New animations
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Re: New animations
Quite a while ago I submitted new animations for the elvish fighter, but I haven't seen them in the game yet.
Was wondering if there was still some issue with them
viewtopic.php?p=611166#p611166
Was wondering if there was still some issue with them
viewtopic.php?p=611166#p611166
- Pentarctagon
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Re: New animations
There were some internal project issues going on at the time, so they may have fallen through the cracks. If you don't hear anything here then I'd suggest messaging doofus-01 directly. Do note however that he's generally active on weekends, so depending on the day you may not hear back from him immediately.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: New animations
Thanks for the SE running animation, that will certainly get into 1.17. I'm ambivalent about the strict need for a NE version; the changing direction does add a lot to the movement animations, but possibly SE-only doesn't look too odd on its own, and is a big enough improvement over sliding that it should just go in.
NE-facing animation isn't totally out of the question, and vultraz did post a N-facing sprite earlier (viewtopic.php?p=610764#p610764), so at least some of the work is done.
Something about the updated sprite is bothering me, I think there may be a clash between the shoulders and legs+feet. I'm working on some small tweaks before updating the basic animations, they should be pretty easy to propagate in the running frame. WIP here
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