EE - Extended Era in 2020's

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IPS
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EE - Extended Era in 2020's

Post by IPS »

Regards! this is a new topic refering the already known Extended Era - EE which actually is just a part of AE - Ageless era due of no longer being mantained by its original devs. The topic of this thread is just to talk about potential feedbaks , suggestion and more to the nostalgic EE era.

Actual noted flaws:
1) EE - Undeads as a somewhat mediocre addtion since ... EVER?: yeap, while dwarves, loyalists and orcs have various new units in their recruit list (lv1 with their corresponding lv2 and lv3 advancements), undead has no new recruitable unit, just x2 lv2's , x1 lv3 and x1 lv4 extra lv4 ... yeap, the least extended of all factions .
2) EE - Drakes that are not even existing?: I know drakes in various gameplays aren't popular at all, but basically default's drakes is the faction with least fan made factions to them ... which is even rare viewing ppl bothering at creating new units to default drakes.
(Rebels in EE will not exist, there are already too many elf based factions THAT uses fighter/shaman/archers/scouts at their basis + various new units)
3) Some underpowered/overpowered misc units in various factions?: Why not, an overall view to certain units that are somewhat out of balance. Very slight changes to EE's balance have ocurried during 2018's, nearly imperceptible to most players but that veterans of the era if viewing the resistances and more would notice the very slight differences.

(More cases can be listed here for later)

Refering to topic 1:
Would like to see what kind of addition would you like to see to EE - Undead at their lv0/lv1 recruit list, it's the only default like faction in EE that is present that literally have no extra recruitable units.

Refering to topic 2:
Could consider about the addition of EE - Drakes, adding more drakes in their recruit list but removing their saurians. Reasons? would fit better with the Free Saurians faction at EOS. Idea is that EE - Drakes feels different to use than Default's drakes instead of just being default drakes + extra units. This have ocurried already with Dwarves and Outlaws, which in EE are separated.

Refering to topic 3:
(Community is free to list changes)
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Re: EE - Extended Era in 2020's

Post by lea »

how about posting last version made by original devs as separate download on addon servers?
someting like "Extended Era classic"
I guess change in maintainers is likely to bring some change in style - even if inadvertently

Extended Era seems to be the only one trying to enhance mainline era without changing its style, most other eras either add plenty of l4/l5 units or are total or near-total conversions
unless I missed something, that is )
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Re: EE - Extended Era in 2020's

Post by IPS »

lea wrote: February 23rd, 2020, 6:45 pm how about posting last version made by original devs as separate download on addon servers?
someting like "Extended Era classic"
I guess change in maintainers is likely to bring some change in style - even if inadvertently

Extended Era seems to be the only one trying to enhance mainline era without changing its style, most other eras either add plenty of l4/l5 units or are total or near-total conversions
unless I missed something, that is )
Could consider about that propossal. I only remember very few modifications done to EE balance recently (less than 2 years ago) which I can mention the following:
- Lesser Mutation (Chaos) removal of mayor part of its weaknesses as long it has lower defenses than usual (cannot mention exact values), which in actual AE standards used to be underpowered.
- Ice Wyrm lowered fire weakness (-50% to -35%) and added some few extra arcane resistance.
- Outlaws having Cunning Woman as healing support (unit that I remember I suggested and sucessfully added to AE - Outlaws), unit that original EE doesn't has. Outlaws used to have issues surviving and being a somewhat hardcore pick in Orocia or other survival maps.
- Lv2 and Lv3 dark elf crossbowmen having some few extra HP, as long lv1 is somewhaet really bulky but lv2/lv3 had almost no gain of HP while leveing.
- EE - Dark elves Sorcerer having a new crappy 4-1 impact mele attack (instead of no mele) in order to no be murdered too easily in Afterlife gameplay by random berzerker of even 2-3 mele berserk attacks.
- Lv2+ Chaos's invaders slight resistances buff (if I'm right few extra blade/impact resistances).
- More changes that I cannot remember well at all.

I can say these were the very few changes done to Extended Era in Ageless mostly to make them fit somewhat better in Ageless's standards.


Also as another topic. For undead I'm thinking to do certain reworks to PYR's flesh golem (wihtout berserk, lv1 recruitable and maybe lv2 and lv3), as an adition of a recruitable undead unit that is resistant to impact and arcane attacks (but weak to both fire and cold, and I don't know which other details) and a lv1 recruitable unit that has impact damage. Considering if making it just a damage sponge that takes damage so easily but regenerates of if making it a more normal unit (wiht the limitation that it would be an unit that its maximun terrain defense is 50%). Considering that wose and troll whelps themselves are somewhat similar units, regenerating flesh golem that is specialist at receiving damage but regenerating it wouldn't be a bad idea at all; if well used, could give to undead certain sustain.
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Re: EE - Extended Era in 2020's

Post by IPS »

Somewhat sorry for the double posting here, but this is could be of interest for anyone.

I was considering about a personal (maybe assisted) with any contributor to continue the general Extended Era project itself, more exactly explainded as this:

Extended Era classic (EE): Basically , EE as we know it, just only with the addition of upcoming EE - Drakes faction guided by myself some time later and at least a pair of new recruitable lv0/lv1 units for EE - Undead. Most units and stuff (debatible) if coming to their original status before interventions for Ageless's standarizations (slight buffs). In case old school players have the real need to play Original EE faction/units before IPS's intervention of Ageless Era's EE then some effort can be done to add these few units/factions before the addition of new recruitable units or buffs.

Extended Extended Era (EEE): Basically, my since todays's (1th of march of 2020) thinked that wouldn't be a bad idea to create a variation (possibly, even to ageless) that has even more factions! that basically is extended era PLUS new upcoming factions !! the purpose of this is first, creating more default like balanced units to AE palette of units/factions and second, making new factions with old school player criteria/balancing, etc. Basically, a more variated already existant EE era with even more factions and more content.

Ageless's Extended Era (AEE): If in case, certain old school nostalgic players would like to play the very native and original EE without the slight buffs (or new recruitable units) done to EE's in ageless era and upoming new content release that will occurt to EE, then, we can consider this alternative as the new way to go, talking about future balance adjustments and new content that could be done to EE.

But also, (EEE) and (AEE) could be merged into the same era/project, and all of that would be between EE and EEE only.

Additional details: EEE's new factions and contents would be based in more generic games (minotaurs using axes, and stuff that weirdly aren't yet added to factional design), basically, new units that if their job could be really well done, could even feel like core units, but being absolutely new and somewhat fresh.
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Re: EE - Extended Era in 2020's

Post by lea »

IPS wrote: March 1st, 2020, 9:48 pm... ...I was considering about a personal (maybe assisted) with any contributor to continue the general Extended Era project itself, more exactly explainded as this: ... ...
if you will decide to roll these ideas into ageless era rather than branching them off as separate eras, then how about providing other variations as era options?
(https://wiki.wesnoth.org/OptionWML) unless it is cumbersome to code it this way

also regarding upcoming drake faction you mentioned: can it be previewed somewhere before you release it as part of ageless era?
I spent plenty of time looking for extra units for drake race back when I tried to adopt it for my era and found only a few. similarly for missing n/ne attack animations for drakes with spears/halberds
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Re: EE - Extended Era in 2020's

Post by IPS »

lea wrote: March 2nd, 2020, 8:33 am
IPS wrote: March 1st, 2020, 9:48 pmalso regarding upcoming drake faction you mentioned: can it be previewed somewhere before you release it as part of ageless era?
I spent plenty of time looking for extra units for drake race back when I tried to adopt it for my era and found only a few. similarly for missing n/ne attack animations for drakes with spears/halberds
Sure! it will be for atleast +3 months goal, so it won't be for very soon, but, before their release of course I would mention the new units and very likely their stats. Only few ideas I have are the drakes mage I've seen somewhere else for healing +4 (and cold attack of like 7-2 magical) and optional advancement of a drake with arcane attacks (magical or non magical?), and the flying Dracoatl. But the idea is that these drakes be more likely in support role instead of full damage mages.

Also, I have a lot of extra drakes to look at, to see if they could be an extra recruitable unit or instead, an optional advancement of existing drakes.
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Re: EE - Extended Era in 2020's

Post by Ravana »

Ageless is confusing enough, balance will not be in options.
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Re: EE - Extended Era in 2020's

Post by lea »

IPS wrote: March 2nd, 2020, 3:02 pmAlso, I have a lot of extra drakes to look at, to see if they could be an extra recruitable unit or instead, an optional advancement of existing drakes.
I've seen drake mages with staves and pulled them into my era. regarding dracoatl - never seen anything with such a name... where did you find it? or is it your own creation? same questions regarding "a lot of extra drakes to look at" )
Ravana wrote: March 2nd, 2020, 4:29 pm Ageless is confusing enough, balance will not be in options.
in this case I'll hope that it will be deployed as multiple entries in wesnoth's addons list
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Re: EE - Extended Era in 2020's

Post by IPS »

lea wrote: March 3rd, 2020, 5:05 pm
IPS wrote: March 2nd, 2020, 3:02 pmAlso, I have a lot of extra drakes to look at, to see if they could be an extra recruitable unit or instead, an optional advancement of existing drakes.
I've seen drake mages with staves and pulled them into my era. regarding dracoatl - never seen anything with such a name... where did you find it? or is it your own creation? same questions regarding "a lot of extra drakes to look at" )
In wotg, war of the gods era, there are dracoatl's , flying unit that is 60% defense everywhere and well, not high damage but max level of 1.
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Re: EE - Extended Era in 2020's

Post by lea »

IPS wrote: March 8th, 2020, 10:58 pmIn wotg, war of the gods era, there are dracoatl's , flying unit that is 60% defense everywhere and well, not high damage but max level of 1.
found it, thanks for pointers!
IMHO dracoatl's visual style feels more like naga rather than drake
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Re: EE - Extended Era in 2020's

Post by IPS »

On this post I will edit official decisions that I've taken for EE itself. This will be edited even if later replies arrives.
Will plan that all mentioned and pending to mention changes will occur in 2nd week of June.

EE - Dwarves
as I've been watching, doesn't do good in maps in which you precise to move too much (lack of healing, etc), so I will add a pair of new recruitable units and an overpriced unit with very poor healing skills that can at least prevent poison damage. Apart of Steamwheel adjustment.
Spoiler:
Plans for EE - Undeads
Recruitable lv1 version of Chocobone, recruitable lv0 version of ghost, a lv2 advancement for souless, a lv3 advancement for deathblade, a lv4 advancement for Necromancer and Banebows.
Spoiler:

More factions will be listed as this post gets edited. But already viewing that to implement to restore EE - Sylvans and add the existance of EE - Drakes
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Re: EE - Extended Era in 2020's

Post by Atreides »

Hi, just tried this era and found a bug in the naga hunter. It's looking for image files (moving/defend) that don't exist and so it is invisible at those times. Also it's looking for ranged attack sprites that are here but named differently and so same problem.
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Re: EE - Extended Era in 2020's

Post by Atreides »

More bugs! Woo!

Somehow (and I am tempted to look and find out how) there are duplicate unit id's being reported in the log for EE Aragwaith type units. Under 1.16. Probably something as simple as a duplicated directory.
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Re: EE - Extended Era in 2020's

Post by Atreides »

Found the duplicate. It's a line at the bottom of the faerie and aragwaithi race files that loads them a second time.

More lil buggies: Naga Guardian not found (one instance of it was not replaced by Naga Guard) and Fire Faerie also has one instance missing a EE in front causing it to not be found.

Found another: EE Chaos Knight still listed as a leader type in chaos-extended.cfg. Seems to have slipped by since 2006... 8 - O It has been named the Dark Knight since then... <grin> (Yes the so called STDERR is your friend)

More still. 2 units have die_sound=die_sound= : )
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Re: EE - Extended Era in 2020's

Post by Atreides »

Latest update has a buglet. It tries to recruit EE Naga Guardian (Steppe Orcs) but that's apparently been removed. I guess it was supposed to be changed to mainlines Naga Guard also? Mmm I see from my old post that I already reported it, heh. It is still there is my latest report.
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