A New Land Era

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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Shiki
Developer
Posts: 315
Joined: July 13th, 2015, 9:53 pm
Location: Germany

Re: A New Land Era

Post by Shiki »

Yes, it's saved in the savefile. Actually, I was thinking about making it like the menus in ANL, where the code is read from a local file, though thus all players need to have the scenario installed. But you can send me the savefile and I can edit it.
Try out the dark board theme.
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TeaIntoxicated
Posts: 21
Joined: July 10th, 2019, 11:31 pm
Location: III Rzeczpospolita

Re: A New Land Era

Post by TeaIntoxicated »

I find this era very enjoyable to play, excellent work!
Just wondering... why are Outlaws and Dwarves split? Aren't they balanced in default to form a competent army together?
And why Drakes get separate mages when they can have Saurian Augurs?
Also, why are Woodsmen unable to work, and only hunt? It's so random, and inhibits the development capacity of outlaws, as they get less workers per tile than usual. How is that balance working?
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