Discussion and development of scenarios and campaigns for the game.
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this is how I play usually (well, I made a bad move with Argan in turn 6 I think). The problem is that many of your units are not advanced as they should do (the proof is that I already advanced some of them just in few turns) which make the game very hard.
well, I reduced the enemy gold and increased the player gold so I think it is better now.
sorry for the late
- TDM-Donjon of Evil ground floor replay 20220623-171925.gz
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I noticed that. well, I don't see what cause this. i should "dig" much deep
edit: well, i find why. bad forgotten code at sc. 25 but i cant upload a fixed version right now
Why ? Will you upload later?hermestrismi wrote: ↑June 23rd, 2022, 4:48 pmedit: well, i find why. bad forgotten code at sc. 25 but i cant upload a fixed version right now
no, because such change must be tested (for bugs and balance), also a change on unit states or attacks will not affect the saves which mean that you should replay the scenario again).Rendy55 wrote: ↑June 23rd, 2022, 4:56 pmWhy ? Will you upload later?hermestrismi wrote: ↑June 23rd, 2022, 4:48 pmedit: well, i find why. bad forgotten code at sc. 25 but i cant upload a fixed version right now
edit, in which scenario are you now? i will create an update for that scenario and i hope it work
version 'k', the change take effect when you repeat ssc. '32_donjon_of_evil' from the beginning. try it and tell me if it worked
I hope you didn't get tired from all of this problems (and thank you for those reports. they helped me very very much)
the mechanism to open the first passages seems broken for some reason. i don't want make y waiting until i fix it so I uploaded version 'l' where the doors will open directly at that point by standing on the statues
but, unfortunately, y need to replay the s.
a spoiler gift :
what is your opinion about this kind of scenarios (secret doors that at places hard-to-guess)?
It is interesting idea.
But i can't pass throught glyphs at end .
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