Wesnoth 1.16.4 & 1.16.5

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Pentarctagon
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Wesnoth 1.16.4 & 1.16.5

Post by Pentarctagon »

Wesnoth 1.16.5 is out!
While 1.16.4 does exist as well, it was quickly replaced by 1.16.5 after a bug was discovered that caused frequent crashes when playing online multiplayer. It is therefore recommended that anyone who downloaded 1.16.4 upgrade to 1.16.5.

Otherwise, this is a regular maintenance release for the stable 1.16.x series, delivering bug fixes and translation updates. As is the norm for updates to the current stable series, this release is fully compatible with previous 1.16.x versions.

A full list of changes and new features added since version 1.14 can be found in the release notes for this series.


Downloads
Steam
The latest stable version of Wesnoth is published on Steam and regularly receives translation updates between releases.
Itch.io
The latest stable version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (440.8 MB)
SHA256 sum: af5bdb70e348807dd56fe71d36e90a3a180274c91e8e7345db74961bb4340862
macOS package (487.9 MB)
SHA256 sum: eb504e61263c2da3beb757296159664eff6534e83acd51b085519e47c0690874
Source code (475.5 MB)
SHA256 sum: b0c6dffaa8a4a5a6534488dc6646520df73af2c8c40d4a18448bbd59978cff0a
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous stable release. A full list of changes may be found in our changelog.
General
  • Frequent crashes in online multiplayer
    It was discovered soon after releasing 1.16.4 that Wesnoth would consistently crash when playing online multiplayer games. This issue has been resolved.
  • Sidebar displaying incorrectly on low resolutions
    The right sidebar will now display properly at 800x600 resolution.
  • AI sometimes causing the game to freeze
    Fixed the AI taking far longer to move than it should in certain situations, which caused the entire game to freeze.
  • Scroll lock breaking hotkeys and mouse left clicks
    Fixed an issue when using SDL 2.0.18 or later which resulted in the hotkeys and mouse left clicks not doing anything when scroll lock was enabled.
  • Crash when a unit's attacks are removed during combat
    Wesnoth will no longer crash if a unit's attacks are removed during combat by some effect, such as an ability or weapon special.
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
General issues:
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.
If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
ERROR1025
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Re: Wesnoth 1.16.4 & 1.16.5

Post by ERROR1025 »

In 1.16.3, I noticed that the "Microsoft Input Method" could not enter my language, which also existed in 1.14.*, Only 1.16.2 can be used normally, 1.16.5 can use the "Microsoft Input Method" to enter my language?
use google translate
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Pentarctagon
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Re: Wesnoth 1.16.4 & 1.16.5

Post by Pentarctagon »

I've never heard of Microsoft Input Method to be honest. I'd say to try 1.16.5, and if it still doesn't work, then open an issue at https://github.com/wesnoth/wesnoth/issues
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
dwarftough
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Re: Wesnoth 1.16.4 & 1.16.5

Post by dwarftough »

No 1.16.5 release in github releases page https://github.com/wesnoth/wesnoth/releases
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Re: Wesnoth 1.16.4 & 1.16.5

Post by Pentarctagon »

The auto-generated release notes there would be empty since it's created only based on PRs, and the source downloads it automatically attaches are unusable since it doesn't include submodules, so there isn't really any reason to add 1.16.5 there.
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take one down, patch it around
-2,147,483,648 little bugs in the code
howwitty
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Re: Wesnoth 1.16.4 & 1.16.5

Post by howwitty »

Where is the full changelog?

http://svn.gna.org/viewcvs/*checkout*/w ... /changelog doesn't point to anything.

edit, never mind
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I'm tired.
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Pentarctagon
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Re: Wesnoth 1.16.4 & 1.16.5

Post by Pentarctagon »

I don't know where the screenshot or URL is from, but yeah Wesnoth hasn't been putting anything on gna for a while.
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take one down, patch it around
-2,147,483,648 little bugs in the code
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PapaSmurfReloaded
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Re: Wesnoth 1.16.4 & 1.16.5

Post by PapaSmurfReloaded »

Hi Pent. A couple of months ago I made a comment in Wesnoth 1.16.1 release thread mentioning replace_schedule was not working correctly. It was apparently related to bug report #5757. Was the fix actually implemented in the newer versions of Wesnoth? Because wml code like the following still doesn't work.

Spoiler:
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Pentarctagon
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Re: Wesnoth 1.16.4 & 1.16.5

Post by Pentarctagon »

It was fixed in master, but not in 1.16.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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