War and Home - Campaign for 1.16
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Re: War and Home - Campaign for 1.16
Happily picked this campaign up again. Its really entertaining with a good story and esp. a very fitting map size in general. The objectives are good and I didn´t found any big bugs for now. Looking forward to see the rest of te campaign.
Just a small note: Maybe you could let the player choose a few veteran units which stay behind with Turod at "Hold the Line" and lets say after turn 10 every turn they survive the longer the orcs need in the scenario after this?
Just a small note: Maybe you could let the player choose a few veteran units which stay behind with Turod at "Hold the Line" and lets say after turn 10 every turn they survive the longer the orcs need in the scenario after this?
Creator of "In Defense of Kharos" viewtopic.php?t=56628
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Re: War and Home - Campaign for 1.16
Hi! i played your campaign in hard difficulty, actually played it all to the point where tudor is with the white wizard in one sitting. Good work i actually liked the campaign but heres some ups and downs for me: i think the one where elves are surrounded and you arrive there with the other general was cool when big armies clash together and you don't have to control them all, though it was very easy to reach the spot where you need to go. the hardest was probably in the beginning where you had to hold the castle from the thieves until the other general arrived,don't know if possible to kill the enemy leaders there but atleast very difficult in hard mode(even though didn't necesserily need to kill the leaders) lol. There i had to reset my round something like 15 times maybe. Overall i don't think this campaign was very difficult even in the hard difficulty. The story i actually liked, you managed to make the orcs seem like real threat and the scene where the boss orc kills the elven leader was badass. overall i don't think there was anything i really didn't like, made an account to write this keep up the good work! hope you'll see this
Re: War and Home - Campaign for 1.16
Well thanks for the appreciation, it does feel good
Thanks for the feedback.
For the veteran stuff, I might look into it (say, a la Invasion from the Unknown or something where you can only recall the first turn).
For the "they take more time to arrive", thanks for the validation. In other words, they already do
That being said, you obviously can't notice it from one run.
If you had noticed and it was actually a comment about a potential modification to the existing system, sorry I didn't get it.
Out of curiosity, how many turns did you hold there?
Thanks for the info, yeah, the balancing was done by making the enemies stronger, but that doesn't have that much of an impact if you manage to rush. Might add a few obstacles on hard.Skat3maniac wrote: ↑April 5th, 2022, 9:06 pm Hi! i played your campaign in hard difficulty, actually played it all to the point where tudor is with the white wizard in one sitting. Good work i actually liked the campaign but heres some ups and downs for me: i think the one where elves are surrounded and you arrive there with the other general was cool when big armies clash together and you don't have to control them all, though it was very easy to reach the spot where you need to go.
Killing the leaders is the objectives for the madmen of this game, I honestly can't do it on normal... (Though I'll take another pass at the money on this one).Skat3maniac wrote: ↑April 5th, 2022, 9:06 pm the hardest was probably in the beginning where you had to hold the castle from the thieves until the other general arrived,don't know if possible to kill the enemy leaders there but atleast very difficult in hard mode(even though didn't necesserily need to kill the leaders) lol. There i had to reset my round something like 15 times maybe.
Hard was made to be a "well you're good at the game, do better than the author" kind of setup though at times it's badly done.
Why thanksSkat3maniac wrote: ↑April 5th, 2022, 9:06 pm The story i actually liked, you managed to make the orcs seem like real threat and the scene where the boss orc kills the elven leader was badass.
Well as you can see, I saw thisSkat3maniac wrote: ↑April 5th, 2022, 9:06 pm overall i don't think there was anything i really didn't like, made an account to write this keep up the good work! hope you'll see this
Dragging people on this forum and back in the game is the point.
This game is really dear to me and if I can give back to those who made it and kept it alive, well I'm gonna do it!
And now, instead of a double post:
Update time!
Added 4 scenarios (3 battles) that completed the "side arc".
Do tell if stuff is broken!
Author of War and Home and Knights of the Silver Spire, 1.16 campaigns.
Re: War and Home - Campaign for 1.16
The new scenarios worked fine and I still like the design of the campaign. Only some lore questions came up. Why on earth does the elvish mother gives her daughter to an no name humane brute the first time she sees him?? Racism anyone? ^^ Apart of this I really like the escape from the elvish kingdom and also the small scenario of searching for shelter.
Creator of "In Defense of Kharos" viewtopic.php?t=56628
Re: War and Home - Campaign for 1.16
To foster interspecies cooperation, as both my Star Trek upbringing and my United Nations of Earth Stellaris playthrough (which are my only actual playthroughs, I like roleplaying and I find myself unable to play anything other than "idealized America"...) would say.
More lore-wise, for the same reason that the horse guy and the elven noble go with the elves and humans respectively: basically liaison officers kind of job.
Also, if you want to actually know why the mother is so "prejudice-less", well, spoilers for stuff in "around" six scenarios (i.e., you'll find out anyway within four-five months):
Spoiler:
Author of War and Home and Knights of the Silver Spire, 1.16 campaigns.
Re: War and Home - Campaign for 1.16
(Double post because update)
Alright, new update should be out right about now, version 0.5.0
The campaign should be slightly more than halfway done, I envision about 15 scenarios left at most (both battle and talk-only).
The update adds 3 scenarios, 2 battles and 1 talk-only, finishing the first part of the campaign.
I don't think I'll do the multiple-part method (I don't think I'll give an option to start a campaign at the beginning of the second half) because it'd be slightly more annoying to code and potentially far more annoying to balance.
Regarding the next steps, the nearest update should be adding the music and maybe some sprites.
Afterwards, I intend to work on another campaign (a short one, 8 scenarios long) during the summer so unknown how long until actual content but it should be at worst in September (doubt it'll be that far).
Do inform me if stuff is broken!
Alright, new update should be out right about now, version 0.5.0
The campaign should be slightly more than halfway done, I envision about 15 scenarios left at most (both battle and talk-only).
The update adds 3 scenarios, 2 battles and 1 talk-only, finishing the first part of the campaign.
I don't think I'll do the multiple-part method (I don't think I'll give an option to start a campaign at the beginning of the second half) because it'd be slightly more annoying to code and potentially far more annoying to balance.
Regarding the next steps, the nearest update should be adding the music and maybe some sprites.
Afterwards, I intend to work on another campaign (a short one, 8 scenarios long) during the summer so unknown how long until actual content but it should be at worst in September (doubt it'll be that far).
Do inform me if stuff is broken!
Author of War and Home and Knights of the Silver Spire, 1.16 campaigns.
Re: War and Home - Campaign for 1.16
S1
According to the scenario objectives, losing the peasants should be totally fine, because they are after all not loyal units.
S2
Units that 'die' in this mock combat, are gone for good. Why? (Btw if one of you leaders dies, they are replaced with a lvl 1 version in the next scenario.)
S3
Still not really doable on hard.
According to the scenario objectives, losing the peasants should be totally fine, because they are after all not loyal units.
S2
Units that 'die' in this mock combat, are gone for good. Why? (Btw if one of you leaders dies, they are replaced with a lvl 1 version in the next scenario.)
S3
Still not really doable on hard.
Re: War and Home - Campaign for 1.16
I am currently working on a Japanese translation for 0.5.0.
I found 4 messages in the second scenario (02_A_Practice_Bout.cfg) that are excluded from translation (no '_').
When Merinyan and Oweomyr fall, each message is displayed in English. So, please address them. They are as follows
:350 message = "Aiiie!"
:354 message = "Merinyan is down."
:366 message = "How! This is impossible..."
:370 message = "Oweomyr is down."
It will take a while for the translation to be completed, but when it is, can I send it to you by DM?
I found 4 messages in the second scenario (02_A_Practice_Bout.cfg) that are excluded from translation (no '_').
When Merinyan and Oweomyr fall, each message is displayed in English. So, please address them. They are as follows
:350 message = "Aiiie!"
:354 message = "Merinyan is down."
:366 message = "How! This is impossible..."
:370 message = "Oweomyr is down."
It will take a while for the translation to be completed, but when it is, can I send it to you by DM?
Re: War and Home - Campaign for 1.16
This was absolutely amazing! I loved playing this and am super excited for more. Thanks for all your hard work, you make all of us having such a good experience and time possible. Keep on pushing on, but dont burn yourself out. Rest frequently. Otherwise I hope this summer treats you well.
(Also I took a serious bloody nose on that last 'not in vain' scenario! Rip several level 2s. You will be missed O7.)
(Also I took a serious bloody nose on that last 'not in vain' scenario! Rip several level 2s. You will be missed O7.)
Re: War and Home - Campaign for 1.16
Should have written it out, now it is.
For the unit's deaths: originally this was the first scenario, so they were most probably level 1 with no xp and thus not worth the coding to make them survive.
For the leaders, basically same principle (could be seen as a "they were hurt and had to recuperate so lost some time training").
Will fix in the next update (not this one), as it's more complex than adding underscores.
Understood, will try to see what I can do but that will also be for next update.
Should be fixed in this update, actually found a few more as well, will do a more thorough check for next update.chee wrote: ↑July 1st, 2022, 2:26 am I am currently working on a Japanese translation for 0.5.0.
I found 4 messages in the second scenario (02_A_Practice_Bout.cfg) that are excluded from translation (no '_').
When Merinyan and Oweomyr fall, each message is displayed in English. So, please address them. They are as follows
:350 message = "Aiiie!"
:354 message = "Merinyan is down."
:366 message = "How! This is impossible..."
:370 message = "Oweomyr is down."
I'll be honest, I've got no idea how the DM function works on this forum (I actually thought there wasn't any) so posting it here directly would probably be easier for now.
Thanks, and regarding possible burnout, don't worry, this is the hobby, the fun.Polskii wrote: ↑July 2nd, 2022, 12:37 am This was absolutely amazing! I loved playing this and am super excited for more. Thanks for all your hard work, you make all of us having such a good experience and time possible. Keep on pushing on, but dont burn yourself out. Rest frequently. Otherwise I hope this summer treats you well.
Alright, apart from that a quick update should be out fixing the translation stuff and the objective (was uploading a smaller test campaign at the same time).
Later (in august) should be the update I actually intended for this moment (that other campaign took far too long, knights are actually horrible to balance around).
Author of War and Home and Knights of the Silver Spire, 1.16 campaigns.
Re: War and Home - Campaign for 1.16
Hi.
A friend and I have been working on a ".mo" file for Japanese translation (for 0.5.1) and have completed it. There's 2 points We would like to know about the license. Please let me know.
First question:
The add-on "War and Home" itself comes with a text (ART_LICENSE.txt) that mentions graphic design-related licenses, but nothing else, so does that mean the main body of "War and Home" is in the public domain (PD)? If it is currently PD, is there any plan to change it to GPL in the future?
Second question:
We would very much like to send you a ".mo" file for Japanese translation, but we'd like to handle it under the GPL V2 (or later) license, just like wesnoth itself. If the add-on itself is PD, could you add a note about the ".mo" (or,and ".po") file in the body of the ART_LICENSE.txt file?
A friend and I have been working on a ".mo" file for Japanese translation (for 0.5.1) and have completed it. There's 2 points We would like to know about the license. Please let me know.
First question:
The add-on "War and Home" itself comes with a text (ART_LICENSE.txt) that mentions graphic design-related licenses, but nothing else, so does that mean the main body of "War and Home" is in the public domain (PD)? If it is currently PD, is there any plan to change it to GPL in the future?
Second question:
We would very much like to send you a ".mo" file for Japanese translation, but we'd like to handle it under the GPL V2 (or later) license, just like wesnoth itself. If the add-on itself is PD, could you add a note about the ".mo" (or,and ".po") file in the body of the ART_LICENSE.txt file?
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chee / k.k
chee / k.k
Re: War and Home - Campaign for 1.16
In my understanding of the rules regarding uploading content, it is by default under the GNU GPL unless stated otherwise, which is why I added the art license as some of the work from the more recent versions of Wesnoth fall under CC-BY-SA 4.0.chee wrote: ↑August 7th, 2022, 1:19 pm The add-on "War and Home" itself comes with a text (ART_LICENSE.txt) that mentions graphic design-related licenses, but nothing else, so does that mean the main body of "War and Home" is in the public domain (PD)? If it is currently PD, is there any plan to change it to GPL in the future?
Also, from my understanding of copyright, if the license wasn't specified it would probably fall under "All rights reserved" or equivalent, the furthest possible from public domain (I think that's how it'd work, again, I'm not a lawyer).
In any case, yes it was intended to fall under the GPL so I will check if I should include an explicit mention of this (from what I remember, when something was uploaded it fell under it automatically and had a copy of the license added to it).
Author of War and Home and Knights of the Silver Spire, 1.16 campaigns.
Re: War and Home - Campaign for 1.16
Alright, double-post time!
Update is out now, it uses Iris Morelle's "Elvish Avatar" sprite for the Winter Shyde (with attribution, obviously, and if I forgot to place it somewhere, do tell).
It adds a French translation and fixed some dialogue (double spaces and the like) and translation issues (files in the wrong textdomain...).
It also adds a warning, that this is the last version where old saves (pre 0.2.0) from the early scenarios might work and the GPL licensing is made explicit.
Finally, it also has the music.
For the people wishing to translate it, look on Wesnoth's website they explain how to do it (that's how I learned to do it).
For the people that have already started/done one, here is a changelog of what has been modified that's not immediately obvious and that you should probably take a look at (po marks would have to be updated every time while having to account for the fact a translation might be multiple versions behind so even if this isn't the best, it's probably the better option).
If anything doesn't work or something, let me know.
Update is out now, it uses Iris Morelle's "Elvish Avatar" sprite for the Winter Shyde (with attribution, obviously, and if I forgot to place it somewhere, do tell).
It adds a French translation and fixed some dialogue (double spaces and the like) and translation issues (files in the wrong textdomain...).
It also adds a warning, that this is the last version where old saves (pre 0.2.0) from the early scenarios might work and the GPL licensing is made explicit.
Finally, it also has the music.
For the people wishing to translate it, look on Wesnoth's website they explain how to do it (that's how I learned to do it).
For the people that have already started/done one, here is a changelog of what has been modified that's not immediately obvious and that you should probably take a look at (po marks would have to be updated every time while having to account for the fact a translation might be multiple versions behind so even if this isn't the best, it's probably the better option).
Translation Changelog
Author of War and Home and Knights of the Silver Spire, 1.16 campaigns.
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- Posts: 25
- Joined: March 7th, 2010, 10:03 pm
Re: War and Home - Campaign for 1.16
S17: Fateful Reunion
Nitpick: The elvish lord and the elvish high lady came out of storage at start with 0 movement points
Nitpick: The elvish lord and the elvish high lady came out of storage at start with 0 movement points
Re: War and Home - Campaign for 1.16
Hi, We have prepared po and mo file for Japanese translation based on the POT v.0.5.2.
I will upload it here.
We( "chee/k.k konami,k" & "yabuki" ) would appreciate it if you could add translation credits.
Thanks.
I will upload it here.
We( "chee/k.k konami,k" & "yabuki" ) would appreciate it if you could add translation credits.
Thanks.
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chee / k.k
chee / k.k