[solved / works as designed] Multiplayer refreshing delayed

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helling3r
Posts: 33
Joined: April 11th, 2019, 7:16 pm

[solved / works as designed] Multiplayer refreshing delayed

Post by helling3r »

Hello,
playing on the multiplayer server today with a friend i noticed, that my friend could'nt see most of my moves instantly.
They were delayed to when fight happens, at least it looked like this.

Is this known already, is this an error or expected behaviour?
How can i enforce directly updating my moves to his client?
This would help tremendously in coordinating our moves...

I'm on 1.14.9.
Last edited by helling3r on May 4th, 2020, 9:29 pm, edited 1 time in total.
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gfgtdf
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Re: Multiplayer refreshing delayed

Post by gfgtdf »

This is expected behaviour, the othery players only see your actions once they cannot be undone anymore. In practice this usually means it's delayed until you either attack it uncover fog/shroud
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helling3r
Posts: 33
Joined: April 11th, 2019, 7:16 pm

Re: Multiplayer refreshing delayed

Post by helling3r »

Thank you very much! :)
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Yomar
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Re: [solved / works as designed] Multiplayer refreshing delayed

Post by Yomar »

I know may what happened.

Check if "delay shroud updates" is uncheked, presd right mouse button anywhere to see if you inadvertently turned it on.
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helling3r
Posts: 33
Joined: April 11th, 2019, 7:16 pm

Re: [solved / works as designed] Multiplayer refreshing delayed

Post by helling3r »

We played LoW and there was no shroud.
This explains, why it has been so obvious visible; in normal multiplayer one usually changes fog of war, so units movements get synced more often.
It would be cool tough if all moves would be synced, and also the undone ones, so the other players can follow more closely.
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Yomar
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Re: [solved / works as designed] Multiplayer refreshing delayed

Post by Yomar »

Yeah, with no shroud all movements are clear.
But that takes away some tactical deep.
Seeing undone moves is useless in my opinion, it only shows that the players cganged his mind.
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