Flight to Freedom (drake campaign)

Discussion and development of scenarios and campaigns for the game.

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egallager
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Re: Flight to Freedom (drake campaign)

Post by egallager »

Lord-Knightmare wrote: April 9th, 2022, 7:38 pm When will this have a 1.16 port?
...uh, I guess I can do this one next; I just did AToTBWaTD tonight real quick because it's short; FtF might take a bit longer though...
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Re: Flight to Freedom (drake campaign)

Post by egallager »

egallager wrote: April 10th, 2022, 5:56 am
Lord-Knightmare wrote: April 9th, 2022, 7:38 pm When will this have a 1.16 port?
...uh, I guess I can do this one next; I just did AToTBWaTD tonight real quick because it's short; FtF might take a bit longer though...
Oh, and there's some issues I'll want to fix while I'm at it, too; feedback welcome: https://github.com/cooljeanius/Flight_Freedom/issues
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Re: Flight to Freedom (drake campaign)

Post by egallager »

Lord-Knightmare wrote: April 9th, 2022, 7:38 pm When will this have a 1.16 port?
OK, the 1.16 port is now available on the add-on server! The corresponding GitHub release is here: https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.0
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Re: Flight to Freedom (drake campaign)

Post by egallager »

I'm considering giving Malakar traits; any suggestions on which ones he should have?
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Re: Flight to Freedom (drake campaign)

Post by egallager »

Flight to Freedom version 5.4.1 is now available! Full release notes are available on its GitHub releases page: https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.1 (edit: url fixed; I'd pasted an issue link here previously by accident)
Main thing to note is that I'm thinking of trying to restore the old "B" branch; I realize in the comments to S02b it says not to do that because Nova was considering splitting it into a separate campaign, but that doesn't seem to have happened, so... I think an acceptable compromise for the time being is having it available, but just hidden by debug mode (type :cl or :choose_level in CommandMode and then select "Swamps of the Jamolar" from the menu that appears to access it).
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Re: Flight to Freedom (drake campaign)

Post by egallager »

2 new releases of "Flight to Freedom" are now available: FtF 5.4.2 for BfW 1.16, and FtF 5.5.0 for BfW 1.17! The former is a minor bugfix release, while the latter is a major content update featuring new scenarios and more from MadMax; see their release notes in each of their corresponding tags on GitHub:
https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.4.2
https://github.com/cooljeanius/Flight_Freedom/releases/tag/5.5.0
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Re: Flight to Freedom (drake campaign)

Post by Konrad2 »

1.17.x
S3
[npc_bird_behavior] not supported

Southern Shores
I'd suggest disabling clashers from the recall list.

Liberation
The door on 30,20 doesn't open.

The advancement of Pirate Captain (lvl 3) is Pirate Legend (lvl 3).


Hordes of the Foul Undead
Not sure how this is supposed to be beatable without a huge gold lead or at least 6 Armageddon Drakes.
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Re: Flight to Freedom (drake campaign)

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Ah hm, tbh I haven't actually tested on 1.17.x myself; I'll let MadMax know...
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Re: Flight to Freedom (drake campaign)

Post by WLFobe »

Is the Armor in the Manor just window dressing, or does it serve some purpose?
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Re: Flight to Freedom (drake campaign)

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WLFobe wrote: March 21st, 2024, 5:20 pm Is the Armor in the Manor just window dressing, or does it serve some purpose?
Just window dressing for now, but it may serve a purpose in a future update...
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Re: Flight to Freedom (drake campaign)

Post by WLFobe »

Um, with the game going to 1.18, I seem to have lost the addon. And it's no longer available?
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Re: Flight to Freedom (drake campaign)

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WLFobe wrote: March 22nd, 2024, 6:41 pm Um, with the game going to 1.18, I seem to have lost the addon. And it's no longer available?
Yeah, I haven't gotten around to uploading it to the 1.18 add-on server yet, but you can try copying it over manually in the meantime
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Re: Flight to Freedom (drake campaign)

Post by egallager »

(N.B. that porting it to 1.18 might take some effort, since there were 2 separate branches for 1.16 and 1.17 which I'll want to merge back together for a 1.18 release...)
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