Dawn of Thunder [SP campaign for 1.16.x]

Discussion and development of scenarios and campaigns for the game.

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egallager
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Re: Dawn of Thunder [SP campaign for 1.14.x]

Post by egallager »

So... if I'm going to write future scenarios for this campaign... where exactly should it go from here? changelog.txt says there are supposed to be 5 chapters in all eventually, but the campaign is only about halfway through chapter 3 as it is currently... I'm assuming that next would be taking back the Ka'lian in Wesmere, but... after that? There are so many plot threads to be tied up that I'm not sure which way to take it long-term...
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

Dawn of Thunder 0.2.0 is now available on the BfW 1.16 add-on server! I don't have a GitHub tag to link to yet, but I'll edit one in once I've gotten it pushed.

Edit: here we go, the corresponding GitHub tag for this release:
https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.0
Last edited by egallager on July 5th, 2022, 11:59 pm, edited 2 times in total.
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Re: Dawn of Thunder [SP campaign for 1.14.x]

Post by Lord-Knightmare »

why is the addon size doubled now?
I distinctly remember it was only 22 MB.
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

Lord-Knightmare wrote: July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Ancient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by Lord-Knightmare »

egallager wrote: July 5th, 2022, 11:58 pm
Lord-Knightmare wrote: July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Ancient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!
it's already there on the addons server. You can just use the same implementation code as Elvish Dynasty or whatever it was called.
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

Lord-Knightmare wrote: July 6th, 2022, 12:02 am
egallager wrote: July 5th, 2022, 11:58 pm
Lord-Knightmare wrote: July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Ancient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!
it's already there on the addons server. You can just use the same implementation code as Elvish Dynasty or whatever it was called.
Hm, so, from looking at that, it looks like I just need to copy the

Code: Select all

[binary_path]
    path=data/add-ons/Irdya_Dragon
[/binary_path]
and

Code: Select all

[+units]
    {~add-ons/Irdya_Dragon/units}
[/units]
lines into my _main.cfg, and then I can delete the Ancient Dragon stuff? Or is there anything else?
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by Lord-Knightmare »

egallager wrote: July 6th, 2022, 2:08 am
Lord-Knightmare wrote: July 6th, 2022, 12:02 am
egallager wrote: July 5th, 2022, 11:58 pm
Lord-Knightmare wrote: July 5th, 2022, 11:16 pm why is the addon size doubled now?
I distinctly remember it was only 22 MB.
Ancient dragon sprites; it was easier for me to just copy them over from Library of Kratemaqht than it would have been to figure out how to get that "Irdya Dragon" resource pack working as a dependency... if you can figure out the latter approach, well, pull requests welcome!
it's already there on the addons server. You can just use the same implementation code as Elvish Dynasty or whatever it was called.
Hm, so, from looking at that, it looks like I just need to copy the

Code: Select all

[binary_path]
    path=data/add-ons/Irdya_Dragon
[/binary_path]
and

Code: Select all

[+units]
    {~add-ons/Irdya_Dragon/units}
[/units]
lines into my _main.cfg, and then I can delete the Ancient Dragon stuff? Or is there anything else?
pretty much that
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

Lord-Knightmare wrote: July 6th, 2022, 3:11 am
egallager wrote: July 6th, 2022, 2:08 am
Lord-Knightmare wrote: July 6th, 2022, 12:02 am You can just use the same implementation code as Elvish Dynasty or whatever it was called.
Hm, so, from looking at that, it looks like I just need to copy the

Code: Select all

[binary_path]
    path=data/add-ons/Irdya_Dragon
[/binary_path]
and

Code: Select all

[+units]
    {~add-ons/Irdya_Dragon/units}
[/units]
lines into my _main.cfg, and then I can delete the Ancient Dragon stuff? Or is there anything else?
pretty much that
Ok so done in this commit: https://github.com/cooljeanius/dawn_of_thunder/commit/c60395f87432dbcd9173ff5bc47f7753cfb52fe2.
Should I cut a new release just for it?
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by Lord-Knightmare »

egallager wrote: July 6th, 2022, 5:50 am
Lord-Knightmare wrote: July 6th, 2022, 3:11 am
egallager wrote: July 6th, 2022, 2:08 am
Lord-Knightmare wrote: July 6th, 2022, 12:02 am You can just use the same implementation code as Elvish Dynasty or whatever it was called.
Hm, so, from looking at that, it looks like I just need to copy the

Code: Select all

[binary_path]
    path=data/add-ons/Irdya_Dragon
[/binary_path]
and

Code: Select all

[+units]
    {~add-ons/Irdya_Dragon/units}
[/units]
lines into my _main.cfg, and then I can delete the Ancient Dragon stuff? Or is there anything else?
pretty much that
Ok so done in this commit: https://github.com/cooljeanius/dawn_of_thunder/commit/c60395f87432dbcd9173ff5bc47f7753cfb52fe2.
Should I cut a new release just for it?
Well, yes! A release that cuts down size is always required.
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

Lord-Knightmare wrote: July 6th, 2022, 7:39 am
egallager wrote: July 6th, 2022, 5:50 am Ok so done in this commit: https://github.com/cooljeanius/dawn_of_thunder/commit/c60395f87432dbcd9173ff5bc47f7753cfb52fe2.
Should I cut a new release just for it?
Well, yes! A release that cuts down size is always required.
OK done: https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.1
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Re: Dawn of Thunder [SP campaign for 1.14.x]

Post by Lord-Knightmare »

Playing on challenging. I am a bit disappointed in the map quality since most of the maps (especially the first one) looks very...plain and low-effort.

A first scenario is supposed to be good enough to draw in players to continue the campaign but this one made me lose interest. Also, the player economy could use a boost in challenging as the orcs severely outnumber the player to an unwinnable state. Like a 5:1 ratio...plus the Poison Spread CA made it rather intolerable at a point.

Okay, so I got to the scenario where you fight the murder faeries so far. The story is gripping and makes several references to TSG, HttT, TRoW, and AToTB which is nice.

One more point, is there any added benefit to getting an upgrade AMLA instead a level up? I tried taking one for Fiannon but I regretted since getting one for level 1 was a mistake. Getting some for level 2 and beyond seems better.

I like the Elven Spearman. Took it.
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Re: Dawn of Thunder [SP campaign for 1.14.x]

Post by egallager »

Lord-Knightmare wrote: July 7th, 2022, 7:36 pm One more point, is there any added benefit to getting an upgrade AMLA instead a level up? I tried taking one for Fiannon but I regretted since getting one for level 1 was a mistake. Getting some for level 2 and beyond seems better.
Well, you get to keep the Level 1 AMLAs if you take them, but otherwise you lose them and they get replaced by the next level's AMLAs. So if you're a completionist trying to get everything you need to get all the lower-level AMLAs first before leveling up.
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

New version released on the 1.16 add-on server: 0.2.2: https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.2
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by egallager »

New version released on the 1.16 add-on server: 0.2.3: https://github.com/cooljeanius/dawn_of_thunder/releases/tag/0.2.3
It contains this new winter falconer portrait from Kordov (ThroneGame):
Dune Falconer winter portrait
Dune Falconer winter portrait
falconer_winter.png (203.95 KiB) Viewed 1083 times
Jader12345
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Re: Dawn of Thunder [SP campaign for 1.16.x]

Post by Jader12345 »

Hi,

great campaign and storyline so far.
Love the additional ALMAs, wished more characters got these.

Got no bugs or whatsoever.

Hope you continue.
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