Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Discussion and development of scenarios and campaigns for the game.

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chak_abhi
Posts: 347
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Version 1.0.15 has been uploaded. It contains an additional scenario in episode 3. Please update your add-ons and enjoy playing the campaign.
Konrad2
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Konrad2 »

Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
chak_abhi
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Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Konrad2 wrote: July 16th, 2020, 9:26 pm Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
Thanks. I will change it soon.
Konrad2
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Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Konrad2 »

chak_abhi wrote: July 17th, 2020, 3:31 pm
Konrad2 wrote: July 16th, 2020, 9:26 pm Some small things:
You add-ons name on the add-on server is now 'Doreldos_Fight_to_Liberty'.
You feedback link is 'https://r.wesnoth.org/thttps://forums.w ... =8&t=38121', but it should be 'https://r.wesnoth.org/t38121'.
Thanks. I will change it soon.
For one, the name is still the same.
For two, I gave a pretty bad explanation for the feedback link. You are literally meant to put only the topic number into that tag. Not a full link. The tag provides the part 'https://r.wesnoth.org/t' (which redirects to the topic number that follows after) while you are supposed to provide the topic number.

EDIT:
In a way it is pretty funny that you've reuploaded it again but nothing changed. >.<
klein_atuin
Posts: 27
Joined: March 28th, 2009, 1:42 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by klein_atuin »

Really?

{FORCE_CHANCE_TO_HIT side=1 id="Dameil" 0 ()}
An "immortal" opponent leader, without any reason or hint?!? Fooling players like this is...
samigina
Posts: 2
Joined: May 26th, 2018, 5:05 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by samigina »

chak_abhi wrote: June 17th, 2020, 6:41 pm
shevegen wrote: June 17th, 2020, 8:46 am Dunno if the bug was fixed yet, but in "The Rescue", when shipping the princess to the island on the left,
nothing happens when any unit touches the two-crossed-sword hexagon on the map.

If it is a new bug or not fixed yet, I would like to recommend two things:

(1) make the rescue condition more explicit, such as "reach the area marked with that x with the ship
carrying the princess on board" (which I did)
(2) change the check a bit so that, when the turns ran out, it is checked whether the princess is on
any of the tiles that belong to the island. That might be even better as a win condition because
the goal says to reach the island, so that should mean any of the island's tiles IMO
I have fixed this. Now the victory occurs when any unit of the player's side moves into the island.
It is not working for me, no victory even with all the characters in the island. I´m playin version 1.14.15 from Steam.
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Tigertown84
Posts: 18
Joined: October 12th, 2007, 5:02 am
Location: Palatine, Illinois

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Tigertown84 »

Having the exact same issue samigina is having. All my units have reached the island in the West but it's not registering.
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Tigertown84
Posts: 18
Joined: October 12th, 2007, 5:02 am
Location: Palatine, Illinois

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Tigertown84 »

Figured it out through trial and error. There is a goblin in a village on that island in the West where the scenario finishes with the X(crossed swords). Previously I had been taking village that before rescuing the Princess, but I decided to completely leave that island alone until the end. After rescuing the princess I went to the island and went to the X...and nothing happened. But as soon as I took the village on it from the goblin spearman, it allowed me to advance to the next map, which takes place in a cave. Hope this helps anyone else who gets stuck.

Really enjoying this campaign due to the variety of challenges and toughness of them, even on Medium difficulty. I've had to do a lot of reloading saves...lol. Thank you to the author of Doreldos for days of fun!!!
Wife: "So how late were you up LAST night playing that stupid game you're addicted to?"
Me: "ZZZZZZZZZZZZZZ....."
chak_abhi
Posts: 347
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Tigertown84 wrote: March 21st, 2022, 7:34 pm
Really enjoying this campaign due to the variety of challenges and toughness of them, even on Medium difficulty. I've had to do a lot of reloading saves...lol. Thank you to the author of Doreldos for days of fun!!!
Thanks a lot for devoting your valuable time for this campaign. I am really glad that you liked it. I hope that you didn't face any problems with the next few scenarios, which too contain a variety of challenges before ending with 2 conventional battles.
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Tarcil
Posts: 97
Joined: October 31st, 2014, 11:46 am

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Tarcil »

Got this error message after starting the campaign:
Macro/file 'MAGENTA_IS_THE_TEAM_COLOR' is missing
at ~add-ons/Doreldos_Fight_to_Liberty/units/Archer_Knight.cfg:7
included from ~add-ons/Doreldos_Fight_to_Liberty/_main.cfg:56
Creator of "In Defense of Kharos" viewtopic.php?t=56628
chak_abhi
Posts: 347
Joined: June 24th, 2010, 3:37 pm

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by chak_abhi »

Tarcil wrote: June 27th, 2022, 12:02 pm Got this error message after starting the campaign:
Macro/file 'MAGENTA_IS_THE_TEAM_COLOR' is missing
at ~add-ons/Doreldos_Fight_to_Liberty/units/Archer_Knight.cfg:7
included from ~add-ons/Doreldos_Fight_to_Liberty/_main.cfg:56
Thanks for informing. I have fixed that one, but there may be more bugs. Please inform me so that I can correct them as soon as possible.
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Tarcil
Posts: 97
Joined: October 31st, 2014, 11:46 am

Re: Doreldos: Fight to Liberty:SP Campaign Feedback & Reviews

Post by Tarcil »

I played the campaign and everything worked, but 40 turns in A Walk in limbo is simply impossible. I was fast and found the way, but while the enemies are doable (and quite a good challenge) the turn limit is not possible. Esp. with walking to the signpost which takes ten turns from the enemy keep alone. Doubling or at least giving 60 turns should be managable.
In tscenario 40 the game tried to unstore Bojenus (the troll) but he was dead already so the game doesn´t worked. (He was no defeat condition). But I was able to fix this easily in the files, but for others this is as game breaking asIn scenario 41 with this error happening with instant defeat:
Unbenannt.png
Creator of "In Defense of Kharos" viewtopic.php?t=56628
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