Saurian sprites

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Talentless
Posts: 26
Joined: June 10th, 2015, 6:43 am

Re: Saurian sprites

Post by Talentless »

I've finished the Saurian Seer unit, which is the Lv3 Saurian Soothsayer upgrade. This time it truly concludes additional advancements of the official Saurian units, as I don't plan on adding any other alternative upgrades. The new unit is available in the 4.0.0 version of the Saurian Pack add-on.
saurians-v4.0.0.png
saurians-v4.0.0.png (298.82 KiB) Viewed 504 times
4.0.0 version also includes fixes for the translations and modding support via resources. If you are a modder using these units, I encourage you to check out the modding guide. Cheers.

EDIT: Version 4.1.1 improves modding support even further. Saurian Pack modification will now be fully compatible with any add-on that includes the units as a resource (as a whole or by loading individual units).
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hunter_z
Posts: 40
Joined: August 16th, 2017, 12:05 pm

Re: Saurian sprites

Post by hunter_z »

I noticed a little bug (?). I can fix it myself but I'd rather not interfere in case a new version of the Saurian Pack fixes it. Basically, the idle animation does not account for facing directions - I set the leader to face south-west upon start, but it faces north-west instead. The attack animations seem to have the directions covered, but not the idle ones.
Talentless
Posts: 26
Joined: June 10th, 2015, 6:43 am

Re: Saurian sprites

Post by Talentless »

I'm using an official STANDING_ANIM_DIRECTIONAL_6_FRAME macro to define the idle frames, the same one that the mainline Saurians are using. Not sure if I can do anything about it, but you can try asking on the Discord if it's expected behavior.

If you do have a fix for this, feel free to contribute to the add-on on GitHub. It seems that the unit is defined correctly, the issue lies with the scenario config.
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hunter_z
Posts: 40
Joined: August 16th, 2017, 12:05 pm

Re: Saurian sprites

Post by hunter_z »

Talentless wrote: December 18th, 2021, 11:25 am It's OK, I'm mostly reusing and adapting Augur animations. I quite like the hand raise animation. Here's what I've got so far. I don't think the spikes are necessary (see the Augur front sprite), I just want to make the poncho more cloth-like.
Has there been any progress on this? I'd love to have this unit for a campaign!
Talentless
Posts: 26
Joined: June 10th, 2015, 6:43 am

Re: Saurian sprites

Post by Talentless »

hunter_z wrote: September 20th, 2022, 7:32 pm
Talentless wrote: December 18th, 2021, 11:25 am It's OK, I'm mostly reusing and adapting Augur animations. I quite like the hand raise animation. Here's what I've got so far. I don't think the spikes are necessary (see the Augur front sprite), I just want to make the poncho more cloth-like.
Has there been any progress on this? I'd love to have this unit for a campaign!
I got NE&SE idle, defend and magic frames mostly finished, as well as SE death. Magic animations are a bit clunky, since even the originals use only 2 frames and it's difficult to show smooth rapid movements. Never finished the running or NE death animations, and likely won't anytime soon. If anything, right now I'd like to contribute some upgrades to the mainline since they found their way into some likely-to-be official campaigns. However, I'm still waiting on review of the base sprites.

I'll attach what I have so far in terms of finished sprites and WIP .xcf Gimp files - maybe you'll find it useful.
Attachments
wip.zip
(542.59 KiB) Downloaded 9 times
shaman.zip
(369.85 KiB) Downloaded 9 times
3-experiments.png
3-experiments.png (12.65 KiB) Viewed 189 times
3-warlock.png
3-warlock.png (12.5 KiB) Viewed 189 times
2-witchdoctor.png
2-witchdoctor.png (12.13 KiB) Viewed 189 times
1-shaman.png
1-shaman.png (11.58 KiB) Viewed 189 times
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hunter_z
Posts: 40
Joined: August 16th, 2017, 12:05 pm

Re: Saurian sprites

Post by hunter_z »

They look good!! Though I'm going to have so many conflicting names in my saurian campaign, I already have a shaman and witchdoctor of my own.

What other magic-y names can they have? I have: devotee, foreteller, prophet, seer, shaman, oracular master, visionnaire, witchdoctor, plus the core game ones.

Not saying you should rename yours, I can rename mine instead, but I'm legitimately running out of things to call them, haha
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beetlenaut
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Joined: December 8th, 2007, 3:21 am
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Re: Saurian sprites

Post by beetlenaut »

hunter_z wrote: September 22nd, 2022, 7:23 pm I'm legitimately running out of things to call them
Not yet I don't think! A quick look in the thesaurus gives warlock, astrologer, clairvoyant, conjurer, enchanter, medium, occultist, and thaumaturge. Some of those sound pretty cool.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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hunter_z
Posts: 40
Joined: August 16th, 2017, 12:05 pm

Re: Saurian sprites

Post by hunter_z »

beetlenaut wrote: September 22nd, 2022, 7:39 pm
hunter_z wrote: September 22nd, 2022, 7:23 pm I'm legitimately running out of things to call them
Not yet I don't think! A quick look in the thesaurus gives warlock, astrologer, clairvoyant, conjurer, enchanter, medium, occultist, and thaumaturge. Some of those sound pretty cool.
Gold! Thank you for these! Never heard the word "thaumaturge" before, even my spellchecker doesn't recognize it. :p
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egallager
Posts: 327
Joined: November 19th, 2020, 7:27 pm
Location: Concord, New Hampshire
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Re: Saurian sprites

Post by egallager »

hunter_z wrote: September 23rd, 2022, 9:28 am
beetlenaut wrote: September 22nd, 2022, 7:39 pm
hunter_z wrote: September 22nd, 2022, 7:23 pm I'm legitimately running out of things to call them
Not yet I don't think! A quick look in the thesaurus gives warlock, astrologer, clairvoyant, conjurer, enchanter, medium, occultist, and thaumaturge. Some of those sound pretty cool.
Gold! Thank you for these! Never heard the word "thaumaturge" before, even my spellchecker doesn't recognize it. :p
It's a class in the latest Xenoblade game; "thauma-" is a Greek prefix commonly used for magic things, and then "-turge" is as in "dramaturge"
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Twitter: @cooljeanius, Steam: egallager
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