The Black Cross of Aleron (formerly Besieged Druids)

Discussion and development of scenarios and campaigns for the game.

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Celtic_Minstrel
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Celtic_Minstrel »

GrandMarshalEmil wrote: October 21st, 2021, 1:41 pm Alright. I revisited the save and tried the fix you suggested. It still isn't working, sadly. As for Eärendil, she's the black Mystic with the gold crown(from the "Reign of Lords" advancement add-on) encircled in the screenshot I attached. cold it have something to do with that? Was Eärendil meant to stay on the unit-line path in vanilla Wesnoth? If so, then that's my bad. I'll just have to replay the campaign again if that's the case. Will wait for a reply before moving forward with this . :D
Oh, you're right, I missed the crown in your screenshot because I was looking for a druid or a shyde. She is supposed to advance to a shyde for plot reasons, but it shouldn't break anything if she doesn't – it's matching her unit ID, not her type.

At least you're only on the second scenario, so replaying shouldn't be too hard if that's what's needed…?

If you still have the save, it might be useful to check if the event even exists (using :debug and :inspect). It should have "name = moveto # end of tunnel" or something like that.
Author of The Black Cross of Aleron campaign and Default++ era.
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Mathemagician »

Are there any plans to port this to wesnoth 1.16? I might just do it myself if not.
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Celtic_Minstrel »

I plan to port it, but I don't have a specific timeline yet.
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Mathemagician »

Sweet. Well I did the preliminary work of running wmllint on it, and that seems to be all it needs. I just finished the 3rd scenario, and everything is as I remember, with no bugs in sight and no balance issues. That said, there are some wmllint warnings and some worrying messages in the lua console, so we'll see.
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Celtic_Minstrel »

Indeed, I wouldn't expect any major compatibility issues if you want to try running the 1.14 version on 1.16.
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by vghetto »

Don't forget my bugs :)
Overall this is a very clean and well written campaign. The lua might need some updating for the new api.
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Adamant14 »

one of my favourite campaigns. :-)
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Re: The Black Cross of Aleron (formerly Besieged Druids)

Post by Celtic_Minstrel »

vghetto wrote: November 25th, 2021, 2:42 pm The lua might need some updating for the new api.
It'll certainly need updating at some point, but the goal with the new API was that the old stuff would simply keep working without any issues. It's not quite meeting that goal, but it's close.
Author of The Black Cross of Aleron campaign and Default++ era.
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