Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Discussion and development of scenarios and campaigns for the game.

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GoofySponge
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Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by GoofySponge »

Current Version: 1.1.2
Scenarios: 3
Balanced for "Normal" difficulty

Hello people,

I just published my first campaign and am excited to see if anyone plays it. I've played many add-ons since I was 10 years old and now I want to help contribute. I have never been on these forums before so If I'm posting in the wrong spot or doing anything wrong please let me know.

Thank you

The first scenario is very difficult now. It will come down to the wire.

1. Rate this campaign 1-10
2. Did you encounter any bugs while playing?
3. What can I do to make the campaign better?
4. General
Last edited by GoofySponge on September 18th, 2022, 3:11 pm, edited 5 times in total.
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winkr7
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by winkr7 »

Hello;

I ran your scenario just to test for errors the first time (I will run it later when errors and warnings don't crop up).
There were a lot of characters and good death comments.

Keep at it, when it is error and warning free I will give it another try.

yours
winkr7

I got this on the screen the first turn.
<WML>Error:[unit_type] not supported


Here is the log.

20220916 16:11:11 error addons-client: add-on 'Armies_of_Amberan' has an icon which cannot be found: 'carte.png'
20220916 16:11:11 error addons-client: add-on 'From_Rocks_And_Blood' has an icon which cannot be found: 'data/add-ons/From_Rocks_And_Blood/images/units/trolls/godug.png~RC(magenta>red)'
libpng warning: iCCP: known incorrect sRGB profile
20220916 16:11:49 error addons-client: add-on 'Armies_of_Amberan' has an icon which cannot be found: 'carte.png'
20220916 16:11:49 error addons-client: add-on 'From_Rocks_And_Blood' has an icon which cannot be found: 'data/add-ons/From_Rocks_And_Blood/images/units/trolls/godug.png~RC(magenta>red)'
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
20220916 16:12:31 error config: found invalid side=3 in definition of side number 4
20220916 16:12:31 error config: found invalid side=4 in definition of side number 5
20220916 16:12:31 error config: found invalid side=5 in definition of side number 6
20220916 16:12:31 error config: found invalid side=6 in definition of side number 7
20220916 16:12:31 error config: found invalid side=7 in definition of side number 8
20220916 16:12:31 error config: found invalid side=8 in definition of side number 9
20220916 16:12:31 error config: found invalid side=9 in definition of side number 10
20220916 16:12:31 warning unit: Unknown attribute 'mp_fog' discarded.
20220916 16:12:31 warning unit: Unknown attribute 'mp_shroud' discarded.
20220916 16:12:32 error wml: [unit_type] not supported at scenario toplevel
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GoofySponge
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by GoofySponge »

winkr7 wrote: September 16th, 2022, 8:33 pm 20220916 16:11:11 error addons-client: add-on 'Armies_of_Amberan' has an icon which cannot be found: 'carte.png'
20220916 16:11:11 error addons-client: add-on 'From_Rocks_And_Blood' has an icon which cannot be found: 'data/add-ons/From_Rocks_And_Blood/images/units/trolls/godug.png~RC(magenta>red)'
libpng warning: iCCP: known incorrect sRGB profile
20220916 16:11:49 error addons-client: add-on 'Armies_of_Amberan' has an icon which cannot be found: 'carte.png'
20220916 16:11:49 error addons-client: add-on 'From_Rocks_And_Blood' has an icon which cannot be found: 'data/add-ons/From_Rocks_And_Blood/images/units/trolls/godug.png~RC(magenta>red)'
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
20220916 16:12:31 error config: found invalid side=3 in definition of side number 4
20220916 16:12:31 error config: found invalid side=4 in definition of side number 5
20220916 16:12:31 error config: found invalid side=5 in definition of side number 6
20220916 16:12:31 error config: found invalid side=6 in definition of side number 7
20220916 16:12:31 error config: found invalid side=7 in definition of side number 8
20220916 16:12:31 error config: found invalid side=8 in definition of side number 9
20220916 16:12:31 error config: found invalid side=9 in definition of side number 10
20220916 16:12:31 warning unit: Unknown attribute 'mp_fog' discarded.
20220916 16:12:31 warning unit: Unknown attribute 'mp_shroud' discarded.
20220916 16:12:32 error wml: [unit_type] not supported at scenario toplevel
Hello and thank you for testing my campaign.

I was able to fix these errors:
20220916 16:12:31 error config: found invalid side=3 in definition of side number 4
20220916 16:12:31 error config: found invalid side=4 in definition of side number 5
20220916 16:12:31 error config: found invalid side=5 in definition of side number 6
20220916 16:12:31 error config: found invalid side=6 in definition of side number 7
20220916 16:12:31 error config: found invalid side=7 in definition of side number 8
20220916 16:12:31 error config: found invalid side=8 in definition of side number 9
20220916 16:12:31 error config: found invalid side=9 in definition of side number 10
20220916 16:12:31 warning unit: Unknown attribute 'mp_fog' discarded.
20220916 16:12:31 warning unit: Unknown attribute 'mp_shroud' discarded.
20220916 16:12:32 error wml: [unit_type] not supported at scenario toplevel

However the other errors I do not know how to find and solve. It looks add-ons "Armies of Amaram" and "From Rocks and Blood" both of which I do not have downloaded. I don't use anything from those add-ons (at least I don't think so).
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by Lord-Knightmare »

However the other errors I do not know how to find and solve. It looks add-ons "Armies of Amaram" and "From Rocks and Blood" both of which I do not have downloaded. I don't use anything from those add-ons (at least I don't think so).
Hey, they are not from your add-on so it's not your problem to fix. Thus, do not worry.

Anyways, I like Aragwaithi campaigns so I will try your one out when I get time. Hopefully, I can get Eagle Riders as recruits :v
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GoofySponge
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by GoofySponge »

Anyways, I like Aragwaithi campaigns so I will try your one out when I get time. Hopefully, I can get Eagle Riders as recruits :v
I like them too! Also I just added Eagle Riders to the recruit list. They will be very useful in 2nd and 3rd scenario...
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by Lord-Knightmare »

The first scenario was decent...I would say.
I mean Aragwaithi do have an advantage here in regards to terrain so it was cool.
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ASC-Siege of Winter replay 20220917-192616.gz
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GoofySponge
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by GoofySponge »

Lord-Knightmare wrote: September 17th, 2022, 3:27 pm The first scenario was decent...I would say.
I mean Aragwaithi do have an advantage here in regards to terrain so it was cool.
I watched your replay and saw how easy you made that win look. I removed the right side of the castle and filled that with snow and forest with 4 houses. This is so you can't recruit units so close to the action they need to run up to join the level 3s. I made it so the enemies start with ownership of the houses near them so they don't waste early turns. Lastly I gave them more gold.
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by Lord-Knightmare »

Scenario 2 sort of ended prematurely when I killed the Dunefolk leader. Was that intentional?
I watched your replay and saw how easy you made that win look.
I main Aragwaithi so any scenario with them is easy for me.
You should wait for more replays before adjusting difficulty because now, it might be harder for some people who aren't attuned to the faction that much.

Scenario 3 seems HUGE...Might take me awhile to go through scenario 3.
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ASC-Wedding Crashers! replay 20220917-234337.gz
(50.95 KiB) Downloaded 33 times
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GoofySponge
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by GoofySponge »

Scenario 2 sort of ended prematurely when I killed the Dunefolk leader. Was that intentional?
This is a bug and I don’t know how to fix it. The only last breath event with [endlevel] victory is for the colosseum host. The id of the dunefolk leader isn’t in the filter so I’m not sure why he ends the scenario.
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by Lord-Knightmare »

GoofySponge wrote: September 18th, 2022, 6:08 am
Scenario 2 sort of ended prematurely when I killed the Dunefolk leader. Was that intentional?
This is a bug and I don’t know how to fix it. The only last breath event with [endlevel] victory is for the colosseum host. The id of the dunefolk leader isn’t in the filter so I’m not sure why he ends the scenario.
If you have victory_when_enemies_defeated=yes, then the scenario ends when there are no enemy leaders. Setting it to no might be a solution.
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GoofySponge
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Re: Migration of Aragwaithi: SP/MP Campaign feedback + bugs

Post by GoofySponge »

If you have victory_when_enemies_defeated=yes, then the scenario ends when there are no enemy leaders. Setting it to no might be a solution.
This made me double check to see if the Colosseum host was even a leader and he wasn't (canrecruit = no). Tested it and now the scenario will not end until he is killed.
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