WWII: Through the Fire (0.02 test release)

Discussion and development of scenarios and campaigns for the game.

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Inkerrio
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Re: WWII: Through the Fire (SP Campaign in development)

Post by Inkerrio »

Atreides wrote: December 3rd, 2022, 9:27 pm Very nice pic. CR42?
He-51, the interwar German biplane replaced by Bf-109 by the late 30's
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Atreides
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Re: WWII: Through the Fire (SP Campaign in development)

Post by Atreides »

Inkerrio wrote: December 5th, 2022, 1:11 pm
Atreides wrote: December 3rd, 2022, 9:27 pm Very nice pic. CR42?
He-51, the interwar German biplane replaced by Bf-109 by the late 30's
Cool, IIRC back when I looked the He 51 up I was surprised to find that on Sep 1. 1939 there was at least one Luftwaffe unit equipped with it!
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Inkerrio
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Re: WWII: Through the Fire (SP Campaign in development)

Post by Inkerrio »

Atreides wrote: December 5th, 2022, 6:48 pm
Inkerrio wrote: December 5th, 2022, 1:11 pm
Atreides wrote: December 3rd, 2022, 9:27 pm Very nice pic. CR42?
He-51, the interwar German biplane replaced by Bf-109 by the late 30's
Cool, IIRC back when I looked the He 51 up I was surprised to find that on Sep 1. 1939 there was at least one Luftwaffe unit equipped with it!
Yeah, they were probably a training squad. Haven't heard of he-51 being used in WWII-combat
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Inkerrio
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Re: WWII: Through the Fire (SP Campaign in development)

Post by Inkerrio »

The first realese of the UMC is a bit premature, but I would like to know if there's a memory leak somewhere or is it just my computer.

This version has no story and just one map to play against a computer. Missing some non-crucial art, like custom WWII castle hexes, embelishments. Everything else should be in place: lvl 0-1 units, unit art, game mechanics, the AI etc.

https://drive.google.com/file/d/1OB-7nR ... share_link

Unpack to *\data\add-ons in your username folder

Edit: fixed the human player controlling the both sides
Edit2: turned on the fog
Edit3: I identified the portion of the code that causes the memory loss, but I don't understand why exactly it happens
Edit4: fixed the memory loss problem, hopefully. Uploaded the fixed version
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NanoKnight
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Re: WWII: First to Fight (SP Campaign in development)

Post by NanoKnight »

Mabuse wrote: September 20th, 2021, 6:40 pm
That would be cool, but I'm afraid it's not possible within the current limitations of the engine. I'm sure multihex firing has been discussed many times already :)
This needs to be a thing, or Wesnoth can't really compete with other TBS... Its the only ''lack'' of mechanism holding it back, if we mod the engine, we can make it happen? And then fork it on github so its not ''mainline'' Wesnoth and that'll make the status-quo people happy as well (lol)
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Re: WWII: Through the Fire (0.02 test release)

Post by Pentarctagon »

There was https://github.com/wesnoth/wesnoth/pull/4859 if you want to try using it as a starting point.
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Inkerrio
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Re: WWII: Through the Fire (0.02 test release)

Post by Inkerrio »

I don't see much need to implement multi-hex right now, I think that default Wesnoth combat works well as it is and simulates WWII quite well, if you don't mind some abstractions. Aviation is a bit of a problem and is overloaded with abilities that allow to do this and don't allow to do that. I could probably make aircraft a separate layer that could go over units, if the current implementation proves to be a big issue.
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Re: WWII: Through the Fire (0.02 test release)

Post by Sagez »

Wow, wow, wow. This is very cool and I simply had to leave a comment. Please don't abandon this project, sprites are beautiful!
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Atreides
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Re: WWII: Through the Fire (0.02 test release)

Post by Atreides »

Seconded. Also while there is a decent (Battleground Europe) WW2 addon out there this one looks to be better and we WW2 buffs need it! : )
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Inkerrio
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Re: WWII: Through the Fire (0.02 test release)

Post by Inkerrio »

Still working on it. Stuck a bit trying to move aircraft to separate layer
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Re: WWII: Through the Fire (0.02 test release)

Post by Helmet »

Inkerrio wrote: January 27th, 2023, 9:36 pm Still working on it. Stuck a bit trying to move aircraft to separate layer
Two units in the same hex? How?

Perhaps you could toggle aircraft on and off. The player can see either units on the ground or units in the air, but not both at the same time.

Good luck. This sounds extremely difficult.
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Inkerrio
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Re: WWII: Through the Fire (0.02 test release)

Post by Inkerrio »

Basically, the idea is to turn land units into images while an aircraft is selected, then unstore them and turn them back into units when a land unit is selected, while turning aircraft into images. Of course, it's more complicated than that, there are many, many caveats, but after managing to implement country borders in my other project (which was a real hell), I'm sure I'll make this somehow :)
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Re: WWII: Through the Fire (0.02 test release)

Post by BUSSYSLAYER »

I hope you're still working on this, the spritework you've posted is great.
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