[interface] continue key

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Atreides
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[interface] continue key

Post by Atreides »

The c to continue key is nice but it could be even nicer if a new key was added to allow a "I don't care I'm going to my destination no matter what." mode.

Often I want to send a unit towards the enemy and I really don't care what he runs into. Hitting c repeatedly (3-4 times even) is rather annoying.

Specifically a key that acts like c but if it is used instead of c that unit will no longer halt when spotting an unseen enemy (ally if that's turned on).

(N.B. If I recall the default for this key is actually t not c but I would be amazed if anyone has ever not changed that)

Also I suppose some kind of way of ordering a unit to move without stopping right from the start would be great too. Or better.
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Jarom
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Re: [interface] continue key

Post by Jarom »

I support the idea of having a key ('y', maybe? it's execute planned move rn, but it's close to 't') to force unit to move disregarding appearing enemy units. It's not that common in multiplayer and such, but in some campaigns you're just entering a huge battlefield and there's going to be a lot of move breaks disrupting your army movement.

For the record, I haven't changed my 't' keybind, and I often just click on the goal hex until I get there, but I do use keyboard shortcuts when I do something a lot.
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Ender24
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Re: [interface] continue key

Post by Ender24 »

I feel like the bigger issue is even I hit T to continue, the unit won't attack upon reaching their destination so I have to set the attack all over again. It's really annoying.
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Atreides
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Re: [interface] continue key

Post by Atreides »

Ender24 wrote: July 23rd, 2022, 7:29 pm I feel like the bigger issue is even I hit T to continue, the unit won't attack upon reaching their destination so I have to set the attack all over again. It's really annoying.
Yup, same here. The problem is worse because T won't reinstate the attack. You have to mouse over again and reconfirm. Very annoying indeed.
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