Store a variable using [option] in [message]
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
- Nyanyanyan
- Posts: 73
- Joined: May 11th, 2018, 10:40 pm
Store a variable using [option] in [message]
I'm trying to allow a player to hand over gold to a unit which can then in turn hand that gold over to another player.
For that I'm using a right click menu prompt which contains the following code:
This should theoretically allow a player to store the variable goldcarryvar inside the unit that is clicked on and give it the value 10.
Problem is, that's not what's happening. It simply doesn't store anything (checking with :inspect), but the player still loses the gold, meaning the command is firing as intended.
I tried putting the line
variable=goldinputvariable
inside the [option] tag, but that didn't work either.
Any help is appreciated.
For that I'm using a right click menu prompt which contains the following code:
Code: Select all
[store_side]
side=$side_number
variable=goldsendsidevar
[/store_side]
[message]
speaker=unit
message="How much Gold do you want to give to the Messenger?"
side_for=$side_number
wait_description="The turn player is reading or writing a message."
[option]
message="10 Gold"
value=10
[show_if]
[variable]
name=goldsendsidevar.gold
greater_than_equal_to=10
[/variable]
[/show_if]
[command]
[gold]
side=$side_number
amount=-10
[/gold]
[/command]
[/option]
variable=goldinputvariable
[command]
[modify_unit]
[filter]
x,y=$x1,$y1
[/filter]
[variables]
goldcarryvar=$goldinputvariable
[/variables]
[/modify_unit]
{CLEAR_VARIABLE goldinputvariable}
{CLEAR_VARIABLE goldsendsidevar}
[/command]
[/message]
Problem is, that's not what's happening. It simply doesn't store anything (checking with :inspect), but the player still loses the gold, meaning the command is firing as intended.
I tried putting the line
variable=goldinputvariable
inside the [option] tag, but that didn't work either.
Any help is appreciated.
Author of Age of Lords and the Revolution and Civil War and Expendable Leaders 2 multiplayer mods.
- Pentarctagon
- Project Manager
- Posts: 5565
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Store a variable using [option] in [message]
I don't believe that [command] is a valid subtag of [message].
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Store a variable using [option] in [message]
My campaign has
Well...I guess it works. I'm still playtesting. But I think it works.
command
in a message
and it works.Code: Select all
[message]
speaker=narrator
message= _ "Choose now:"
[option]
message= _ "HARD"
[command]
[set_variable]
name=skeletal_hand_variant
value=no
[/set_variable]
[/command]
[/option]
# etc.
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
- Pentarctagon
- Project Manager
- Posts: 5565
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Store a variable using [option] in [message]
[message][option][command] is intended - just [message][command] isn't.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Nyanyanyan
- Posts: 73
- Joined: May 11th, 2018, 10:40 pm
Re: Store a variable using [option] in [message]
Huh, you're right. Putting the the [command] tag inside the [option] tag works as intended.
Thanks.
Thanks.
Author of Age of Lords and the Revolution and Civil War and Expendable Leaders 2 multiplayer mods.