Wesnoth 1.17.5

Get help with compiling or installing the game, and discuss announcements of new official releases.

Moderator: Forum Moderators

Locked
User avatar
Pentarctagon
Project Manager
Posts: 5496
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Wesnoth 1.17.5

Post by Pentarctagon »

Wesnoth 1.17.5 is out!
This new release in the 1.17.x development series sees various changes and improvements in various areas.

As this is a development version, we would like to remind everyone how the testing and feedback process works for these:
  • If you download Wesnoth stand-alone, make sure to keep the latest stable release around in case the game breaks and you find yourself unable to get your daily fix of Wesnoth.
  • Playtest the game, and make sure to report any bugs you find! Even obvious bugs can be left unfixed if everyone assumes someone else has already reported it.
  • For any bugs found, or to request new features to be added, check out bug tracker here. First though, please read our instructions for reporting bugs on the wiki, which will give your bug report or feature request the best chance of being addressed.
  • Near the end of the release notes below you will find a list of the most important bugs known at the time of the release. Some items are due to be fixed in future releases of the 1.17.x series, but for others we depend on contributed patches from volunteer coders like you!

Downloads
Steam
Development versions of Wesnoth are available on Steam through our beta channel.
In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.17.x option from the drop down.
Itch.io
The latest development version of Wesnoth is also published on itch.io. A standalone portable download is also available.
Windows installer (64-bit) (386.5 MB)
SHA256 sum: 3ac4ac6cff769b3143b23f91ca182c763a2c4cfc9969fe0a51e74053ba15d63f
macOS package (429.6 MB)
SHA256 sum: 3253782c83ccdf788bcbb90d2d982754c0b81355c6ff44eefdff30496d6aa7cd
Source code (419.0 MB)
SHA256 sum: a6164b9d84cb291058c5c293931b5e9dcd25af53ffebb2f8dbdfbea87c0e3ded
Linux
All known Linux packagers have been contacted, and binaries for your distribution may have already been created. Information about where to get the respective binaries and how to install them, including via Flatpak, can be found on the Linux binaries page in the wiki.

Changes in this release

Read on for more details about the most notable fixes and additions since the previous development release. A full list of changes may be found in our changelog.
General
  • Monster units
    The new Caribe and Caribe Nibbler units have been added.
  • Terrain
    The seashells embellishment has been added. The seaweed and snowy drake village terrains have been added.
  • Animations
    Standing animations have been added for several Orc units as well as the Loyalist Horseman, Knight, and Lancer.
  • High-DPI fonts and images
    High-DPI font and image rendering is now enabled across the entire UI.
  • macOS mouse input
    Mouse input for macOS is now fixed - the game will now register a click where the mouse actually is rather than somewhere else.
Important changes since 1.16.x
This information applies to all 1.17.x development releases unless specified otherwise.

General
  • Webp support is now required for SDL2_image.
  • The SDL2 library minimum required version is now 2.0.10.
Windows:
macOS:
Known Issues
General issues:
  • OneDrive can interfere with Wesnoth’s user config/data directory set-up, leading to all kinds of different manifestations of the issue. There’s no fix available yet. The recommendation for the time being is to avoid syncing the Wesnoth user directory with OneDrive.
  • Preprocessor errors corrupt cache (issue #1924). If this happens you have to wipe your cache. That can be done in Preferences → Cache.

New Contributors and Developers

Do you want to help shape the future of Wesnoth? You are always free to join us in the #development Discord channel or #wesnoth-dev IRC channel on libera.chat to ask for help with getting started!

The multiplayer and add-ons servers for this development series are up and running. Because development versions are a moving target, the development multiplayer server only accepts the latest version in the series. Add-ons may break due to changes to the WML and Lua APIs throughout development series — any problems involving them should be reported to the respective add-on maintainers.

If you find any bugs, do not hesitate to report them, but please read the instructions on how to report bugs first! As bug reports in the forums tend to be forgotten, you will get better results using our bug tracker. We require your help for finding and fixing issues, no matter how obvious, trivial, or complicated they seem!

Have fun!
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
Locked