening, I guess "Normal" works...Code: Select all
Victorious.ogg Normal <40 seconds
I had this one as "normal... and maybe a bit calm, too"Code: Select all
War_Glory.ogg Battle, Normal? <50 seconds
Well, where would such macros be used? I don't think it's a good idea to have unused macros sitting around... if a track is hard to classify, I think it's better to either invent a new mood that can actually be used somewhere, or to just not use the track at all...Is it work having aMOOD_UNCLASSIFIED
orMOOD_MISC
for tunes that simply don't obviously fit into any other mood?
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Re: Categorizing UMC music by moods
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Re: Categorizing UMC music by moods
...but it doesn't seem to work. I tried adding some calls toSpannerbag wrote: ↑September 7th, 2023, 2:59 pm FWIW if it's the latter, since all the TEG music macros look almost identical could you maybe do the same thing as for CUE to save typing?
then implement each music book thus:Code: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM # Deliberately named differently so not inadvertently called by typos #arg BOOK_NUM # Default to music book 01 01#endarg #ifhave ~add-ons/UMC_Music_Book_{BOOK_NUM}/_main.cfg [music] name={SONG}.ogg append=yes ms_before=8000 [/music] #endif #enddef
... and so on, I'm sure you get the idea?Code: Select all
#define TEG_UMC_MUSIC SONG {TEG_MUSIC_UMC_TEMPLATE {SONG}} #endif #enddef #define TEG_UMC2_MUSIC SONG {TEG_MUSIC_UMC_TEMPLATE {SONG} BOOK_NUM=02} #enddef
(Disclaimer: I haven't tested this preprocessor code so may have got something wrong...)
#warning
to it for debugging purposes, but that just led to me filing this bug:https://github.com/wesnoth/wesnoth/issues/7911
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Re: Categorizing UMC music by moods
Picks up a bit at 01:20 then gets livelier at 1:45 and the drums don't bring calmness to mind, but maybe I'm being too picky... parts of it are calmegallager wrote: ↑September 17th, 2023, 2:34 pmAgreed on "Normal"; I was thinking maybe also "Calm" due to the "Fairly sedate" part?Spannerbag wrote: ↑September 10th, 2023, 12:13 pmCode: Select all
Track Mood(s) Comment Battalions.ogg Normal Fairly sedate

Suppose it does have a bit of an "aftermath of battle/action" feel to it... though drums again at around 1:50 and trumpets 02:50 are a bit jarring.egallager wrote: ↑September 17th, 2023, 2:34 pmAgreed on "Normal", I was thinking maybe also "Calm" here as well, too... I was expecting it to build up to something, but it never really did...Spannerbag wrote: ↑September 10th, 2023, 12:13 pmCode: Select all
Battle_Hymn_of_Wesnoth.ogg Normal,Underground? Difficult to classify; mix of quiet+calm & louder+lively
These are subjective judgements and people will have slightly differing opinions.
For me, drums and brass are never calming

Mostly yes, but the last 30-odd seconds persuaded me otherwise.
Listening again... yeah, I guess "calm" is a decent fit, I preferred "underground" because of the percussive section (last 30 seconds or so).
Also, that last section brought to mind orcish war drums echoing through caverns or even maybe dwarf miners knocking hell out of the rock as heard from a distance.
Was undecided about this one so yeah, "creepy" and/or "underground" also make sense to me.egallager wrote: ↑September 17th, 2023, 2:34 pmI was thinking "Creepy" or maybe also "Underground"...Spannerbag wrote: ↑September 10th, 2023, 12:13 pmCode: Select all
death_march.ogg Sad Not *that* sad, but IMHO best fit to available moods
The tone and key of the music seemed quite "bright" and not at all sad to me - but YMMV.
I don't get a "creepy" feeling at all from this track, though "underground" could be an option.egallager wrote: ↑September 17th, 2023, 2:34 pmI had this one as "Creepy"/"Underground" for the first half (the intro) and then "Battle"/"Epic" starting around 2 minutes and 10-ish secondsSpannerbag wrote: ↑September 10th, 2023, 12:13 pmCode: Select all
Everlasting_Night.ogg Battle Long, slowish intro then lively. Not calm, sad or creepy IMHO. 4+ mins
Agreed it's "unintentionally creepy"egallager wrote: ↑September 17th, 2023, 2:34 pmI had this one as "calm/normal... (and even a bit creepy, although probably unintentionally so)" and "shifts to battle around the 2 minute mark"... I might add it to "The War of Terrador"Spannerbag wrote: ↑September 10th, 2023, 12:13 pmCode: Select all
tekkno-03.ogg Creepy Very difficult to classify, least inappropriate mood chosen IMHO. 4+ mins

Can't say it fitted "calm" better than anything else...
You find a lot more calmness in these tracks than I do; guess you're one well chilled bodegallager wrote: ↑September 17th, 2023, 2:34 pmI had this one as "normal... and maybe a bit calm, too"Spannerbag wrote: ↑September 10th, 2023, 12:13 pmCode: Select all
War_Glory.ogg Battle, Normal? <50 seconds

It was more of a placeholder for "mood-less" tracks. If I didn't make a note of them somewhere I'd forget they weren't included.egallager wrote: ↑September 17th, 2023, 2:34 pmWell, where would such macros be used? I don't think it's a good idea to have unused macros sitting around... if a track is hard to classify, I think it's better to either invent a new mood that can actually be used somewhere, or to just not use the track at all...Spannerbag wrote: ↑September 10th, 2023, 12:13 pm Is it work having aMOOD_UNCLASSIFIED
orMOOD_MISC
for tunes that simply don't obviously fit into any other mood?
But I guess a simple
# Unused tracks
comment works just as well.Apologies for not doing another music book yet, life got in the way

Cheers!
-- Spannerbag
I suspect the universe is simpler than we think and stranger than we can know.
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Re: Categorizing UMC music by moods
Mmm... I'm good at breaking stuff.egallager wrote: ↑September 18th, 2023, 12:13 am btw I tried this code:...but it doesn't seem to work. I tried adding some calls toSpannerbag wrote: ↑September 7th, 2023, 2:59 pm FWIW if it's the latter, since all the TEG music macros look almost identical could you maybe do the same thing as for CUE to save typing?
then implement each music book thus:Code: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM # Deliberately named differently so not inadvertently called by typos #arg BOOK_NUM # Default to music book 01 01#endarg #ifhave ~add-ons/UMC_Music_Book_{BOOK_NUM}/_main.cfg [music] name={SONG}.ogg append=yes ms_before=8000 [/music] #endif #enddef
... and so on, I'm sure you get the idea?Code: Select all
#define TEG_UMC_MUSIC SONG {TEG_MUSIC_UMC_TEMPLATE {SONG}} #endif #enddef #define TEG_UMC2_MUSIC SONG {TEG_MUSIC_UMC_TEMPLATE {SONG} BOOK_NUM=02} #enddef
(Disclaimer: I haven't tested this preprocessor code so may have got something wrong...)#warning
to it for debugging purposes, but that just led to me filing this bug:
https://github.com/wesnoth/wesnoth/issues/7911
Off the top of my head I think the issue is:
Code: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM # Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM # Default to music book 01
01#endarg
BOOK_NUM
.So you could try:
Code: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG # NO BOOK_NUM Deliberately named differently so not inadvertently called by typos
#arg BOOK_NUM # Default to music book 01
01#endarg

Cheers!
-- Spannerbag
I suspect the universe is simpler than we think and stranger than we can know.
Re: Categorizing UMC music by moods
Yeah, I've got one of those earlier in the file.Spannerbag wrote: ↑September 18th, 2023, 12:45 am But I guess a simple# Unused tracks
comment works just as well.
I'm thinking maybe the issue is that maybe macros don't get expanded in preprocessor directives likeSpannerbag wrote: ↑September 18th, 2023, 1:00 amMmm... I'm good at breaking stuff.egallager wrote: ↑September 18th, 2023, 12:13 am btw I tried this code:...but it doesn't seem to work. I tried adding some calls toSpannerbag wrote: ↑September 7th, 2023, 2:59 pm FWIW if it's the latter, since all the TEG music macros look almost identical could you maybe do the same thing as for CUE to save typing?
then implement each music book thus:Code: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM # Deliberately named differently so not inadvertently called by typos #arg BOOK_NUM # Default to music book 01 01#endarg #ifhave ~add-ons/UMC_Music_Book_{BOOK_NUM}/_main.cfg [music] name={SONG}.ogg append=yes ms_before=8000 [/music] #endif #enddef
... and so on, I'm sure you get the idea?Code: Select all
#define TEG_UMC_MUSIC SONG {TEG_MUSIC_UMC_TEMPLATE {SONG}} #endif #enddef #define TEG_UMC2_MUSIC SONG {TEG_MUSIC_UMC_TEMPLATE {SONG} BOOK_NUM=02} #enddef
(Disclaimer: I haven't tested this preprocessor code so may have got something wrong...)#warning
to it for debugging purposes, but that just led to me filing this bug:
https://github.com/wesnoth/wesnoth/issues/7911
Off the top of my head I think the issue is:The #define probably doesn't needCode: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG BOOK_NUM # Deliberately named differently so not inadvertently called by typos #arg BOOK_NUM # Default to music book 01 01#endarg
BOOK_NUM
.
So you could try:As this is my code, it still probably won't workCode: Select all
#define TEG_MUSIC_UMC_TEMPLATE SONG # NO BOOK_NUM Deliberately named differently so not inadvertently called by typos #arg BOOK_NUM # Default to music book 01 01#endarg
Cheers!
-- Spannerbag
#ifhave
/#ifnhave
... think I'll just revert to the boilerplate-y-er copy-n-paste version I had previously...General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
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Re: Categorizing UMC music by moods: MB05

# Facing the Front by cheeselord - http://forums.wesnoth.org/viewtopic.php?f=14&t=27382
# Love Theme by sur.nhm - http://forums.wesnoth.org/viewtopic.php?f=14&t=27505
# Wesnoth for the Orcs by xolodilnikus - http://forums.wesnoth.org/viewtopic.php?f=14&t=26284
# WesnothEWClar by pph - http://forums.wesnoth.org/viewtopic.php?f=14&t=26605
# first mid-quality, Thoughts by Swift - http://forums.wesnoth.org/viewtopic.php?f=14&t=22959
# Wesnoth by SpoOkyMagician - http://forums.wesnoth.org/viewtopic.php?f=14&t=23004
# Etheria by ragesoss - http://forums.wesnoth.org/viewtopic.php?f=14&t=21539
# Wesnoth5 by mus0 - http://forums.wesnoth.org/viewtopic.php?f=14&t=21036
# Theme01 by Aibohphobia - http://forums.wesnoth.org/viewtopic.php?f=14&t=20526
# Gameplay Theme by marcusvinius - http://forums.wesnoth.org/viewtopic.php?f=14&t=20002
# Maabad16 by barisurum - http://forums.wesnoth.org/viewtopic.php?f=14&t=19536
# fallen friend by Zajoman - http://forums.wesnoth.org/viewtopic.php?f=14&t=25605
# battle theme by Elemental - http://forums.wesnoth.org/viewtopic.php?f=14&t=20130
"?" means "Unsure if the track works for that mood."
Code: Select all
Track Mood(s) Comment
battle_theme.ogg Epic, Battle? Works for both moods but IMHO epic is best fit
Etherea.ogg Calm
Facing_the_Front.ogg Battle
fallen_friend.ogg Creepy, Sad? Sad-ish, unintentionally slighty creepy?
First-midquality.ogg Normal, Battle? A bit lighthearted for battle?
gameplay_theme.ogg Sad
LoveTheme.ogg Calm Variant of mainline love theme? Ends abruptly (sounds cut off)
maabad16.ogg Battle First ~2:40 sedate then
more lively (mostly) until ~06:10 then
calm again until ~07:00 then (mostly) more lively
Duration: 11:15
Theme01.ogg Normal? Has elements of calm and creepy/menacing
Thoughts.ogg Sad, Calm? Slightly more sad than calm?
Wesnoth.ogg Normal
wesnothEWClar.ogg Calm
WesnothForTheOrcs.ogg Battle Better fit for battle than normal IMHO
Wesnothv5.ogg Calm First 2 minutes very calm, last minute less so
-- Spannerbag
I suspect the universe is simpler than we think and stranger than we can know.
Re: Categorizing UMC music by moods: MB05
I had this one as "kinda halfway between battle/normal and battle/epic (IOW, just battle)"Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
Track Mood(s) Comment battle_theme.ogg Epic, Battle? Works for both moods but IMHO epic is best fit
Agreed.Code: Select all
Etherea.ogg Calm
I had this one as calm/normalCode: Select all
Facing_the_Front.ogg Battle
I had this one as just sadCode: Select all
fallen_friend.ogg Creepy, Sad? Sad-ish, unintentionally slighty creepy?
I couldn't decide on a mood for this one... I said, "kinda techno, but that's not really a mood..."Code: Select all
First-midquality.ogg Normal, Battle? A bit lighthearted for battle?
Agreed.Code: Select all
gameplay_theme.ogg Sad
Agreed on "Calm", but maybe "Sad" too?Code: Select all
LoveTheme.ogg Calm Variant of mainline love theme? Ends abruptly (sounds cut off)
Edit: I'm giving it a re-listen, and it sounds pretty different from the mainline love theme to me...
Oh yeah this one was long; I had it as each of calm (3 times), battle (3 times), normal (3 times), epic (4 times), and sad (1 time) at varying points in the song.Code: Select all
maabad16.ogg Battle First ~2:40 sedate then more lively (mostly) until ~06:10 then calm again until ~07:00 then (mostly) more lively Duration: 11:15
Yeah my comment for this one was, "hm... normal, I guess"Code: Select all
Theme01.ogg Normal? Has elements of calm and creepy/menacing
I had this one as just "Sad"Code: Select all
Thoughts.ogg Sad, Calm? Slightly more sad than calm?
Agreed on "Normal"; maybe also "Underground" too, though?Code: Select all
Wesnoth.ogg Normal
Agreed.Code: Select all
wesnothEWClar.ogg Calm
I had this one as "Underground", actually...Code: Select all
WesnothForTheOrcs.ogg Battle Better fit for battle than normal IMHO
I just said "Unsettling" about this one, which isn't one of the existing moods that I have so far...Code: Select all
Wesnothv5.ogg Calm First 2 minutes very calm, last minute less so
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Re: Categorizing UMC music by moods: MB05
Fair enoughegallager wrote: ↑September 20th, 2023, 11:52 pmI had this one as "kinda halfway between battle/normal and battle/epic (IOW, just battle)"Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
Track Mood(s) Comment battle_theme.ogg Epic, Battle? Works for both moods but IMHO epic is best fit

I did think it was a bit sedate for battle and did consider normal.
As for calm... it doesn't have a calming feel to me (brass+percussion rarely does).
FWIW my vote would be for normal, but it's your call

Fair enoughegallager wrote: ↑September 20th, 2023, 11:52 pmI had this one as just sadSpannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
fallen_friend.ogg Creepy, Sad? Sad-ish, unintentionally slighty creepy?

Same here so normal or don't use?egallager wrote: ↑September 20th, 2023, 11:52 pmI couldn't decide on a mood for this one... I said, "kinda techno, but that's not really a mood..."Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
First-midquality.ogg Normal, Battle? A bit lighthearted for battle?
Play the first 20 seconds of mainline love_theme.ogg then the first 20-30 seconds of LoveTheme.ogg.egallager wrote: ↑September 20th, 2023, 11:52 pmAgreed on "Calm", but maybe "Sad" too?Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
LoveTheme.ogg Calm Variant of mainline love theme? Ends abruptly (sounds cut off)
Edit: I'm giving it a re-listen, and it sounds pretty different from the mainline love theme to me...
To me the two melodies sound very similar.
It is difficult to categorise but FWIW my vote is still battle.egallager wrote: ↑September 20th, 2023, 11:52 pmOh yeah this one was long; I had it as each of calm (3 times), battle (3 times), normal (3 times), epic (4 times), and sad (1 time) at varying points in the song.Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
maabad16.ogg Battle First ~2:40 sedate then more lively (mostly) until ~06:10 then calm again until ~07:00 then (mostly) more lively Duration: 11:15
Weird how different people experience/interpret things so differently.
For me, the opening of this tune brought to mind eastern/oriental rural landscapes in the sun; grassland, rice fields and so forth.
The music had more of an outdoorsy feel to me but as ever YMMV

I did think underground as a third possibility, but wanted to limit my indecision to no more than 2 choices.egallager wrote: ↑September 20th, 2023, 11:52 pmI had this one as "Underground", actually...Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
WesnothForTheOrcs.ogg Battle Better fit for battle than normal IMHO
Had a re-listen and yeah, underground fits and FWIW I'm happy with that.
For gameplay purposes I'd be inclined to include unsettling in creepy (and menacing in battle or epic)?egallager wrote: ↑September 20th, 2023, 11:52 pmI just said "Unsettling" about this one, which isn't one of the existing moods that I have so far...Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
Wesnothv5.ogg Calm First 2 minutes very calm, last minute less so
Of the available moods I'd put this either in calm (for the first ~2/3 of the tune) or maybe normal because of the last minute or so?
However if it's more unsettling to your ears then creepy or normal I guess?
Cheers!
-- Spannerbag
I suspect the universe is simpler than we think and stranger than we can know.
Re: Categorizing UMC music by moods: MB05
OK, so "Normal" it is, then (forSpannerbag wrote: ↑September 21st, 2023, 11:28 am I did think it was a bit sedate for battle and did consider normal.
As for calm... it doesn't have a calming feel to me (brass+percussion rarely does).
FWIW my vote would be for normal, but it's your call![]()
Facing_the_Front.ogg
)Yeah I'm skipping that one... (Same here so normal or don't use?
First-midquality.ogg
)OK but would you say it fits the "Sad" mood, too? FWIW, I had the original love theme in the "Sad" mood, too...Play the first 20 seconds of mainline love_theme.ogg then the first 20-30 seconds of LoveTheme.ogg.egallager wrote: ↑September 20th, 2023, 11:52 pmAgreed on "Calm", but maybe "Sad" too?Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
LoveTheme.ogg Calm Variant of mainline love theme? Ends abruptly (sounds cut off)
Edit: I'm giving it a re-listen, and it sounds pretty different from the mainline love theme to me...
To me the two melodies sound very similar.
I'm leaving it out just due to how long it is...It is difficult to categorise but FWIW my vote is still battle.egallager wrote: ↑September 20th, 2023, 11:52 pmOh yeah this one was long; I had it as each of calm (3 times), battle (3 times), normal (3 times), epic (4 times), and sad (1 time) at varying points in the song.Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
maabad16.ogg Battle First ~2:40 sedate then more lively (mostly) until ~06:10 then calm again until ~07:00 then (mostly) more lively Duration: 11:15
I think I'm just going to leave that one out, too...For gameplay purposes I'd be inclined to include unsettling in creepy (and menacing in battle or epic)?egallager wrote: ↑September 20th, 2023, 11:52 pmI just said "Unsettling" about this one, which isn't one of the existing moods that I have so far...Spannerbag wrote: ↑September 20th, 2023, 11:34 pmCode: Select all
Wesnothv5.ogg Calm First 2 minutes very calm, last minute less so
Of the available moods I'd put this either in calm (for the first ~2/3 of the tune) or maybe normal because of the last minute or so?
However if it's more unsettling to your ears then creepy or normal I guess?
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Re: Categorizing UMC music by moods: MB05
What about tekkno-03.ogg?
Any thoughts about skipping that one as well?
Heh, casualties are mounting: First-midquality.ogg, maabad16.ogg, Wesnothv5.ogg and probably more to come

Very busy weekend coming up (again

Cheers!
-- Spannerbag
I suspect the universe is simpler than we think and stranger than we can know.
Re: Categorizing UMC music by moods: MB05
Oh yeah that one I already skipped; the list of skipped UMC tracks is now:Spannerbag wrote: ↑September 22nd, 2023, 11:58 am What about tekkno-03.ogg?
Any thoughts about skipping that one as well?
Code: Select all
# blank (UMCB02)
# ambient_loop_[2~8] (UMCB02)
# wesnoth-[6~8] (UMCB02)
# Final (UMCB03)
# homeward_bound (UMCB03)
# FranticSketch (UMCB04) (same as the new mainline "frantic")
# tekkno-03 (UMCB04)
# First-midquality (UMCB05) (too techno)
# maabad16 (UMCB05) (too long)
# Wesnothv5 (UMCB05) (too dissonant)
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