Wesnoth 1.17.20
Moderator: Forum Moderators
- Pentarctagon
- Project Manager
- Posts: 5380
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Wesnoth 1.17.20
Wesnoth 1.17.20 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.
As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
Downloads
Changes in this release
Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
Important changes since 1.16.x
Known Issues
New Contributors and Developers
Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on
If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!
Have fun!
This new release in the 1.17.x development series sees various changes and improvements in various areas.
As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
- If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
- Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
- For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
- Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!
Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit)
SHA256 sum:
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
SHA256 sum:
3d7fd8573f6d4c9cb8a7d5a572b31e22061c9c6655a63df4e699af6bdf5538a3
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.
Changes in this release
Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
[ Expand all ]
General- Editor
The editor can now associate open maps and scenarios to a particular add-on, as well as create the basic structure for a new add-on. Additionally, the _server.pbl is now editable in the editor, which will also automatically convert any non-mainline image into a proper DataURI so that people who don't have that image can still see it in the addon's manager. The scenarios it creates are also now fully formed, which can be used as part of an add-on without further modification. In total, this means that it's now possible to create an add-on, create scenarios, and then upload them to the add-ons server entirely within the game.
- King of the Hill scenario
This scenario has been updated so that there are benefits to claiming the center keep beyond it just being a keep in the center of the map. - Unit balance
A variety of units have had adjustments to their movement, movetype, and arcane resistance.
- Planning mode on start preference
The preference option to have planning mode enabled immediately on starting a scenario now works again. - Main menu background jagged edges
When scaled due to window size, the main menu background image no longer has a variety of jagged edges and instead is scaled more smoothly.
This information applies to all 1.17.x development releases unless specified otherwise.
General
General
- Installing Wesnoth to a directory where the path contains a non-ascii character requires Windows 10 1903.
General issues:
- Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.
New Contributors and Developers
Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on
libera.chat
to ask for help with getting started!⁂
The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!
Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Wesnoth 1.17.20
Unit balance
A variety of units have had adjustments to their movement, movetype, and arcane resistance.
Where can we find the complete list?
A variety of units have had adjustments to their movement, movetype, and arcane resistance.
Where can we find the complete list?
Creator of Greenie knižnica and Greenie Linux and Wesnoth unofficial LiveCD; Slovak/Czech translator and creator of many campaigns. Everything is here on one place.
- Pentarctagon
- Project Manager
- Posts: 5380
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Wesnoth 1.17.20
In the linked changelog (second sentence directly beneath the "Changes in this release" header): https://github.com/wesnoth/wesnoth/blob ... angelog.md
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code