Wesnoth 1.17.14

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Pentarctagon
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Wesnoth 1.17.14

Post by Pentarctagon »

Wesnoth 1.17.14 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit)
SHA256 sum: ac3d2ef760ca8dbb0ea7583e549b91cb804de8c7e29afd16547580c53ce1b59d
NOTE: Due to how expensive it is, Wesnoth's installer is not signed. This often results in the installer being flagged as potentially dangerous by antivirus software because the publisher is unknown.
macOS package
SHA256 sum: 0b6276d79b87dd91b7e4fd8ae80e79548d16b2955b8f452fac610acb786ceff7
Source code
SHA256 sum: 9b1ef227dc61dd5579b0906143825a768b06936c05fb955ec8fb717a4d4b0aca
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Match history viewer
    The match history button in the multiplayer lobby is now enabled. This allows viewing the match history of the player selected in the right hand sidebar.
  • Trait availability in in-game help
    The availability description for traits shown in the in-game help has been removed due to it being difficult to properly handle all the possible cases in which a unit may or may not have a particular trait.
  • wesnoth_addon_manager script
    A variety of issues have been fixed and features added to the wesnoth_addon_manager python script.
  • Debug mode crash with :unit
    Using the debug command :unit advances=yes no longer causes the game to crash.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

General
  • Webp support is now required for SDL2_image.
  • libcurl4 is now a required dependency.
Windows:
macOS:
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
LienRag
Posts: 127
Joined: September 24th, 2018, 4:03 pm

Re: Wesnoth 1.17.14

Post by LienRag »

Any ETA for it to pass Stable ?
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Elvish_Hunter
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Re: Wesnoth 1.17.14

Post by Elvish_Hunter »

LienRag wrote: March 30th, 2023, 3:18 pm Any ETA for it to pass Stable ?
https://wiki.wesnoth.org/1.17_Roadmap.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
LienRag
Posts: 127
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Re: Wesnoth 1.17.14

Post by LienRag »

Thanks !
But I don't understand the timeline : the Release Candidate for version 17 is supposed to be released in january 2024, and the objective of this date is to allow the version 18 to be included in Ubuntu 24.04 LTS.
Am I missing something ? Is the version 18 just the name of the stable version 17 ?
So if this a consistent pattern, that would mean that Wesnoth actually is at its 8th version by now, not its 16th ?
Otherwise how a new full version is supposed to be launched in two months ?
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Straff
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Re: Wesnoth 1.17.14

Post by Straff »

Odd numbers always indicate a development version, even numbers always stable versions. So 17 is a develoment version, and 18 is the resulting stable version.
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egallager
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Re: Wesnoth 1.17.14

Post by egallager »

Perl uses a similar even-odd versioning scheme, for reference. Also, check this discussion of GNOME's versioning: https://discourse.gnome.org/t/even-odd-versioning-is-confusing-lets-stop-doing-it/10391
LienRag
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Re: Wesnoth 1.17.14

Post by LienRag »

OK, thanks for the information.
So that means that I only played version 1.14 and 1.16, even if at a time it was called 1.15.
That may explain why I didn't find that many differences...
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