Conquest+ Diplo

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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NanoKnight
Posts: 6
Joined: June 10th, 2020, 3:10 pm

Conquest+ Diplo

Post by NanoKnight »

Hey, opening this thread so I have something to refer to in the feedback part of the description, hopefully it won't be needed if everything works fine, haha.

Conquest+ Diplo is just a quick adaption of Conquest+ so Alliance mod works properly with it.
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NanoKnight
Posts: 6
Joined: June 10th, 2020, 3:10 pm

Re: Conquest+ Diplo

Post by NanoKnight »

v1.0.1 Changelog: Now Magus fireball deals 40 dmg instead of 70.
v1.0.2 Changelog: Magus fireball costs 4g, Scorpions are buffed but cost +1g.
v1.0.3 Changelog: New unit and sprites for gunpowder faction used in more historically based maps, new USA map, train unit which has gun and can fire cannonballs on the move, transport units.

Upcoming: Agartha, center of the Earth map, more units and sprites, extra winning condition
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Gwledig
Posts: 568
Joined: March 30th, 2009, 5:10 pm
Location: UK

Re: Conquest+ Diplo

Post by Gwledig »

Great to see your new mod NanoKnight!
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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