Defeated Players and the Fog of War

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Mumbo
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Joined: April 22nd, 2020, 1:10 pm

Defeated Players and the Fog of War

Post by Mumbo »

Hi.
Recently, I played a few games with my friends, most times 5-players all-vs-all, using the stable vs. 1.14.
It's fun and all, but as soon as a player is defeated and surrenders, the host is given the control over the slot, resulting the host to see nothing between his turns; as more players get nuked, this problem gets worse. He can give_control over the slot back to the defeated player, but then the defeated player is blind (and can't watch the game).
Is there a workaround for V1.14?
And: Is it possible to just drop slots without any units and thus without any sight?

Thank you
Greetings Mumbo

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Pentarctagon
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Re: Defeated Players and the Fog of War

Post by Pentarctagon »

For 1.15 and later it will be possible to use the command droid <side> all to accomplish this. It's not possible to add this to 1.14, however.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code


Mumbo
Posts: 2
Joined: April 22nd, 2020, 1:10 pm

Re: Defeated Players and the Fog of War

Post by Mumbo »

Thanks to both of you, cool that this got allrdy handled :)
Wouldn't it be good to make non-unit players that left/surrendered droid per default?

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Pentarctagon
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Re: Defeated Players and the Fog of War

Post by Pentarctagon »

Leaving that as an explicit choice is probably best. For example, otherwise there would be cases where someone may drop because of a connection, then the AI immediately takes over and ruins what they had been planning to do.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code

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Ravana
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Re: Defeated Players and the Fog of War

Post by Ravana »

If you have no units, your turn is skipped even if you may have menu items available.

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