Scenario 9: The Valley of Death

Feedback for the mainline campaign Heir to the Throne.

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geronimo23
Posts: 3
Joined: April 4th, 2023, 1:15 pm

Re: Scenario 9: The Valley of Death

Post by geronimo23 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
iPad 1.14 - Novice
(2) How difficult did you find the scenario? (1-10)
11
(3) How clear did you find the scenario objectives?
quite clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear - but dialog/story somehow dull - how can it happen to be suddenly surrounded by undead in every direction?
(5) What were your major challenges in meeting the objectives of the scenario?
survive in ANY way... simply not possible
(6) How fun do you think the scenario is? (1-10)
-10 (minus 10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
those 2 potions are simply a JOKE - one would need 10!

Sorry, but I managed all scenarios before in good order, levelled my troops, got archmage, 2 white mages, 3 paladins, 2 elf heroes, 2 druids, and several other units short before levelup - and then THIS scenario - sorry, but it was designed to utterly break my whole army and make me loose all my units!
NO fun at all!
I tried ALL strategies - staying at the keep, complete nonesense, it does not even have enough space for my army, and everyone unit outside gets slaugthered right away the undead arrive. Moving to the west-lake, not making any sense, as the undead have flying units, aporaching over the water, no bottleneck at all.
anyway, the undead ALWAYS attack with weapons I cannot defend, or even attack them, at night the whole things is a slaughter, and i do not even make it until daylight of day 2, my army and/or one of my main chars gets killed until turn 7
Marching south to kill the lich (for what reason, what would that help? there is not major re-supply from them) my army gets heavy wounded by those undead and the other 2 army approach and clean me up

right now, this scenario
Konrad2
Forum Moderator
Posts: 3212
Joined: November 24th, 2010, 6:30 pm

Re: Scenario 9: The Valley of Death

Post by Konrad2 »

geronimo23 wrote: April 4th, 2023, 1:26 pm (1) What difficulty level and version of Wesnoth have you played the scenario on?
iPad 1.14 - Novice
(2) How difficult did you find the scenario? (1-10)
11
(3) How clear did you find the scenario objectives?
quite clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear - but dialog/story somehow dull - how can it happen to be suddenly surrounded by undead in every direction?
(5) What were your major challenges in meeting the objectives of the scenario?
survive in ANY way... simply not possible
(6) How fun do you think the scenario is? (1-10)
-10 (minus 10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
those 2 potions are simply a JOKE - one would need 10!

Sorry, but I managed all scenarios before in good order, levelled my troops, got archmage, 2 white mages, 3 paladins, 2 elf heroes, 2 druids, and several other units short before levelup - and then THIS scenario - sorry, but it was designed to utterly break my whole army and make me loose all my units!
NO fun at all!
I tried ALL strategies - staying at the keep, complete nonesense, it does not even have enough space for my army, and everyone unit outside gets slaugthered right away the undead arrive. Moving to the west-lake, not making any sense, as the undead have flying units, aporaching over the water, no bottleneck at all.
anyway, the undead ALWAYS attack with weapons I cannot defend, or even attack them, at night the whole things is a slaughter, and i do not even make it until daylight of day 2, my army and/or one of my main chars gets killed until turn 7
Marching south to kill the lich (for what reason, what would that help? there is not major re-supply from them) my army gets heavy wounded by those undead and the other 2 army approach and clean me up

right now, this scenario
I'd recommend watching some of the replays uploaded here, there are many here that managed to beat this scenario, some also defeated one or more enemy leader(s). It's been quite a while since I've played this scenario, but I can assure you, it's beatable.
gnombat
Posts: 591
Joined: June 10th, 2010, 8:49 pm

Re: Scenario 9: The Valley of Death

Post by gnombat »

geronimo23 wrote: April 4th, 2023, 1:26 pm I tried ALL strategies - staying at the keep, complete nonesense, it does not even have enough space for my army, and everyone unit outside gets slaugthered right away the undead arrive.
Yes, this strategy sounds pretty hopeless - you're surrounded and you'll be attacked from three directions at once.
geronimo23 wrote: April 4th, 2023, 1:26 pm Moving to the west-lake, not making any sense, as the undead have flying units, aporaching over the water, no bottleneck at all.
Yes, this strategy also seems futile.
geronimo23 wrote: April 4th, 2023, 1:26 pm Marching south to kill the lich (for what reason, what would that help? there is not major re-supply from them) my army gets heavy wounded by those undead and the other 2 army approach and clean me up
This is the strategy you want to use. It's still going to be a brutal battle but it is better to fight one enemy first (and eliminate it) and then the other two, rather than trying to fight all three at once. Expect to take some losses, though.
geronimo23
Posts: 3
Joined: April 4th, 2023, 1:15 pm

Re: Scenario 9: The Valley of Death

Post by geronimo23 »

Problem ist, that my units get wounded so heavily by the chocobones and other, and I loose at least 1, maybe 2, that I have no chance for 2nd and 3rd army
geronimo23
Posts: 3
Joined: April 4th, 2023, 1:15 pm

Re: Scenario 9: The Valley of Death

Post by geronimo23 »

even worse, this scenario was so frustrating, I started cheating, and now the whole game is somehow dull & wasted...

fact is, that I cannot stand the thing, that no matter how good and experienced my troops have become, there are always losses in senior rank - by sudden overwhelming AI units, who just kill in a single blow - and there is not a single chance to replace an old experienced unit, as new/young units immediately get bitten away by the same strong AI units

this is somehow very very frustrating as well
gnombat
Posts: 591
Joined: June 10th, 2010, 8:49 pm

Re: Scenario 9: The Valley of Death

Post by gnombat »

geronimo23 wrote: April 6th, 2023, 1:04 pm Problem ist, that my units get wounded so heavily by the chocobones and other, and I loose at least 1, maybe 2, that I have no chance for 2nd and 3rd army
To be honest, I would generally expect to lose more than that in the initial battle with the first enemy. It's not the sort of battle you can expect to get through without losses.
geronimo23 wrote: April 6th, 2023, 1:08 pm fact is, that I cannot stand the thing, that no matter how good and experienced my troops have become, there are always losses in senior rank - by sudden overwhelming AI units, who just kill in a single blow - and there is not a single chance to replace an old experienced unit, as new/young units immediately get bitten away by the same strong AI units
The thing you have to keep in mind when playing Battle for Wesnoth is that it is not the sort of game where the objective is to keep all units alive at all times. If that's the sort of game you're looking for, well ... you're probably not going to like Wesnoth very much. In this game you generally expect to take a lot of losses during the course of a campaign, sometimes even losses of high-level experienced units. Generally, as a strategy you want to aim to recruit a number of fresh units in pretty much every scenario; some of them will probably die, but the ones that survive will gain experience so they will eventually be able to replace your higher-level losses.
LienRag
Posts: 122
Joined: September 24th, 2018, 4:03 pm

Re: Scenario 9: The Valley of Death

Post by LienRag »

It's a a brutal scenario, but certainly not an impossible one.
It makes one has to think strategically rather than just use usual tactics, so it can be frustrating at first but no, it's not a "not fun at all" scenario.
Orek
Posts: 26
Joined: June 24th, 2020, 1:02 am

Re: Scenario 9: The Valley of Death

Post by Orek »

Content Feedback wrote: (1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(1) Challenging (=Champion=Hardest) in 1.14.17 on permadeath
(2) 8 (5th most difficult = 19th easiest)
... [Difficult] 2, 16, 14, 4, 9, 6, 5b, 10, 13, 12, 23, 8, 7, 3, 15, 17, 19c, 22, 1, 20b, 11, 24, 18 [Easy]
(3) "Eradicate all the liches" would be clearer although the current one should also make sense.
(4) Clear and interesting enough
(5) Consistently surviving the 2nd night was very difficult. Therefore, I killed all 3 Liches not for bragging but for safety.
(6) 9 (4th most fun = 20th most boring)
... [Fun] 2, 1, 6, 9, 5b, 4, 16, 15, 23, 3, 12, 14, 10, 24, 13, 8, 7, 19c, 20b, 11, 17, 22, 18 [Boring]
(7) None

YouTube Link: Run 1 Run 2 Run 3
Walkthrough: HttT walkthrough (hardest, permadeath, v1.14.17) + General campaign guides (Replays for all scenarios can be downloaded from here.)
HenryY2020
Posts: 21
Joined: February 4th, 2020, 7:24 am

Re: Scenario 9: The Valley of Death

Post by HenryY2020 »

After seeing geronimo23's available units, I think he/she can easily beat this scenario. In order to win, he/she can do the following:

1. Pick up the holy water bottles with 1 paladin each.

2. Use the paladins with the holy water bottles to assassinate the north and east liches.

3. Recall veterans who do well against undead and use the remaining gold to recruit elvish shamans.

4. Use the elvish shamans to slow down the chocobones.

5. After the chocobones are dealt with, use the veterans to finish off the southwest lich and his forces.
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