Crin of Crenlyn

Discussion and development of scenarios and campaigns for the game.

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Major_Swampy
Posts: 175
Joined: June 26th, 2019, 2:20 pm

Re: Crin of Crenlyn

Post by Major_Swampy »

I think this campaign is good enough, but I need the both characters to be reworked (especially Crin and Arlaina). Because everytime gains Amla, it keeps at lvl 1. Sadly, both ones are easily to be killed... :(
Sorry for my english, I'm not english native.
Regards, Swampy.

(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Konrad2
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Joined: November 24th, 2010, 6:30 pm

Re: Crin of Crenlyn

Post by Konrad2 »

S3
This is farul great -> This is farul great.
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rmj
Posts: 281
Joined: July 4th, 2010, 5:21 am

Re: Crin of Crenlyn

Post by rmj »

Thanks, but you are too generous. Many of the battles could be improved.
rmj
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Adamant14
Posts: 962
Joined: April 24th, 2010, 1:14 pm

Re: Crin of Crenlyn

Post by Adamant14 »

id=07_The_pursuit

Code: Select all

			[objective]
				description= _ "Or defeat General Kolter"
				condition=win
			[/objective]
Just for fun I decided not to flee, I fought , and I defeated General Kolter.
But then in the next scenario :augh: all my dear units were not there, they were disappeared.
After looking into your code I found out that there is only one victory event coded, and in this victory event you kill all units outside of the dwarvish fortress.
Because of that, I had no units in the following scenario. :cry:
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Konrad2
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Re: Crin of Crenlyn

Post by Konrad2 »

S5
permit it -> permit it.
Spoiler:
S6
The horseman prisoners are removed at the end of the scenario. :(
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CoC-Emmon of Pertesh-Auto-Save24.gz
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rmj
Posts: 281
Joined: July 4th, 2010, 5:21 am

Re: Crin of Crenlyn

Post by rmj »

" I defeated General Kolter."
I never thought anyone would try. I hate good players. Time to put in a victory event, or more guards.


Death of Emmon
I never considered that Emmon would be surrounded when the necromancer was killed; and I'm unsure how to fix that. I hate good players.

"horseman prisoners are removed"
I'm not sure that is true.

Thanks for the feedback.
rmj
Konrad2
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Re: Crin of Crenlyn

Post by Konrad2 »

rmj wrote: July 24th, 2021, 3:28 pm "horseman prisoners are removed"
I'm not sure that is true.
It is, which is why I provide this replay for you to check. (And only one of them has a name.)
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brendan_scott
Posts: 41
Joined: April 5th, 2013, 5:30 am

Re: Crin of Crenlyn

Post by brendan_scott »

rmj wrote: July 24th, 2021, 3:28 pm " I defeated General Kolter."
I never thought anyone would try. I hate good players. Time to put in a victory event, or more guards.
Same. Can't find the version so don't know if it's the same.
Note: Players don't need to be good, just playing a difficulty below their ability.

Wanted to say I am enjoying this campaign. It is well designed.
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holypaladin
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Location: Poland

Re: Crin of Crenlyn

Post by holypaladin »

Over a week ago I finished "Crin of Crenlyn" and I have mixed feelings. The opening and beginning of campaning (as long as team is loyalists) is interesting later there''s many things I don't understand.
Spoiler:
Last edited by Konrad2 on July 9th, 2023, 6:51 pm, edited 1 time in total.
Reason: spoilers
„Ad Maiorem Dei Gloriam"
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rmj
Posts: 281
Joined: July 4th, 2010, 5:21 am

Re: Crin of Crenlyn

Post by rmj »

You should put most of your post in a spoiler.

Northern Rebirth takes places thirty or forty years after Crin of Crenlyn, so the friendliness toward dwarves is not unthinkable.
Spoiler:
rmj
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