Custom Scenario Error
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Custom Scenario Error
Hello, I've been trying to get a custom scenario working, whenever I try to run it though I get an error of "Failed to Load Scenario". I mostly copied the code from the addon "WML Guide" but mine doesn't work.
_main.cfg
and the scenario
All help is much appreciated .
_main.cfg
Code: Select all
#[textdomain]
# name="Ghost"
# path="~add-ons/Ghost/translations
#[/textdomain]
#textdomain Ghost
[campaign]
id=Ghost
define=CAMPAIGN_GHOST
icon="units/undead/spectre.png~RC(magenta>black)"
name= _ "Ghosts"
abbrev= _ "Gh"
first_scenario=Ghost_1
{CAMPAIGN_DIFFICULTY EASY "units/undead/ghost-s-1.png~RC(magenta>red)" ( _ "Ghost") ( _ "Beginner")}
{CAMPAIGN_DIFFICULTY NORMAL "units/undead/wraith-s.png~RC(magenta>red)" ( _ "Wraith") ( _ "Normal")}
{DEFAULT_DIFFICULTY}
{CAMPAIGN_DIFFICULTY HARD "units/undead/spectre.png~RC(magenta>red)" ( _ "Spectre") ( _ "Difficult")}
description= _ "Help the poor misunderstood Ghosts"
[/campaign]
#ifdef GHOST
[binary_path]
path=data/add-ons/Ghost/
[/binary_path]
{~add-ons/Ghost/macros}
{~add-ons/Ghost/utils}
{~add-ons/Ghost/scenarios}
#endif
Code: Select all
#textdomain Ghost
[scenario]
name= _ "Ghost_1"
id=Ghost_1
map_data="Ghost_1.map"
next_scenario=null
{DEFAULT_SCHEDULE}
{TURNS 20 18 16}
[side]
side=1
type=Ghost
name= _ "Awoken"
id=Aken
controller=human
user_team_name= _ "Ghosts"
recruit=Ghost
{GOLD 180 140 120}
[/side]
[side]
side=2
type=White Mage
name= _ "Jhon Doe"
id=pure
controller=ai
user_team_name= _ "Bad Guys"
#ifdef HARD
recruit=Swordsman,Longbowman,Pikeman,magi
#else
recruit=Spearmen,Bowman,Peasnt
#endif
{GOLD 80 140 200}
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat the enemy leader"
condition=win
[/objective]
[objective]
description= _ "Death of Awoken"
condition=lose
[/objective]
[objective]
description= _ "Run out of Turns"
condition=lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[message]
speaker=pure
message= _ "Their are the ghosts the peasnt was takling about, kill them all."
[/message]
[message]
speaker=Aken
message= _ "uh-oh, alright my friends it seems we are under attack!"
[/message]
[/event]
[event]
name=enemies defeated
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[/scenario]
- Lord-Knightmare
- Discord Moderator
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Re: Custom Scenario Error
Your
define=
and #ifdef
are not matchingCreator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Custom Scenario Error
In map_data you need to put to map text representation. In map_file you can put filename instead.
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- Posts: 3
- Joined: July 22nd, 2022, 10:03 am
Re: Custom Scenario Error
Thanks, now at least I'm getting an error message
"A terrain with a string with more than 4 characters has been found, the affected terrain is:Ghost_1.map
Condition 'str.size() <=4'failed at./src/terrain/translation.cpp:713 in function 'string_to_layer_'. "
However when the map is run on a multiplayer game, it works fine, it only bugs when loaded with the scenario.
"A terrain with a string with more than 4 characters has been found, the affected terrain is:Ghost_1.map
Condition 'str.size() <=4'failed at./src/terrain/translation.cpp:713 in function 'string_to_layer_'. "
However when the map is run on a multiplayer game, it works fine, it only bugs when loaded with the scenario.
- Celtic_Minstrel
- Developer
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Re: Custom Scenario Error
Does it work if you replace `map_file="Ghost_1.map"` with just `{../maps/Ghost_1.map}`?
If that works, your map is not a map.
If that works, your map is not a map.
Re: Custom Scenario Error
Ghost_1.map as longer than 4 symbols is not valid terrain code. Either use map_file or put map content into map_data.
- Celtic_Minstrel
- Developer
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Re: Custom Scenario Error
Ah right, if you still have
map_data="Ghost_1.map"
, that won't work.
Last edited by Celtic_Minstrel on February 4th, 2023, 9:25 pm, edited 1 time in total.
- beetlenaut
- Developer
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Re: Custom Scenario Error
This discussion may have gotten a bit confusing. In case you would like some clear instructions, change this line:
map_data="Ghost_1.map"
into this: map_file="Ghost_1.map"
. That will fix this error. (If you did already figure it out, you should let us know that your problem is solved.)Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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- Joined: July 22nd, 2022, 10:03 am
Re: Custom Scenario Error
Yes, thanks you all very much. The scenario now works!