Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Discussion and development of scenarios and campaigns for the game.

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Whiskeyjack
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Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Post by Whiskeyjack »

Here is my replay of the scenario, perhaps it helps to give you some ideas!?

To beat this scenario you certainly need to abuse some hero advancements as well as the bear riders knockback ability (to avoid getting bogged down), I don't think this is manageable otherwise. Even given that, I think it took me a couple of tries to finish this, although with less save scumming than I expected - besides the "restart turn" option I only save-loaded in turn 17. The scenario is probably beatable without it, but I'm kinda obsessive over not losing (loyal or experienced) units and finishing side objectives :D

Can't really give more specific tips, it's been over a year since I played this.

Edit: also, notice the flaming sword on the wolf, lol :lol:
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CiS-Lands of Fire and Ice replay.gz
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Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
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egallager
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Re: Carved in Stone 1.4.0 [SP Dwarven Campaign for 1.13]

Post by egallager »

Hi, are there any plans to add multiple difficulties to the campaign? I like to make edits to campaigns as I play thru them, but I also like to keep my edits contained to whatever the easiest difficulty is, so that I don't ruin parts that are actually supposed to be hard. Since CiS doesn't have multiple difficulties yet, though, I feel kind of reluctant to actually do so here. Changes in this area would be much appreciated! Thanks.
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure
Social media: Twitter: @cooljeanius, Steam: egallager, LinkedIn: Eric Gallager
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Kwandulin
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Re: Carved in Stone 1.5 [SP Dwarven Campaign for 1.15 - Overhaul!]

Post by Kwandulin »

icon.png
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Carved in Stone - complete Overhaul (1.15)

Description
During the glorious Silver Age of Wesnoth the dwarves led many mining expeditions through the mountains to find rare earths. But one day, they encountered not only rare earths but their very own fate, that lies Carved in Stone in the depths of Irdya."
((Medium difficulty, 8 scenarios))


Features
- medium sized maps with intense battles
- new dwarvish units, both completely new unit lines and expansion of already existing unit lines, like the Bear Rider.
- visit long-forgotten places of ancient dwarvish history.
- use heroes with unique AMLAs and expand your truly heroic group.
- several sidequests, secrets and eastereggs
- use dwarvish miners to build further fortifications or break down cave walls, allowing you to change the battlefield.
- use dwarvish smiths to imbue your weapons and armours with powerful runes.
- visit a place that has never been explored before!

Download
The campaign can now be downloaded via the add-on server that is accessible from Wesnoth 1.15.

You need the newest update of Heroes to play it! Download from the 1.15 servers!
cis.png
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egallager
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Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Post by egallager »

So, if this is 1.15 only, does this mean no more updates for the version on the 1.14 server?
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure
Social media: Twitter: @cooljeanius, Steam: egallager, LinkedIn: Eric Gallager
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Kwandulin
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Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Post by Kwandulin »

Yes, I`ll only update this newest version
Scaramush
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Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Post by Scaramush »

are you going to port it to 1.14?
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Kwandulin
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Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Post by Kwandulin »

Hi, no, this will be 1.15 only
Konrad2
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Re: Carved in Stone 0.8.0 [SP Dwarven Campaign for 1.13]

Post by Konrad2 »

S1
Uthains death does not result into defeat.
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tr0ll
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Re: Carved in Stone 1.5 [SP Dwarven Campaign for 1.15 - Overhaul!]

Post by tr0ll »

Kwandulin wrote: December 22nd, 2020, 5:43 pm Carved in Stone - complete Overhaul (1.15)
This looks awesome, i cant wait to try it! Thanks so much for maintaining and rejuvenating UGC! 8)
ChristTrekker
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stuck in the Frost Tunnel

Post by ChristTrekker »

The scenario says I have to get to the highlighted grid point to exit the caves, but there isn't one. I played a second time thinking I had to get back to the beginning point, so I used my knowledge from the first time to avoid most battles and leave time for Uthain to return. Explored all the tiles near there without success.
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